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My Smash Corner Presents: Pikachu's Infinite Combo!

ShadyWolfe

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Until people realize how impossible it is to pull this off in the match. First you need to catch your opponent in a really bad position and two you need perfect spacing and three you opponent has to be at a decent percent to actually get stunned long enough. The spacing enough is hard to get this off.
Still an infinite needs to be patched out though you are right
Pikachu is A-tier without customs. His combo game is excellent but he has a hard time killing. If anything, this should be a call to arms against customs and not Pikachu. Remember that DK's "dong-nado" is also legal and cheesy.

Remember that Fox has a jab that combos into itself.

There will always be fraudulent characters running around. Look at what happened with Rosa on the 3DS and Diddy on the Wii U. This combo also has limitations and takes exceptional timing and control to pull off. You're making it sound like this maneuver is as easy to execute as the hoo-hah.
hoo hah is easy to execute but is not guaranteed nor is it an infinite you can't get out of.
 

ShadyWolfe

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Ban Timber Counter! Ban Kong Cyclone! Oh boy, here we go again!
This is a legit concern though I don't get why anyone would want to ban Timber counter or kong cyclone there are many ways around them and are not infinites.
 

WinterShorts

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This is like the second time we ran into an infinite combo right? First ZZS on Robin, now this? I thought Ice Climbers left Sm4sh.
 

SHiFT_

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Still an infinite needs to be patched out though you are right

hoo hah is easy to execute but is not guaranteed nor is it an infinite you can't get out of.
Hoo-hah was guaranteed after a grab and guaranteed a kill at certain percents on some of the cast, but Daddy Sakurai patched it out. It doesn't need to be an infinite to be considered broken.

...And I still disagree with patching out hoo-hah despite it already being gone. Characters should be given options like Diddy's rather than taking those options away from characters. Sure, u-throw u-air from Fox in Melee was pretty broken but the many options that other characters had helped make it less outstanding.
 
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ZeruSlayer

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Sigh, what a joke. The only real drawback is the precise inputs and execution (which can be mastered with practice but there is still a chance for a margin of error so i guess it's pretty moot). Having your opponent at 40-60% isn't even considered a drawback for Pikachu. Can't wait for Evo when someone wastes their time trying to master this tech and have their opponents camping, laming them out, and playing even more defensively than usual once they reach that 40-60% threshold. #ResidentSleeper

Shame to see the recent patch has changed little to nothing with the exception of Diddy but the low tiers continue to remain low tier and they will continue to remain low tier until competitive Smash 4 will have the same roster size as Melee (which is even more sad cause of the bigger roster Smash 4 has compared to Melee).

Guess I'm done with Smash 4 until Nintendo fixes their **** or at least the characters that I like aren't garbage (Don't get me wrong, I'll watch and "support" the game but I'm done playing it). They should be working on balancing their game instead of adding DLC characters and promoting it (are they trying to be like M.U.G.E.N? Quantity over quality?)

Call me when Marth doesn't suck.
Sincerely,
Marth main since Melee
 
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Kero the Invincible

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At least, unlike Diddy, this is an easy fix as they could simply ban this custom move.
Meaning they would have to re-do the Custom Moveset Project to account for any sets including Thunder Wave, and find something everyone agrees on in time for Evo. Yaaaaay....
 

ZaoMonichi

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I don't really want to see this custom banned, but I also don't want EVO to be filled with "pikachu! pikachu! pikachu!".
It's harder to do than it looks. Unfortunately, videos like this make characters like this super popular and annoying.
 
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Looks like something only really skilled Pikachu mains could do. In other words, not me.:estatic:
That's my thought too. On one hand, this looks like a gamebreaking mechanic that could potentially turn Pikachu into the next Brawl Metaknight, or the always exploit happy Ice Climbers, but on the other hand, it does look hard to accomplish, and it leaves a lot of room for messing up (To which the opponent could input out of it). So, we'll see how this evolves (No pun intended.), but I'm kind of hoping that this won't dominate the tournament scene on account of it's difficulty to master.
 
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What's with all of the people thinking we're gonna see this at EVO? Is it some sort of joke I'm missing?
 

allshort17

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That's because Pikachu is a very underused character (from what I've seen anyways). If more people used him, they would see how good he is (he's probably one of the best in the game).
This is literally what people said back in Brawl, where Pika had an infinite as well. Tell me of any relevant Pikas outside of Esam, K Prime, Z, and Anther?

What's up with Smash players saying everything is OP and not actually using those things? Remember that Yoshi is top tier? Why is he not taking tournaments? Lucario's Aura is broken? Waiting for him to get some tournament wins. Customs like Villager's, DK's, and Brawler's (1-inch punch r.i.p) game breaking? You get it.

We have to realize that it's not bad to have something that's good, even really good. That's just how things work; characters have good options and rewards and want to abuse them. It's not OP/Broken/Gamebreaking, it's a strength.
 
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xKobayashi

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people see this and freak out, but it seems VERY situational to me, especially having to be started and certain percents. And the execution seems to be difficult, and on any stages with hazards or transformations it wouldn't work. Don't be too quick to go to the BAN or NERF hammer everyone. Don't let patches do the work for you
 

A10theHero

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I don't get some of these comments. Infinites have always existed in the games. What makes this one different? The fact that it's a custom move? If this was Pikachu's default special, everyone would just deal with it and learn to avoid this situation or work around it. But apparently, since the easier route is to outright ban it, many of you prefer that.
Honestly, this isn't gonna break the game. The fact that you have to use Meteor Quick Attack for certain instances makes this infinite a little unappealing since normal Quick Attack is really amazing (this also applies to a lesser degree to Thunder Wave over Thunder Jolt as well). Along with that, this is more complicated than it appears to be. Especially at the edges. I can see tons of Pikachu mains accidentally using Skull Bash instead of reversing their Thunder Wave.
And as Pikachu main, yes, I think this is a cool setup and I might learn how to do it. But I'm not gonna give up my regular custom set either. There's pros and cons to both, and I might choose one depending on the situation.
 

CaliburChamp

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We must keep in mind this only works at 40-60%. Try really hard not to get combo at those percentages. lol. It's pretty dam cool how custom moves open up the metagame and make the game more interesting with hidden Advanced tactics that are slowly figured out. Makes it feel more like Melee now, which I can appreciate. I would love to see this kind of thing happen at Evo.
 

Ragna22

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Stuff like this is why I'm worried about EVO. At least make it possible to tech after being foot stooled cause the fact that you can't doesn't make any sense, you're telling me I can tech after getting boot stomped by Ganondorf but not after Duck Hunt dog just casually bouncing off of my head? It doesn't even do any damage come on now.
 

Ragna22

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I don't get some of these comments. Infinites have always existed in the games. What makes this one different? The fact that it's a custom move? If this was Pikachu's default special, everyone would just deal with it and learn to avoid this situation or work around it. But apparently, since the easier route is to outright ban it, many of you prefer that.
Honestly, this isn't gonna break the game. The fact that you have to use Meteor Quick Attack for certain instances makes this infinite a little unappealing since normal Quick Attack is really amazing (this also applies to a lesser degree to Thunder Wave over Thunder Jolt as well). Along with that, this is more complicated than it appears to be. Especially at the edges. I can see tons of Pikachu mains accidentally using Skull Bash instead of reversing their Thunder Wave.
And as Pikachu main, yes, I think this is a cool setup and I might learn how to do it. But I'm not gonna give up my regular custom set either. There's pros and cons to both, and I might choose one depending on the situation.
Just because infinites are a constant doesn't mean it's okay, even if you know how to fight against it, it still wouldn't make it okay, do you really think it's interesting to see Pikachu going back and fourth zapping a guy over and over until the match ends? Is that really the match you want to sit down and enjoy rather than two evenly matched players trading blows back and fourth to eventually end with something spectacular?

Infinites aren't good, it doesn't matter if you know how to fight against it because it's just not fun to fight against in the first place, yeah I beat this Pikacgu but I wasn't exactly having fun since most of his strategy was trying to lock me in the infinite and I wouldn't want to lose that way, I don't want to win that way and I don't want to win against someone who uses that and I'm sure many others would feel the same way. It's busted stuff that needs patching

And if you still don't get it then I dunno what to tell you.
 

Linkdude74

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Just because infinites are a constant doesn't mean it's okay, even if you know how to fight against it, it still wouldn't make it okay, do you really think it's interesting to see Pikachu going back and fourth zapping a guy over and over until the match ends? Is that really the match you want to sit down and enjoy rather than two evenly matched players trading blows back and fourth to eventually end with something spectacular?

Infinites aren't good, it doesn't matter if you know how to fight against it because it's just not fun to fight against in the first place, yeah I beat this Pikacgu but I wasn't exactly having fun since most of his strategy was trying to lock me in the infinite and I wouldn't want to lose that way, I don't want to win that way and I don't want to win against someone who uses that and I'm sure many others would feel the same way. It's busted stuff that needs patching

And if you still don't get it then I dunno what to tell you.
When playing a fighting game competitively, for money, you use what will get you the win. If that's an infinite combo that makes it a little less fun for viewers to watch, oh well. It isn't for the viewers. You're trying to win money or whatever the prize may be. If an infinite dominates the metagame to the point that literally everyone is using that strategy only, then it can be banned out. But with the difficulty of these infinites, I don't think they should be patched or banned. People jump to the OP argument way too fast.

I feel it's already an unspoken rule not to use infinites or things generally considered as broken in casual play anyway. If you do use something "Broken' then people will stop playing with you very quick.

I play melee at Xanadu pretty often. Nintendude wobbles in tournament games. He wins money doing it. But when playing friendly matches in between rounds or waiting to go on stream for his match, he never wobbles(that I have seen) and he still destroys people. If you don't want to win using this kind of tech, you don't have to. but it's an option that I think should be in unless Meta is defined by this option.

A really good example for something truly meta defining, When the card Jace the Mind Sculptor was released in MTG.
"The Standard metagame is stagnant and unhealthy at the moment, and has been for months. Jace, the Mind Sculptor is appearing in winning deck lists an alarming percentage of the time, with Stoneforge Mystic appearing almost as often. For reference, 88% of the decks in Day 2 of Grand Prix Singapore contained multiple copies of Jace, and almost 70% of the Day 2 decks contained Stoneforge Mystic. The numbers from Pro Tour Qualifiers and independent large events like the StarCityGames.com Open Series look very similar." - MTG article on why cards were getting banned in standard in 2011
Just fyi, no card has been banned in standard format since these two were banned in 2011. There were plenty of infinite combos around but none meta defining. I know MTG is different than a fighting game, but if anything it's more difficult to infinite in a fighting game were you have to react very quickly and precisely. If in smash 4 tournaments 88% of people are using pikachu with this custom set, then sure, patch it or ban it. Unless it reaches meta defining numbers, however, I say leave it be.
 

A10theHero

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Just because infinites are a constant doesn't mean it's okay, even if you know how to fight against it, it still wouldn't make it okay, do you really think it's interesting to see Pikachu going back and fourth zapping a guy over and over until the match ends? Is that really the match you want to sit down and enjoy rather than two evenly matched players trading blows back and fourth to eventually end with something spectacular?

Infinites aren't good, it doesn't matter if you know how to fight against it because it's just not fun to fight against in the first place, yeah I beat this Pikacgu but I wasn't exactly having fun since most of his strategy was trying to lock me in the infinite and I wouldn't want to lose that way, I don't want to win that way and I don't want to win against someone who uses that and I'm sure many others would feel the same way. It's busted stuff that needs patching

And if you still don't get it then I dunno what to tell you.
Umm, sorry to break this to you, but when people play in tournaments, they kinda don't care what the viewers think. They use whatever the character offers. And besides, look at Melee. Infinites exist, yet people are still watching it. Hmm...maybe it's because they're not disrupting the meta? There are times when infinites are useful and when they're not. You can't spend the entire match using an infinite and hope to win. As mentioned in the video, Pikachu has to damage the opponent before initiating the infinite. And Thunder Wave isn't a KO move, so nobody will be spending the entire match using a single move.
Also, it takes skill to use Pikachu, and this is no different. (Setting up this infinite isn't that easy, nor is maintaining that Thunder Wave for a long time, so don't expect this to be a meta-breaking problem.) Maybe it's cuz I'm a Pikachu main, but I find interest in the ability of a skillful Pikachu player to transition from racking up damage to an infinite to a kill. That's pretty awesome. Maybe not for the person who lost, but, hey, it'd look pretty epic still. (Another thing that might be "spectacular" is if a player beats a Pikachu despite the fact that it had used an infinite. The crowd would love that for sure. Maybe that could be you one day, if you stopped asking for a patch and started playing. :p)
Now, above all this, the fact that you are calling this "busted" and in need of patching concerns me. Jumping to the conclusion that an infinite is bad is, well, bad. Unless this proves to be an OP problem (think Meta Knight), then sure, we can consider banning. Until then, it's a part of the Smash 4 meta. Whether you find it interesting or not. Especially since everyone has different definitions of "fun" and "interesting". Now, for your assigned homework, I think you should learn what it means for something to be broken and game-breaking first. And if you still don't get it then I dunno what to tell you.
 
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Lil Puddin

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So much talking-down. Methinks manner-lessons are in order.

Anyway, easy infinites are only used by desperate players. Whether they use them or not is none of my business. It's unfun to fight against, but it's not beyond OP. Though true infinites don't really exist outside of this one in SSB4. So who knows or cares what'll happen?
 

The Stoopid Unikorn

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Oh no, it's happening! People ARE waiting for patches rather than learning to adapt to things in the Sm4sh metagame!
And this is why Smash 4 will never get a large competitive scene. :troll:

But seriously, there was a lot more **** back in the previous games and nobody said anything! But now with patches, everybody be like: "pls nerf Greninja." It really saddens me to see that. :(
 
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isaiah :)

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its okay, any pika main who worked hard to get good wont use this.
 

EmblemCrossing

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Guys we won't be seeing this at Evo, none of Pikachu's sets have both Thunder Wave and Meteor Quick Attack.

This is a highly situational infinate, one that I can't see many people being able to pick up and abuse. Only Pika mains are really going to get in on this, and I can't really see it being too popular amongst them. The most popular sets for Evo use the standard recovery, and I doubt people are going to sway that much over an infinate that takes a bit of work to get going.

Don't use this as a floodgate to banning customs. Neither custom in its own right is broken. No custom move is particularly too ridiculous to adapt to. I love Timber Counter, but after my friends play more and more against it they figured out how to get around it. Kong Cyclone is another, it's possible to get around. There's even a "dealing with jank thread" in the (competitive?) forums if you need help.

TL;DR Don't ban customs, learn the moveset, highly situational infinate.
 

The Stoopid Unikorn

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Guys we won't be seeing this at Evo, none of Pikachu's sets have both Thunder Wave and Meteor Quick Attack.

This is a highly situational infinate, one that I can't see many people being able to pick up and abuse. Only Pika mains are really going to get in on this, and I can't really see it being too popular amongst them. The most popular sets for Evo use the standard recovery, and I doubt people are going to sway that much over an infinate that takes a bit of work to get going.

Don't use this as a floodgate to banning customs. Neither custom in its own right is broken. No custom move is particularly too ridiculous to adapt to. I love Timber Counter, but after my friends play more and more against it they figured out how to get around it. Kong Cyclone is another, it's possible to get around. There's even a "dealing with jank thread" in the (competitive?) forums if you need help.

TL;DR Don't ban customs, learn the moveset, highly situational infinate.
Where's the multi-like button? xD

But seriously, I'm dreaming of the day every Smash 4 player think the same way as you do! :grin:
 
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And this is why Smash 4 will never get a large competitive scene. :troll:

But seriously, there was a lot more **** back in the previous games and nobody said anything! But now with patches, everybody be like: "pls nerf Greninja." It really saddens me to see that. :(
The game is still pretty new, and we all know that Sakurai never likes to dwell too long on a single Smash game for too long. I don't think that he'll be patching forever, so I'm sure we'll get a definitive metagame to mess around with soon enough. We can also hope that those who wait for patches are in the minority. I personally hope the Sm4sh metagame will thrive and blossom in it's development. Then again, Sm4sh in the only Smash Bros. game I can play well competitively, so maybe I have a bias there.
 

A10theHero

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So much talking-down. Methinks manner-lessons are in order.

Anyway, easy infinites are only used by desperate players. Whether they use them or not is none of my business. It's unfun to fight against, but it's not beyond OP. Though true infinites don't really exist outside of this one in SSB4. So who knows or cares what'll happen?
U mad, bro? Cuz your passive-aggressiveness suggests so. :p
But seriously though, it irks me that you claim that infinites are used by desperate players and then you say that it's none of your business. You're basically saying that you won't judge...and yet you do. If anyone needs manner-lessons, it's you--that condescending attitude won't do you much good.
 

DavemanCozy

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Calling it now, Pikachu is back to his N64 top tier best char status with Customs On.
 
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