Warning, this is probably going to be a rant.
All competitive games are based on the common understanding: We come together, push a bunch of buttons, it says who won, and we respect that. It's a pillar of competition--the idea that being declared the winner matters.
Cancelling out the game from the blast zone at the last microsecond is inherently a subversion of this, arrogantly putting one's self above this basic premise.
It is far from a sign of "gg" or accepting defeat; since defeat is imminent anyway, it is the exact opposite. It is a psychological message of "No, I'm going to lose on my terms!" in a final act of defiance. The ego reaching out for one last, desperate attempt at asserting agency in the face of failure; one final attempt to make the winner's victory about myself.
Denying the opponent a victory screen they have seen a thousand times already isn't just denying them a petty form of congratulations, it's spitting on the very premise of the competition--intentional or not. The victory screen is the symbol of an important moment, where we accept the result and respect the outcome. It feeds into the opportunity for the loser to graciously nod and shake the winner's hand, as the wheel of competition completes this cycle and immediately begins turning towards the next one.
Additionally, denying the victory screen (and replacing it with a smug nod between the players) is a middle finger to spectators, whom the result screen is more directly addressing. Can you imagine any respected sport--physical or e-sport--not explicitly announcing who won? (And just declaring that people who didn't pay attention don't deserve to know?) It's unacceptably confusing to outsiders, literally being insular for the sake of being insular.
Adding artificial tech skill to losing is the ultimate form of smash masturbation.
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I like to think I'm a pretty easy-going and laid-back guy; I will argue for what I believe is correct, but generally I'm not very combative. I actively try to make sure everyone is having a good time, and am very patient with other players. I strive to create a welcoming environment with complete sportsmanship at all times.
But I'll be blunt: If you're too cool for a victory screen, you're too cool to shake my hand.
All competitive games are based on the common understanding: We come together, push a bunch of buttons, it says who won, and we respect that. It's a pillar of competition--the idea that being declared the winner matters.
Cancelling out the game from the blast zone at the last microsecond is inherently a subversion of this, arrogantly putting one's self above this basic premise.
It is far from a sign of "gg" or accepting defeat; since defeat is imminent anyway, it is the exact opposite. It is a psychological message of "No, I'm going to lose on my terms!" in a final act of defiance. The ego reaching out for one last, desperate attempt at asserting agency in the face of failure; one final attempt to make the winner's victory about myself.
Denying the opponent a victory screen they have seen a thousand times already isn't just denying them a petty form of congratulations, it's spitting on the very premise of the competition--intentional or not. The victory screen is the symbol of an important moment, where we accept the result and respect the outcome. It feeds into the opportunity for the loser to graciously nod and shake the winner's hand, as the wheel of competition completes this cycle and immediately begins turning towards the next one.
Additionally, denying the victory screen (and replacing it with a smug nod between the players) is a middle finger to spectators, whom the result screen is more directly addressing. Can you imagine any respected sport--physical or e-sport--not explicitly announcing who won? (And just declaring that people who didn't pay attention don't deserve to know?) It's unacceptably confusing to outsiders, literally being insular for the sake of being insular.
Adding artificial tech skill to losing is the ultimate form of smash masturbation.
----------
I like to think I'm a pretty easy-going and laid-back guy; I will argue for what I believe is correct, but generally I'm not very combative. I actively try to make sure everyone is having a good time, and am very patient with other players. I strive to create a welcoming environment with complete sportsmanship at all times.
But I'll be blunt: If you're too cool for a victory screen, you're too cool to shake my hand.
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