DrROBschiz
Smash Apprentice
- Joined
- Jan 2, 2008
- Messages
- 103
1 - Her jab is very similar yeah.To anyone here that's played Mewtwo,
Don't you find he has a lot in common with Palutena's default moveset?
-Disjointed Jab 1 that can lead into things, including sometimes grab.
-His tilts cover similar areas to Palutena's, except they're usable :D (and Dtilt is the best for both).
-Air dodge punishing and comboing Nairs.
-Swift fairs, though Palutena's recovers quicker
-Spiking dairs (hardly exceptional coincidence, but still...)
-Unblockable Side b reflectors.
-Warps
-Down bs that are potentially highly rewarding but very punishable and not too useful in general.
2 - Her tilts leave her more wide open but hit harder and cover a larger area.
3 - Im glad they fixed her nuetral. It had weird hitboxes and no hitstun (instead had small knockback) which means not only did in not suck players in but also allowed them to recover and hit back even when they took a hit. So yeah it is similar to Mewtwos but you dont set it up the same way
4 - Her Spike is vastly superior and is way easier to connect.
5 - Little more of a stretch since they vary quite a bit but I see where you are going with this
6 - Her Counter is still not very useful. More of a "get off me" option. At least Mewtwos can be a gamechanger in a fight if you can connect it.