The fact you complain about a mid tier tells me you don't know what you're talking about.
"You people?" The **** is that supposed to mean? I'm not asking for the game to be Melee, I'm asking for it to be ****ing functional and not a mobile game shoved onto console. It's not the fault of the competitive community that casuals don't understand the inner complexities that make the action so exhilarating. I'm not asking for it to be exactly like Smash - I'm saying it should take the parts that work and build onto that. You don't get innovation by taking away things. All you get is an inferior product.
The devs literally have worked on MOBAs before - we know this - and that influence is bleeding into the game to its detriment. MOBAs are slower paced games that platfighters and the two mix like oil and water.
Just say you suck at platform fighters at this point because everything you're saying just tells me you have no understanding on what makes them fun. Debuffs work in Overwatch because there's a small amount of them and the kit has a reason for them to be there. There is absolutely no reason Harley needs confetti when the rest of her kit is perfectly potent for her gameplan. There's no reason Shaggy needs to change people's knockback calculation. It's a mess of too many cooks in the kitchen that make for a waste of effort.
The reason that characters like Young Link aren't as obnoxious as you make them out to be is that Smash has multiple defensive options, the primary being game speed in general. Reaction time is faster and ways to start combos are far more diverse due to the breadth of options. Half the cast in MvS has twelve unique moves tops, not that you'll see more than 6 of them being used in a match. It's boring to play, it's boring to watch, and it's sluggish and gross.
The fact this game wants wall bouncing to be a mechanic is ridiculous because it takes away player agency - the cardinal sin of a video game. Wall bounces are minimized in real fighting games and teching is a universal option in many of them, just as it should be here.
They made this game the dumbed down preschooler button mash fest to try to make a buck and for no other reason and it pisses me off that the meat riders will defend every ****ty decision devs make. I want a platform fighters, not movement so sluggish and hit boxes so massive it makes FromSoft blush.
And for the record, I don't think Ultimate is the best from the standpoint of a comp player - I think it's NASB2.
This game has such a great premise and it's being wasted by a dev team that should just go back to making cheap mobile MOBA games. Give it to a dev team who will actually let their be freedom of expression in play style and recognize what does and doesn't work.
Multiversus can be fun and has it's fun attributes, but being fun and a competent fighting game are not the same.
A lot of people think Gizmo is high or top tier. There you go again trying to insist your personal views is fact again. Your "honest mid tier" struggling in certain matchups doesn't magically mean shields are needed or that it'll make Gizmo magically not struggle against Supes and WW. Smash having the "epic defense options" doesn't stop a lot of characters from getting **** stomped by Palutena. Or Aegis invalidating 80% of the roster.
You don't innovate by just copying ****, MVS shined in its own spotlight since beta for doing its own things and gained players that never touched other platform fighters not even Smash Bros. Brawlhalla and Rivals 1 already debunk your idea that it needs to do Smash's way to be successful. You have made no argument that proved otherwise, only unhinged rants.
Delude yourself by thinking anyone who doesn't share your opinions just "suck at plat fighters" if it makes you feel better haha. I liked NASB, Slap City and other stuff just fine, doesn't mean I want every game in the genre to play like them lmao. I'm bored of some of the priorities plat fighters do and I find MVS a refreshing breath of air to enjoy for myself while I engage other stuff on the side. That "waste of effort" is already there and doesn't harm the game by existing. Sometimes your idea of needless things are a non issue if they aren't hurting nor over centralizing the gameplay. You thinking it shouldn't exist just because you don't care for it is a terrible argument. Nor is status effects like those hurting the game. It gives spice and more ways to interact, no matter how subtle. The only ones that hurt the game are effects that are over tuned like weakened. Removing every MOBA element and effect is asinine. You believing it can't mix is just you being narrow minded and accustomed to the status quo.
More like you're willing to excuse obnoxious design that countless comp Smash players hate simply because you're attached to Smash. And the fact that you're complaining that a game like Multiversus doesn't have as much moves as Smash reeks of bad faith criticism. Lots of fighting games have less buttons and options than other fighting games. MVS' design works in its benefit and is the only way for it to last.
You clearly don't understand a thing about Multiversus and how it's able to have any kind of future. Instead just being upset that it isn't what you like best. MVS would have no future if they bloated their work to make characters and content in a format that demands constant attention to keep players interested. All complaints and no solutions. Universal shields do not fix that game, all it does is make the workload and effort required unsustainable while removing MVS' identity and chasing away a lot of core players that'd support this game more than Smash players
ever will! Universal shields will do nothing but bring more problems than solutions, a massive increase in a workloads since now grabs and other stuff have to be in the picture, etc. etc.
The only thing that holds MVS back from being a competent fighting game is certain things like hitboxes not matching the animation and crazy bugs. It doesn't need blocking, grabbing, or any universal mechanics like those. Especially when, again, Brawlhalla has a mega competent competitive scene. People had made more money off competing in it than Smash Bros tourneys at least looool. Rivals 1 too is a competent competitive game.
And what you think "should" be there won't be there, because frankly, that's stupid. Wall bouncing in MVS is a non issue. Wall bounces in the legal stage line up primarily happen from being in disadvantage and adds further ways to punish someone for being offstage. It's unique, fun and is just one of many ways to establish and enforce disadvantage state.
Not going to happen, you already have your "ideal platform fighter", stop getting mad over different games doing different ****. If you want universal shields so bad, stick to NASB 2. MVS deserves better than forcibly becoming a Smash knockoff and destroying any reason to play this game over NASB, Rivals, Smash, etc. If they followed your ideas this game wouldn't have made it out of beta.
LMAO! I enjoy Street Fighter and Tekken, very fun to play and especially watch. I think they're great games and I respect that the fighting game genre is more willing to branch out and take risks more than the ****ty platform fighter genre EVER does. Especially since it has players like you clamoring for MVS to push in
team attack of all things because god forbid a game have a system that isn't like your ideal Smash Bros system.