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My DR Story

JonaDiaper

Smash Champion
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Jun 8, 2007
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so i was talkin about how hard it was to learn and use all of melee AT's during an actual game, and that it took around a year to do it all successfully and smoothly. i also said that if it took you more then a month to learn a brawl AT, you are a noob. so one of the yoshi players told me to learn how to DR and use it in a match within a month and that he would laugh at me when i fail. so today i got the idea of use X then hitting up and then a. and it worked. really easily to. so i tried it as soon as i could on a falco player. and i killed him with this. running->DR in place-> fsmash. and dam it looked pretty sweet. so yea it took me all of about 30 minutes maybe an hour. oh and i have it as a replay, so if anyone here is willing to upload it pleassseeee pleasseee tell me so we can put the vid up on youtube. =]
yoshi is pretty awesome. i just might start maining him
 

Chaco

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Yup, that's one method...you want a freaking challenge...learn to do the Draconic Trot.
 

YoshiIslander77z

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wasnt the dr kinda pointless cause if u dr in place that would be like stnading still and fsmashing. but nice job using it in play i find it kinda to slide with it but its ezer to do it in place
 

JonaDiaper

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DR is easy with Tap jump on. Using Tap jump off and that becomes a different story. Nice hit though ^_^
just imagining it isnt enough. you must see it to see how sexy it was.

wasnt the dr kinda pointless cause if u dr in place that would be like stnading still and fsmashing. but nice job using it in play i find it kinda to slide with it but its ezer to do it in place
well that i know there isnt really a way to cancel your running animation is there? i run up from basically across the stage, DR'd to stop my momentum, and then smashed the crap out of him. so it wasnt pointless, cuz if i wouldnt have done it i would have dash attacked.
 

bigman40

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You must not watch Yoshi vids do you? =P I'm one of the few that DR during matches. Maybe the only one that DRs almost as much as WDing in melee (unless someone objects).
 

Sharky

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woot, I managed to bring in a new yoshi, albeit through abnormal methods =P

DT is like melee style fox trotting: dash-DR-dash-DR etc. Works decently well, from what I've seen.
 

Sharky

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The original foxtrotting was more than just the startup dash lol, there was a WD to speed it up further. It was what made Fox the fastest character in melee.
 

Pink Reaper

Real Name No Gimmicks
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In the Air, Using Up b as an offensive move
For those of you not aware, the tech you refer to as "Dragonic Reverse" is in Melee as well, it just never saw any use. It was slightly easier to do due to the fact that Melee Yoshi could DJC and his jumps were a little faster so the timing was easier(at least for me) In all honestly though this tech is moderately useless, which is why its never seen real use, despite existing for years. It may have some, extremely limited uses, but the fact that you have to risk losing your second jump makes it seem like a bad option rather than a useful one.

Also, Yoshinator, what your describing is known as Pulse Walking in Melee, series of alternating Initial Dashes and Wavedashes. This, on no way, helped Fox, it was only useful for Marth, Roy and(although not known by most players) Kirby. Wavedasing between foxtrots with Fox would actually make him slower.
 

bigman40

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The Dragonic Reverse has different properties than what the Melee Yoshi could do. The move is easily possible w/o losing your second jump (through a different timing in the inputs, it's the same that you describe, but the height you'll be from the ground is very little than Melee). People don't use it due to the amount of practice to make it possible, while the risk for messing it up is still moderate.
 

Naucitos

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I'm pretty sure the reason people didn't do this in melee is not because it waqs hard, but because wavedashing did it better
 

Sharky

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For those of you not aware, the tech you refer to as "Dragonic Reverse" is in Melee as well, it just never saw any use. It was slightly easier to do due to the fact that Melee Yoshi could DJC and his jumps were a little faster so the timing was easier(at least for me) In all honestly though this tech is moderately useless, which is why its never seen real use, despite existing for years. It may have some, extremely limited uses, but the fact that you have to risk losing your second jump makes it seem like a bad option rather than a useful one.

Also, Yoshinator, what your describing is known as Pulse Walking in Melee, series of alternating Initial Dashes and Wavedashes. This, on no way, helped Fox, it was only useful for Marth, Roy and(although not known by most players) Kirby. Wavedasing between foxtrots with Fox would actually make him slower.
My mistake, I was mixing a couple things together when I typed that. I was tired, no johns though lol.

Unless I'm mistaken on what you're saying, I believe Melee Yoshi's "DR" was just double jumping before leaving the ground, because he sank slightly before rising on his double jump, therefore didn't leave the ground. It's the same thing that made his DJ edgehog possible, because he could grab the ledge in the falling stage of the jump. It was kinda useless in melee cause you could just crouch cancel for a similar effect. I think Yoshi's decreased traction makes DR more viable now. Other than that, you're basically saying it's useless because you can't get the timing? Sounds like an operator error to me. =/
 

Pink Reaper

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No, I can get the timing(its not that hard) im just saying it was easier in melee. And no, it is the same thing in Melee as doing an attack out of the DJ will make you slide forward, the same way as it does in Brawl. It was, like you said, made mostly useless by CCing as well as Wavedashing in Melee but im also saying that its not hugely useful in Brawl. It falls in with ISJR in that you have to be so precise that doing it consistently while fighting an opponent makes it less than ideal. Your better off just doing something else.
 

Sharky

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No, I can get the timing(its not that hard) im just saying it was easier in melee.
It falls in with ISJR in that you have to be so precise that doing it consistently while fighting an opponent makes it less than ideal.
Explain, then? You're saying two conflicting things, here.
 

Pink Reaper

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ISJR is definitely more extreme but what Im saying is that while it is possible to do with consistency once you get into an actual match the added amount of pressure from your opponent will make it far less than ideal in most situations.

To give you an idea what I mean, I can do pivot Utilts in Melee, this is extremely difficult to do, but with focus I can do it consistently, however once I get into an actual match, the amount of focus I can give to my character is decreased by however much attention I have to give to my opponent. As such, I never attempt to do Pivot Utilts because I can't pull it off 100% of the time. DR falls into this same area, in that as your opponents skill increases you have to give more focus to them, meaning less focus on your own character. This means you need to have complete control of your character, knowing that when you want to do something, you can. So unless you can consistently DR(and when i say consistently, i mean like 99/100 times you try, you get it) while Pit is spamming you to **** with Arrows or Meta Knight is rushing you down with Fairs and Mach Tornados, its not going to be something that will ever become extremely useful.
 

Naucitos

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thats like saying 'wavedashing is useless unless you can do it consistently' of course it is, every technique is useless unless you know what you're doing, if you main a character its in your best interest to master your character, you yourself said the timing isn't THAT hard. Your oponents attacks don't really affect your button inputs, either, i know its not harder for me to fsmash a ganon if hes about to warlock punch me. Besides that, those are terrible examples, because that isn't when it would be used. Also, why would MK be approaching with fairs or tornados? :s
 

bigman40

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I guess it's useless for me to keep doing the DR then. Seriously, the move isn't that hard to do when you have the timing in your head. I can go against people with the same skill (or even better) and still perform it decently well (still not completely perfect). Sometimes those small risks might come out big, and I'm willing to put things on the line on something that I've worked into my game. Even if it's not as consistent to your stated requirements, I put full trust into my skills (and any other Yoshi main) that I'll pull it off when I need to.
Not trying to say that it's as useful as what L-canceling was, but it is useful nonetheless. And it's far from being something situational.
 
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No he has a point. But i dont agree with it. Hes saying if it isnt possible to be able to do it 100% of the time under intense pressure in a match, it wont become too useful.
 

JonaDiaper

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i dont see why its not so useful. imagine if wavedashing in melee was done with the same inputs. wouldnt you still learn it? or do you think it wouldnt be worth the trouble. once yoshi mains get this down and with a month or two's time theyll be able to DR across FD and back if they wanted to. look at silent wolf, hes technical as hell and yet he still manages to be technical as he plays opponents. you just gotta give it time.
 

Eternal Yoshi

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The DR is in SSB64 too, and is easy to do, though you don't slide as much there. I can't really practice it in Brawl much because my dinosaur keeps tripping.
 
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