I would like to point out the MK ones in particular. I got another player (not a CPU) to try to jump as soon as possible and immediately airdodge as well (out of boredom)...
I found that Dolphin Slash does not work for one. When you dash, there's a set amount of time in place before you can use Up+B or Down+B (and I believe B as well). The shortest amount of time humanly possible to do DS to MK, MK also regains his ability to move. If Dolphin Slash doesn't sweetspot from the ground, you're ****ing dead from the lag. He can choose to perfectshield it too, which leaves him to **** you in his favorite way.
Dancing Blade seems to not work either. From the tipper of the initial strike (any later and MK can airdodge), MK can continually try to Smash DI and jump up, and none of DB's follows-ups can trap him in from what I gathered.
Nair I'm pretty sure can be avoided too, as it doesn't swoop down enough to hit MK before he gets movement again. My friend was able to jump out of the tippered first strike, but forgot to airdodge and got hit by the other one. <_<
Dash attack I'm not sure. I was just trying these out of whim and figured anyone who spams Jump can get out of a lot of these. =(
Fair seems guaranteed as long as you tipper though, so it's the most reliable one I know of.
I did this in Training Mode, but considering it is simply dodging tactics, there should be no variations in a true Brawl.
I'd be DELIGHTED if you guys refute my points though. =)
Random question: How DO You Smash DI out of MK's Fair and Bair? Just Smash DI up?
I found that Dolphin Slash does not work for one. When you dash, there's a set amount of time in place before you can use Up+B or Down+B (and I believe B as well). The shortest amount of time humanly possible to do DS to MK, MK also regains his ability to move. If Dolphin Slash doesn't sweetspot from the ground, you're ****ing dead from the lag. He can choose to perfectshield it too, which leaves him to **** you in his favorite way.
Dancing Blade seems to not work either. From the tipper of the initial strike (any later and MK can airdodge), MK can continually try to Smash DI and jump up, and none of DB's follows-ups can trap him in from what I gathered.
Nair I'm pretty sure can be avoided too, as it doesn't swoop down enough to hit MK before he gets movement again. My friend was able to jump out of the tippered first strike, but forgot to airdodge and got hit by the other one. <_<
Dash attack I'm not sure. I was just trying these out of whim and figured anyone who spams Jump can get out of a lot of these. =(
Fair seems guaranteed as long as you tipper though, so it's the most reliable one I know of.
I did this in Training Mode, but considering it is simply dodging tactics, there should be no variations in a true Brawl.
I'd be DELIGHTED if you guys refute my points though. =)
Random question: How DO You Smash DI out of MK's Fair and Bair? Just Smash DI up?