had to prove my stalker status by seeing it before you had time to fix =pI FIXED IT OKAY
EDIT: Will have swag jacket version as well.
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had to prove my stalker status by seeing it before you had time to fix =pI FIXED IT OKAY
EDIT: Will have swag jacket version as well.
Downloading
If that so, I will love zombie to the death...The Zombie Ike maaan
Nah. I don't have any other Samus stuff that I've made or worked on that you guys don't know about already.@ Nanobuds , did you have other power suits when you were making the retro suit? or just my imagination?
Was looking for something more like the zero mission suit. which is like your retro one, but brighter yellow, and not a red had / red dots.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205924*WAITING FOR TRUE SMASH 4 Wii U SAMUS*
Duck Hunt over Ivysaur! How do I plan to make the duck look alive?
Rigging magic.
No progress since the last previews. I've been busy with school.hey nano! hate to be the nagging voice, but hows that sexy smash 4 ike comin along?
This happens to almost everyone doesn't it? It's happening for me right now.I've been busy with school.
Almost everyone? nah, a vast majority of people aren't at school.This happens to almost everyone doesn't it? It's happening for me right now.
It was made before 3.0 Samus, so I didn't take the size into account.Hey Nano, huge fan of your work. That Mewtwo looks excellent, am I correct assuming hitboxes/hurtboxes will match PM's, along with the shortened tail?
Also regarding your P.E.D. suit Samus (by far my favorite suit and model), I noticed that the morphball seemed to be substantially larger than the default brawl models' and the alternate costumes' morph balls. I was wondering if that was intentional or something that slipped by?
Ah, makes sense, is there any chance of the morphball being adjusted to be the same size in the future?It was made before 3.0 Samus, so I didn't take the size into account.
But yeah Mewtwo will be PM "legal"
legal as in an official PM build? Or legal as in correct hitboxes/hurtboxes for touney's?It was made before 3.0 Samus, so I didn't take the size into account.
But yeah Mewtwo will be PM "legal"
If you're having problems reducing the poly count you could use Balancer nPro. I made a few posts showing off the software on a different thread. To get a lower polycount without buying the software, you'd have to split the model into separate pieces. The only drawback would be that you would have to remap a few textures.soon
Ike not gonna happen, btw. He is too high poly, and I'm having trouble optimizing him.
Almost everyone? nah, a vast majority of people aren't at school.
These two people are great, they made me chuckle.Well I mean for those that are in it.
Is that some addon for Max? Or an individual program? It sounds beautiful.If you're having problems reducing the poly count you could use Balancer nPro. I made a few posts showing off the software on a different thread. To get a lower polycount without buying the software, you'd have to split the model into separate pieces. The only drawback would be that you would have to remap a few textures.
Here are some equations that I used to reduced the tails model in the other thread.
Goal: 18982 polys to 10,000 polys
8982 = 47% of entire model
Body = 12,526 polys = 66% of entire model
Gloves/Shoes = 6,456 polys = 34% of entire model
Body 8982 x .66 = 5928.12
Gloves/Shoes 8982 x .34 = 3053.88
Body 12,526 - 5928.12 = 6598
Gloves/Shoes 6,456 - 3053.88 = 3402
6598 + 3402 = 10,000 polygons
KekBut yeah Mewtwo will be PM "legal"
I was about to make a "but not leg friendly"Correct hitboxes and lag free, so tourney/netplay friendly
It's a separate program. Not trying to promote their product or anything, but you should check it out, and my posts about it.These two people are great, they made me chuckle.
Is that some addon for Max? Or an individual program? It sounds beautiful.