Neutral Special: Water Shuriken
Damage: .66% for each hit of the Shuriken, and 9.5% for the ender. Total is 12.5% if all hits connect
Properties: Chargeable, Cannot be Stored
Greninja's signature move (or, one of them) is his neutral special. A single shuriken is fired forward in Greninja's direction, parallel to the ground. Charging it will increase it's power and distance. The end has more knockback than the rest of the move.
Side Special: Shadow Sneak
Damage: 10% for Forward Attack, 12% for back kick
Properties: Chargeable, Cannot be Stored
Shadow Sneak is yet another chargeable move at Greninja's disposal. Greninja will teleport in the direction it is facing for a set distance (determined by Greninja's current shadow), then attack. This move is the same in the air, but the shadow will appear on the ground. Unlike many other moves that charge, you can move around while charging this. Charging it will increase the distance it travels.
Up Special: Hydro Pump
Damage: 2% for each water blast
Properties: Can be used Twice or Once, Causes Special Fall, Pushes Opponents
Greninja's primary recover is Hydro Pump. This allows Greninja to move in two different directions (like Pikachu's Quick Attack), or in one direction for an extended period. It's unique in that it not only deals damage, but pushes characters.
Down Special: Substitute
Damage: Horizontal counters do 11%. Vertical counters do 14%. Diagonal counters do 13%.
Properties: Counter
Greninja strikes a quick pose, and if he is attacked, a log or substitute will appear to take the hit. After the input, holding a directional button can change where Greninja will strike from (either from the right, left, or above.)