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Imma have to disagree with you. While grabs have definitely been nerfed, grabs are still an amazing punish option, especially for Fox. Having them in the air is where we want them to be and can also be used to throw an opponent off stage which is also pretty bad for them. Also at low percents, D-throw combos into Fair which then combos into Uair. Also like I said before, Boost Pivot Grab is incredibly fast, and covers an insane amount of space fairly quickly and can be used to grab and throw someone off stage. So grabs are still amazing. Definitely not as broken, but its still an amazing punish option.Grab and pivot grab is still a massively nerfed option compared to all the other smash games. Grab ranges have been nerfed and grabs always lose trades with attacks instead of beating them or trading. They are no longer a good punishing option and in turn have gotten a lot easier to punish.
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Hey! Thanks for the input. Yes this has been discovered and the best option so far has been the use of the following:So I found a tech chase method with fair, but the timing is a bit difficult. Falling fair will spike if the last hit is canceled. So having your opponent landing right next to sets up for good reads, starts combos for me. It's not easy though, but it's fun.
Has anyone already found out about this, or any other way to use it? ( guaranteed combos? )
Lol have you seen how many people have beaten m2k in pm? its poluted melee. anyone cant beat anyone. Zero beats m2k cause pit is broken and zero put almost all of his time into pm this year, and m2k was juggling playing melee, way harder, and pm, which he didnt practice. So...thats not saying much. Zero is however just an overall super dedicated player, and im generally curious who will come out on top in smash 4, if they both dedicate all their time to it.You guys are right. However, ZeRo is able to beat M2K in PM and he's a really solid Smash 4 player too. I'm still gonna try to be the very best, like no one ever was. It's just intimidating to compete against those who have much more experience and play with top players often. Not that I'm going to give up, I'm still gonna give it my all and amass as much experience and skill as possible. Thanks for your guys's comments and perspective.
Dude, Yoshi is ****ing BROKEN in this game. I never use Fox against him because I can hardly touch him.Anyone starting to notice Fox's weakenesses? I personally think he's a solid, well-designed character. But after playing some Yoshi's and watching some Diddy Kong players I'm beginning to notice a lack of a "gimmick-factor" for Fox. Some characters just got some dumb stuff going for them.
The Yoshi matchup really made me wish I had the ability to use SHTL again.
Sooo no one replied at me, and i kept looking for Fox and DK buffs/nerfs and almost no one said anything. Now I'm home and updated my software and after passing hours todas playing as fox in training mode...
>That being said i'm testing him right now and he received a huge buff! His moves are comboing way better, His hitboxes are larger, he fells smoother to control (small improvement in horizontal air movement) and some animation changes. His FOXCOPTER IS BACK (not as floaty as its brawl counterpart but is back!) and his upsmash... received more KB. His blaster takes 1% pershot, but it shoots faster(more shoots than the sound effect says). I'm pretty sure he received a cool buff. ( I trained as him HOURS today, he's definitively better overall.
So we have
> Better range and combo in almost all his moves
> Foxcopter
> overall better KO power (I'm assuming it deserves to cutting off rage mechanic)
> His BACK AIR IS ALMOST INSANT NOW!
> I guess those buffs have to do with that rage mechanic, since fo is a light character this was a great advantage, now he can kill like when he only could at a risky percentage.
(I felt bad seeing how forgotten he got since his nerfs in this game. Jeez, he was top tier in melee and a good in all games, there's not even ONE fox guide for smash 4 done!)
Pretty sure i did spike testing the F-air so i'd say yes i'ts still, in though i'd prefer someone to back me up on this.I can't play right now, can anyone confirm if the fastfall F-air spike is still in?
are you 100% about it? Did you kill with it?F-air spike is still in. I played a bunch of online matches this morning, and was doing it during those matches.
Glad to see i'm not imagining things it does come faster (didn't notice anything on the range), have you got some solid proof ? I'ts very hard to see a difference just by watching records while playing to compare, it's really the feeling when playing that is different not sure how to explain.The B-air is real. Oh. My. GOSH. It's actually been sped up AND received a slight range buff. And it's still a powerful KO move. It's beautiful.
i checked the throws and they all were exactly the same than before to me, again my setup is not perfect and i might miss something.Is it me, or does dthrow has less knockback?
Hopefully dash U-smashes work how they always have with a c-stick.So we really can't dash forward upsmash
DACUS is gone BUT you can still dash forward upsmash. The trick is that it's harder to perform : you have to press jump button while doing the Upsmash or else it does a dash attack (press X+A simultaneously for example). It appears you "slide" a bit less though.So we really can't dash forward upsmash