meleebrawler
Smash Hero
Whacking people who have have eitherMost damaging smash
Kills earliest especially when U-smash is stale.
missed the edge or people you made miss the
edge with Dtilt.
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Whacking people who have have eitherMost damaging smash
Kills earliest especially when U-smash is stale.
You were right... but the most important thing here is doing a jump cancelled upsmash OOS between multihit attacks ;PI was spamming this forum with "UpSmash is broken guys !, and no one believed me... Now, everyone starts to realize it when I don't post anymore... That's silly xD
I do that to Link, most likely forcing him to throw a bomb that I can bucket.Being a small guy, GaW's crouch is pretty good for avoiding aerial approaches, projectiles, and the like. Anybody else use ducking in this way?
Wii U.3DS or U?
the chair can. I have a replay saved where I kill a ZSS at around 100% from near the edge of FD. Could have killed her earlier, judging the speed she flew away. edit: nopeI wish GaW had more solid KO moves. Uair is like his best non-smash KO move. Bucket is just a gimmick and judgment hammer is pure luck. I don't think his tilts can KO at good percents either.
Bad DI. I wasn't able to reproduce it on a stationary ROB in training mode. Also, the neutral A moves both the opponent and Mr. Game & Watch back from each other whenever it connects so unless there's a wall immediately behind both of them, DIing towards G&W is the only thing that can keep you in it. He used to have something of an almost-infinite in Brawl with his dtilt when an opponent was by a wall, but it doesn't work in 4 because of more endlag and its pushback on G&W like the neutral A's. Also, his dair moves him slightly upward before he plunges down and can be used as a recovery if he barely misses a ledge.Hey guys. I was looking around on youtube one day when I discovered this.
Supposedly, G&W was able to trap a cpu ROB in an infinite Jab on Corneria. Is this legitimate or just a case of terrrible DI?
Actually, I've been able to do something similar to this on the Wii U game, both with an opponent trapped in the jab and without. I wish I had video proof, but I was able to continuously jab without getting the finisher to come out.Hey guys. I was looking around on youtube one day when I discovered this.
Supposedly, G&W was able to trap a cpu ROB in an infinite Jab on Corneria. Is this legitimate or just a case of terrrible DI?
Any videos?Paper won a tourney in Cali yesterday.
The problem with that is that this is the same character that has the primary argument against allowing custom moves: Extreme Judge.Customs would be great for G&W, between the Heavy Trampoline giving him a OoS KO option, and the Short Order Chef giving him a projectile that can force people to approach him.
He can duck under arrows.I mostly create walls with Fair, and adapt to how they approach. (Uairs to refresh it.)
Half the time I'm just fair'ing the empty center of the stage to claim area control/presents.
I crumble from non-energy based zoning (link, TL)
Extreme Judge isn't even good. You're probably going to be building more percent on yourself than you're dealing/KOing, and that's assuming you land Judge on a regular basis. I usually get one, maybe two a match? The move isn't fast. Chain Judge is generally considered better because the higher numbers give good shield pressure. Normal Judge is probably best in the air, though, since it's one decisive hit that the opponent can't escape from.The problem with that is that this is the same character that has the primary argument against allowing custom moves: Extreme Judge.
I personally do land with Normal Judge pretty often. There is, after all, an 8/9 chance something that benefits me will happen, especially if I use it as a punish or at the tail end of a combo.Extreme Judge isn't even good. You're probably going to be building more percent on yourself than you're dealing/KOing, and that's assuming you land Judge on a regular basis. I usually get one, maybe two a match? The move isn't fast. Chain Judge is generally considered better because the higher numbers give good shield pressure. Normal Judge is probably best in the air, though, since it's one decisive hit that the opponent can't escape from.
I wall with full hop rising Fair's, these are usually perfect for smacking tall/big characters. I also use rising Fair's since I can input another aerial option before landing. As a rule of thumb I never try to land with Fair or Bair.How you land as you perform the wall also gives your opponent an idea of risk and reward. Say usmashing at the bottom.