Earthbound360
Smash Hero
lol okay then
You'll get it eventually. It comes naturally like L cancelling once you can do it.
You'll get it eventually. It comes naturally like L cancelling once you can do it.
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HerbieInReverse: I'll have to try some of that out. It sounds pretty dangerous ... though that's part of what makes it fun!
Pfft. hahaha. Nicefinal smash???
nobody uses items sry bud
^_^Pfft. hahaha. Nice
But ummm, I'd say that Ness' Final Smash is better in situations such as edge guarding but I think Lucas' is more reliable in general.
I also think you should add ledgewhipping in sometime for LUcas. It's very useful and a great edgeguard. It works pretty much on anyone who would normally sweetspot the edge or go just above it (Wolf, Falco, Ness, Mario, etc.)1. Counterpick stages with slants, many platforms, special stage hazards, or that change quickly. Pirate Ship is good, and so is norfair.
2. Know the quickest way to grab break. Spin control stick and tap the C-stick rapidly in many direction WITH letting it go back to neutral after every input.
3. Know that a jump break is done by breaking out of a grab while holding up.
4. Stay near the edge of the stage, but avoid being grabbed with Marth facing central.
5. Always DI back if you are grab released on the ground, and remember to time a spot dodge ASAP of given the chance.
So many complex thingysCool Aevin
I think you may want to add some of these tips I posted in some other thread to cope with the deathgrab
I also think you should add ledgewhipping in sometime for LUcas. It's very useful and a great edgeguard. It works pretty much on anyone who would normally sweetspot the edge or go just above it (Wolf, Falco, Ness, Mario, etc.)
I discovered PK Flash can actually do up to 38% damage. Yeah.PK Flash (Neutral B) - (9-37%)
A green projectile which can be steered left or right. It explodes in a storm of electricity when the B button is released, and the longer it is out, the more powerful it becomes. At full power, it easily KO's opponents. Uncharged, it sends a quick burst above Ness's head which can be used for protection or juggling.
No. They do 1 % but can decay into decimals. (**** Sakurai)Ness's pummels always do 1% damage >_>.
Well... if the pummel is stale... it's damage can be as little as .5%... meaning you would have to do 2 pummels in order to get 1%. Also, just something cool to know: I read somewhere that if you combo a certain move into itself, it only counts toward the stale move list once until you stop hitting with the same moveIt's about decaying moves, but I'm left curious as to why the first pummel does the least while the following do more. Shouldnt that be reversed?