Usmash is for swag. Uair and even utilt are almost always better options. Usmash does work though, especially if they don't know the DI for it.
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Haha i guess i just play for the swag then :DUsmash is for swag. Uair and even utilt are almost always better options. Usmash does work though, especially if they don't know the DI for it.
I feel like discussion is really disorganized this way. You might have 2 or 3 people talking about Lucas one day and then have the conversation shift to Luigi or something, but then a guy comes in and sees the Lucas discussion from the day before and still wants to chime in about that during the Luigi discussion.This isn't on topic but it's relevant.. I'm wondering, why discuss one MU per week? That's 41 weeks until you get around to the last MU. I saw a post from August at the top of page 9. Maybe you can keep the discussions flowing by allowing daily changes? Or allow a change every 5-10 posts?
My personal choices are FD, GHZ, Smashville, and DL. I don't like top platforms because uair. I personally think the MU is 55-45 Fox.So, I played some games against one of our local Fox players, and I almost think this MU is close to even with the right stage bans. Fox wins the neutral, but not by as big of a gap as I once thought.
Vids should be up soon, I'll post them as soon as they are.
All good stages, for sure. I don't really mind top plats against Fox though, just because it mitigates the threat of uthrow-> uair as a damage builder somewhat.My personal choices are FD, GHZ, Smashville, and DL. I don't like top platforms because uair. I personally think the MU is 55-45 Fox.
It also gives you room to move around so you don't need to deal with the constant pressure of nair shine on your shield. Plus, the large open space in the middle and the height of the top platform allow for the up throw chains into uair/utilts.I feel like DL gives Fox too much space to move around. You basically want Fox to approach you and catch him out of it.
Most tournaments I go to, KTAR included, do a two stage ban system with these stages:All good stages, for sure. I don't really mind top plats against Fox though, just because it mitigates the threat of uthrow-> uair as a damage builder somewhat.
In a 3 ban system, I usually ban Lylat, PS2, and either WW or Yoshi's Story depending on whether or not I think they're confident in WarioWare as a CP or not. Definitely don't like Fox on that stage.
Oh ok. It's just that I've noticed in the Tier List Speculation thread, the problem seems to work itself out, where everyone gets replied to. But I guess your way's probably for the best in a thread like this.I feel like discussion is really disorganized this way. You might have 2 or 3 people talking about Lucas one day and then have the conversation shift to Luigi or something, but then a guy comes in and sees the Lucas discussion from the day before and still wants to chime in about that during the Luigi discussion.
Learn their pressure habits, you can roll away out of anything that isn't frame perfect double shine (you can buffer a roll out of multi shines )Rising nairs and dairs are always a safe yet effective option for edgeguarding Fox. And then if you want to hold the ledge, a LJC aerial to punish any landing should work in some cases. Of course you should always look for the side b's onto platforms, in which case waveland to bthrow/fthrow would be good if your fast enough, or dair to bair is always solid as well.
Question: Is there any standard way of dealing or working around Fox's shine pressure? I feel like there's something I'm missing when it comes to that part of Fox, not just with Ness.
100th post! :D
This is honestly all you need in terms of neutrals. This MU isn't that hard and Ganon didn't gain much.60/40 ness on most stages, easy. Just ban Yoshi's melee/Warioware/GHZ.
Ganon didn't really gain anything that actually helps him in neutral. Both characters still blow each other up, but that's common in like every PM MU. Float is good and useful, but its still a commitment. If he tries to approach with it you know he has to throw out an aerial or burn his double jump, all of which can be avoided and punished, beat out with fair, or give up stage control.
Just like, play well. Idk, Ganon definitely has range on Ness but that doesn't matter much when he doesn't have the mobility to go along with it. Just don't try to challenge his moves unless you really started early and hit him during wind-up. If he fairs your shield, he will do one of a couple things. If he likes to jab/tilt, just keep shielding. His grab range is too small to get grabs unless he was right ontop of you. Spot dodge side-bs, and shield down-bs on reaction.