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Smash Journeyman
Maybe on the 30thAw, I'm sorry to hear the Lady Palutena. Don't worry, hopeful Sakuria will give you some buffs soon!
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Maybe on the 30thAw, I'm sorry to hear the Lady Palutena. Don't worry, hopeful Sakuria will give you some buffs soon!
Shield endurance was decreased so they can't take hits as well. And apparently her explosive flame's final hit doesn't hit through shield anymore. She literally got nerfed custom moves this patch. Sakurai why?! You can't tell me he doesn't hate this characterMessing around with the new Shield properties. Her Bair / Smashes (U can probably shield break someone if u catch them overshielding..still hard cause of its speed) all have really good shield damage now.
On a different subject: Has anyone REALLY experimented with Palutena's Extended Dash Dancing? https://www.youtube.com/watch?v=azRrqKUJ-5o like shown here.
I originally thought it was very impractical with her but after practicing it yesterday I feel like it can be used at least for spacing mindgames instead of having to shorthop all of the time >.<
The EF nerf was probably because it's easier to break shields; if someone is shielding too much you can punish them hard with normal moves now, rather than needing to use EF.Shield endurance was decreased so they can't take hits as well. And apparently her explosive flame's final hit doesn't hit through shield anymore. She literally got nerfed custom moves this patch. Sakurai why?! You can't tell me he doesn't hate this character
To add on to what Eisal said, I also find using Nair is a great off stage move as well. It could end in either 3 ways, with one being less likely. Either A, Nair hits your opponent; B, you hit your opponent but your opponent hits you and you cancel your opponent out while slightly spiking them; Or C, your opponent hits you and the attack does nothing. C is the less likely option, it's either going to be A or B.How do you guys feel about chasing ROB offstage?
I fought a ROB for the first time last night, and since I had no experience against him I just waited around instead of challenging his recovery without knowledge, but especially against heavier characters Palu needs those early kills and I'd like to be able to keep him away if it's reasonable
Yeah, I was kinda hoping for a lot more light based attacks with her moveset when I first thought of it. The way she fights in this game, makes me think she just holding back.If I had the opportunity to redesign her ENTIRE moveset, I would actually keep all of her aerials the way they are except make her D-air this: http://imdsound.tumblr.com/post/127611845635/palutena-sketch
..as for the rest of her moves that's another story
Forward tilt needs less startup, more hit boxes, and less end lag. This move is near useless atmIf I could change anything about Palutena without changing her default set (basically a balance patch) I would change:
1. Decrease the endlag in Reflect
2. Decrease the endlag in Forward Smash
3. Decrease the endlag in Down Smash
4. Increase the attack frames on Up Smash (I always felt Up Smash's endlag was understandable)
5. Slightly decrease the endlag in Up Tilt
6. Decrease the endlag in Forward Tilt
7. Bring the Infinite Lightweight and Super Speed Exploit back.
8. Bring back Counter Slide.
9. Decrease the endlag in Up Air
But yeah that's just about it. I've learned how to make do, but it wouldn't hurt to get some kind of buffs.
She needs intangibility on the end of her warp too. I've somehow been hit right before I grab the ledge way too much because of those weird extra framesForward tilt needs less startup, more hit boxes, and less end lag. This move is near useless atm
Less start up and end lag, and a wider hit box on down smash
Reflect needs a stronger push, less end lag, and it needs to stay out longer
She needs
startup invincibility on her warp
Auroreticle on the other hand needs to be completely reworked. It can go in one of 2 directions:
1) it has less startup and more knock back
Or 2) it keeps the startup it has, but the marker follows the opponent until it fires the shots
Her counter needs to cut 4 frames of start up or they need to give it more bkb
Actually the higher leveled amiibo they are, the have higher defense and attack stuffI don't know if this post belongs here, but I'll say it anyway. If you guys ever have a Palutena amiibo, then how have you ever got her to kill you so early below 80%.
I was Jigglypuff in 8-man smash 4-man team with my amiibos, one time and my Palutena amiibo and I were the only ones left. Palutena was at 150% and I was 57%, and she caught me off guard with a fresh up-smash with a lot of rage, giving me no time to react and she killed me so early and I was like "WTF".
I know, but I'm asking if you ever died so early below 80% by your Palutena amiibo. Her up-smash hits more than a truck, thanks to a lot of rage on 150% and the move being fresh XDActually the higher leveled amiibo they are, the have higher defense and attack stuff
Oh then no because I don't have a palutena amiiboI know, but I'm asking if you ever died so early below 80% by your Palutena amiibo. Her up-smash hits more than a truck, thanks to a lot of rage on 150% and the move being fresh XD
Ok. I bet his attacks hurt like h*** because I also have a Pikachu amiibo as well. One time, my Luigi amiibo caught me off guard with my back turn with a up-b and killed me early below 75%, at least. The Luigi amiibo's Fire jump punch does 42% of damage.Oh then no because I don't have a palutena amiibo
But I do have a pikachu amiibo that has killed me pretty early
That's universal, actually, there's a 2 frame window of vulnerability when a character snaps a ledgeShe needs intangibility on the end of her warp too. I've somehow been hit right before I grab the ledge way too much because of those weird extra frames
Her up-throw can use more koing power like with Lucian's up-throw and Marth's.Forward tilt needs less startup, more hit boxes, and less end lag. This move is near useless atm
Less start up and end lag, and a wider hit box on down smash
Reflect needs a stronger push, less end lag, and it needs to stay out longer
She needs
startup invincibility on her warp
Auroreticle on the other hand needs to be completely reworked. It can go in one of 2 directions:
1) it has less startup and more knock back
Or 2) it keeps the startup it has, but the marker follows the opponent until it fires the shots
Her counter needs to cut 4 frames of start up or they need to give it more bkb
She's not viable, and she never will be viable without some serious overhauls in patches. Do not play Palutena if you want to play a viable character and do well in bracket. Only play Palutena if you really like Kid Icarus but don't like Pit, or if you really like the unique things about her character (Dash attack/Bair, Usmash, Warp cancels etc.), or if she's your waifu or something. But even in those cases, remember that you're trading in Ws for those things. You WILL NOT get as far with Palu as you will picking almost the whole rest of the cast. We're all idiots (<3 you guys) for playing this character in a competitive environment. It's like trying to win a foot race in flip-flops.Any new techniques that make her viable?
Tbh, patch 1.1.1 really hasn't affected me much if any. I still play the same way, and still get the same results.I'm having a serious character crisis after patch 1.1.1 with Palutena. I feel like all the hard work I invested into learning a low tier character has been for nothing. Patch 1.1.1 only served to destroy palutena's defensive game. Her OOS are not fast enough because her only decent OOS after 1.1.1 is grab and that can be easily outspaced. My moves don't feel any more safer (well except for back air, but that was already pretty ok) while on the other hand I've been getting literally overwhelmed by the new agressive playstyles that I can not punish due to her slow OOS options (OOS jab used to be good, and with the new shield mechanics it is not fast enough to punish anything). I play competitive locals (and even went to EVO) and have recently felt like quitting due to this patch. I stood with Palutena even after customs were no longer used because I believed I could still compete with her, but this patch (I feel) has indirectly nerfed the already low tier Palutena. What keeps you guys motivated to use her in this new meta? Any new techniques that make her viable? Shield stun has not made Palutena any safer, and has only made other character which had better frame data better.
I can't agree with this enough.Tbh, patch 1.1.1 really hasn't affected me much if any. I still play the same way, and still get the same results.
One of my old problems with Palutena was I relied way too much on aerials. And you get seriously punish for mainly using aerials in Smash 4, especially for Palutena's case. It was a problem that stuck with me for awhile.
I tried making some quick fixes by getting faster with Palu, and using Jab more, but that only did but so much on characters like Sheik and Diddy. I came to the conclusion that I needed to improve my ground game.
So I started pivoting. Was surprised just how effective it was. With this, I made use of things like DTilt, UTilt, Grabs, and Jabs. Something that I knew of since launch, but never made use of (I blame Mario for that).
The results, are satisfying. I manage to make Second place in a local Tourney with her alone. And I'm starting to feel more comfortable fighting Sheik and Diddy. Zero, Pikachu, and Luigi are manageable, but I still need work with Rosy. That Luma ruins everything, lol. Even when I use Mario I still have a hard time. But than again, I haven't fought many Rosalinas, so that could be a reason. :/
I think the Dair needs more hitbox, at least ones that matches the actual animation.If I could change anything about Palutena without changing her default set (basically a balance patch) I would change:
1. Decrease the endlag in Reflect
2. Decrease the endlag in Forward Smash
3. Decrease the endlag in Down Smash
4. Increase the attack frames on Up Smash (I always felt Up Smash's endlag was understandable)
5. Slightly decrease the endlag in Up Tilt
6. Decrease the endlag in Forward Tilt
7. Bring the Infinite Lightweight and Super Speed Exploit back.
8. Bring back Counter Slide.
9. Decrease the endlag in Up Air
But yeah that's just about it. I've learned how to make do, but it wouldn't hurt to get some kind of buffs.
My placings are largely unimpressive and I think she's trash, so I dunno, I guess that fits.I'll always find it... interesting how us low(er)-level Palutena players constantly complain about her but almost all of the high(er)-level ones think she's decent. Like, I've yet to talk to a single well-placing Palutena who thinks she's blegh. It's really weird.
She ain't a trash character at all. It's just that it's sometimes frustrating to play her when most of the time all you can rely on is her A moves... Tbh, I don't really like her custom too but that's all about taste right?I'll always find it... interesting how us low(er)-level Palutena players constantly complain about her but almost all of the high(er)-level ones think she's decent. Like, I've yet to talk to a single well-placing Palutena who thinks she's blegh. It's really weird.
I always found Palutena to be decent, but her play style is just very.......different from the rest of the cast. I think that is what threw off players (including myself) when they first tried to pick her up. Coming from someone who mains Mario, Palutena was very difficult for me to learn.I'll always find it... interesting how us low(er)-level Palutena players constantly complain about her but almost all of the high(er)-level ones think she's decent. Like, I've yet to talk to a single well-placing Palutena who thinks she's blegh. It's really weird.
I'll have to look those up when I find there. I always thought that she could be a mid-tier, but after doing more testing on her frame data and options, I was wrong unfortunately. Yeah, I say that she has the potential to be a mid-low tier along without customs and if she can do well on several MUs like , , and , then she may prove herself worthy of being alittle higher or so. At least she's better than Zelda.It's challenging but people manage to compete against good players and good characters with her. Like, to give a couple examples, TLTC has beaten K9 and Zenyou before and Prince Ramen has taken sets off Wizzrobe multiple times over the months (Ramen beat Wizzy 3-1 in WFs at a local a couple weeks ago). I heard that IceNinja took games(???) off Ally at Summit, but I can't find any footage of the set so I'm not sure.
IDK. Sometimes I get a little doubtful and worry that I'm wrong about Palutena being decent-ish, but when I see/hear stuff like that I can't help but think "She can't be that bad if she's capable of something like this, right???".