I think the distinction we are trying to make is not what the "Ideal Competitive Smash Environment" is, but what the "Ideal Competitive Brawl Environment" is.
We do not really currently KNOW what the ideal competitive brawl environment is at this point. We don't have years of testing in Brawl. In fact, we are barely about to hit six MONTHS of Brawl. I'm not entirely sure what we accomplish by simply writing everything off immediately as "broken" or not viable for competition. Items are a lot less broken than they were last iteration.
The biggest problems right now are that neither side can see the others' point, almost entirely by choice. I'm not even entirely sure why anymore.
There's space for a dialog here.
It's like we got the chessboards out, but we're all just dead set on playing whac-a-mole.
Let's play some chess and see what kind of a compromise and middle ground we can reach.
OK, lets translate what you are saying into a larger scale.
EVO knows CERTAIN fighters, but has made up a list of ideals that they apply to ALL NEW FIGHTERS blindly.
You know that allowing everything is good for STREET FIGHTER 2 TURBO, but you are blindly applying it to BRAWL, even though they are not the same game. You don't know for a fact that items on Brawl is better for competition than items off Brawl, and yet you are deviating from the competitive norm established by a huge community of smashers.
OK, take the Soul Caliber community. They've played through 3 iterations of their favorite 3d fighter. They've learned tricks that work. They've learned how to use bread and butter moves like 2A, BB, etc to accomplish their means. They've learned to study their game based on tech traps and frame advantage. They are experts at SOUL CALIBER games. When SCIV came out a few weeks ago, who's more likely to be able to understand how to set up their tournament rules? Them, or the SBR here?
That's what has happened here. We don't need 5 years of Items-on Brawl to realize that items-off Brawl is better for a competitive environment. We've got a lot of experience in the smash universe to come up with ideals for OUR game universe, and we tested those again at Brawls launch. It's true that we are just 6 months into brawl, but we don't have to throw away our Melee experience and become idiots to try to see this game in a more "pure" way. We DO know what we are doing with smash games, and we've run a competitive environment for years that has been bigger than ANY other fighter ever. WE are the experts on how to make this work. We are the experts on how to do smash tournaments well, and EVO is not. If there is a competitive chain of authority that should be followed, then the SBR should be assumed to be the absolute experts, and EVO should submit to their ideas about what is ideal.
Mr. Wizard was invited into the SBR to listen to a discussion about an ideal ruleset for EVO2k8. He chose to ignore the SBR ideas without engaging in dialogue. What should have happened is he should have discussed his general competitive ideals and asked us to help him come up with a ruleset that aligns with those. Instead, he asked for the SBR's help, listened (maybe) and then completely ignored our suggestions, with an attitude of superiority. SWF members are considered trolls on SRK just because we post ideas different than his. Several SBR members have gone over to post their ideas (since he refused to read our ideas here) and were banned without cause, after very respectful and thoughtful posts.
The fact is that the EVO community is largely burning bridges with the competitive smash community and as a result, not a single top Brawl player showed up for your tournament. You can't build a community and consider it to matter at all if you know that there is a much better community that you refuse to interface with. I regularly host the best players in the midwest, and I can tell you that any one of our top 8 at my small midwest tournaments would have won your tournament if they wanted to pay a $50 entry fee for a small tournament on the other side of country with a goofy ruleset.
The difference between the attitude with which I post this post and the attitude with which I posted my last has to do with the ideas I'm addressing. You are responding to my post by saying that I called things BROKEN, when I'm not sure I used that word to describe anything in Brawl in my post. You also suggested that I was not listening to the other side, and that it was primarily by choice.
The conversation that we are having is not whether individual items are broken. We almost don't care whether some of them are broken. We'd rather have the conversation about what is the best possible tournament structure then bicker about brokenness.
If you won a free car, and you just had to go to the used car lot and pick out which one you wanted, how would you decide? Would you pick the most basic car possible, as long as it wasn't broken? Or would you pick the most ideal model possible? I would take options that fit what I need best. I'd add power windows because I (the consumer) prefer that option to having to lean over and roll the window down myself.
The consumer (the competitive smash community) prefers to not have to deal with the slight imbalances that items introduce. And if a certain item is balanced, we still prefer to have what we consider a more pure version of the game.