Big-Cat
Challenge accepted.
We've had a lot of talks in this forum regarding the likes of wavedashing, speed, and so on. With this in mind, we should be thinking about what could possibly be done to improve the movement aspect of the game and perhaps be done with certain ideas.
I think we don't need wavedashing for one, regardless of input. Lots of other games have done fine without wavedashing. Sure, there would be a loss of options, but perhaps you were never really meant to have those options to begin with. Does it really make much sense to step actually step back and attack instead of looking like you're on a conveyor belt? Besides, Smash 64 didn't have wavedashing and it's turned out fine.
I think what should be focused on for movement in the game is things like bringing back aerial momentum and adding more weight to the walking and running of the characters. As someone having quality time with a Smash game for the first time in nearly five and a half years, the characters feel very tough to control for me in Project M. Sometimes I walk or run by accident and not by choice due to the sensitivity of the analog stick.
What do you think could be done to improve the movement game as it IS the core of this game.
I think we don't need wavedashing for one, regardless of input. Lots of other games have done fine without wavedashing. Sure, there would be a loss of options, but perhaps you were never really meant to have those options to begin with. Does it really make much sense to step actually step back and attack instead of looking like you're on a conveyor belt? Besides, Smash 64 didn't have wavedashing and it's turned out fine.
I think what should be focused on for movement in the game is things like bringing back aerial momentum and adding more weight to the walking and running of the characters. As someone having quality time with a Smash game for the first time in nearly five and a half years, the characters feel very tough to control for me in Project M. Sometimes I walk or run by accident and not by choice due to the sensitivity of the analog stick.
What do you think could be done to improve the movement game as it IS the core of this game.