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I am positive it's definitely still in.are you 100% about it? Did you kill with it?
I have been testing for almost 20 minutes on training mode, and i havent been able to kill with it when the enemy is off stage.
Either my timing just became trash from last night xD, or the input is different, or it is not in the game anymore (at least not exactly the way it was).
If you are positive sure you can actually kill with it, can you please explain me the exact moment and how to do it? The way i did it before is not working anymore for me...
Thank you for the explanation.I am positive it's definitely still in.
I explained this in another post in some other thread, and many others have already explained this too, but the F-air spike technically shouldn't be called a "spike." It's a property all multi-hit moves have: the hits before the finisher are designed to knock the opponent whichever direction you travel in. Therefore, it's not a true spike like what we've seen in previous games.
As for the timing:
Just fast-fall soon after you do F-air. Because of Fox's falling speed, he'll just fall faster to the ground and miss the last hit. I'll work on getting a video up
Also, you really, really should be careful of using it off-stage. Fox may have a good recovery, but fast-falling off-stage isn't going to make it easy making it back. I haven't used the F-air spike to KO anyone, I use it mainly for combos (trap opponents to force them to tech, or punish them if they don't tech). I prefer offstage N-airs and B-airs over F-airing my opponent, and even then I usually find it's better to stay near the edge and read how my opponent tries to make it back.
Yup, seems this was all placebo effect, everything seems the same as before, like exactly the same.I don't know what some of you people are talking about. Fox seems to be exactly the same as he was in the previous version.
Agreed. He feels so much better, plus dash dance with him into grab or attack is actually doable on the gc controller. The c stick omg the c stick. It helps so so much!!! To me the ability to actually control him like this makes him a greater threat. People trip out on dash dancing into stuff on them. Love itHe's just way easier to control and use at a faster pace with a normal controller than 3ds controls
So I was playing against CPU's the other day and I discovered something on accident that I found really interesting. You can spike you opponent with Fair if it clashes with their attack. It's so simple, I can't believe I didn't think of it until I saw it. I wasn't sure if anyone here had discovered the same thing, but I didn't see any talk about it so I figured I would make a post.
Here's the video that shows what I'm talking about: https://www.youtube.com/watch?v=6micMHTMlGo#t=134
That's not character specific though. Shield grab is generally a terrible option now.I have really been struggling at enjoying Fox in this game. I feel he just has nothing going on for him compared to a lot of the other characters. I used to rely a lot of dashing shield grabs but they way they feel in this game has made me look elsewhere for fun.
Come on NKB, use some more Nairs and Fairs... you'll find the fun again.I have really been struggling at enjoying Fox in this game. I feel he just has nothing going on for him compared to a lot of the other characters.
Learn the spacing of every move in training move so you can get the feel of his range. Fox has always been a character that didn't have a lot of range, but his mobility and speed combined with his kill potential is why he's always been viable in Smash. Once you master his spacing in Smash 4 you'll be down-throwing and fairing people all day. Nice icon by the wayis there anyway that someone can get the range on fox's moveset because sometimes I feel I cant accurately hit or grab someone with fox in smash 4, i know the hit boxs are fixed from brawl.
Personally, i think its better to compare characters in the same game, rather than characters in the previous games.*Sigh*
Am I the only one not feeling fox much in smash 4? I keep trying to like him, but he feels more and more like a worse brawl fox. Brawl fox was on the edge of viability to begin with...I'll explain.
How do you do the lagless side b? I think I've seen Mega Fox do it a few times, and from what I can tell he does a short hop into it. Is that the correct way to do it? Every time I've tried I still get lag at the end.Uhh, Fox is REALLY good in this game. Easily top 10-good. He gets sooo much damage for free at low % and has solid, reliable kill setups. Nair, jab, dash attack and utilt link into each other pretty easily until ~50%+. Lagless sideB also comboes into like everything, you can get free uairs and bairs at high percent without any trouble. Just gotta realize that blaster and grab aren't the key moves for Fox anymore and use lots of melee style nair or ftilt in neutral. Make use of Fox' ever reliable punishment game to get the openings you need and you'll be fine. And most of all it's FUN to play.
But you're not getting anything for free ... if you wanna get your **** for free then you have tp play Yoshi, Diddy or Sonic. If those aren't your types of character then Fox is pretty much the next best character to turn to alongside Sheik and Rosie.
Just do it while you're very close above the ground and it'll work. Try to jump right after it and you'll notice.How do you do the lagless side b? I think I've seen Mega Fox do it a few times, and from what I can tell he does a short hop into it. Is that the correct way to do it? Every time I've tried I still get lag at the end.
This and the fact you can no longer drill shine off stage. Dair had the potential to be a lovely gimping move in certain matchups. Sorry if I wasn't clear enough and you had "no idea wtf I was talking about" lol.Lastly, and this one isn't as big of a deal, but down air no longer combos into downsmash and upsmash at high percents like it did in brawl.