kmpyj
Smash Journeyman
- Joined
- Jul 2, 2014
- Messages
- 414
- Location
- Marinated In Butter
- NNID
- kmpyj1
- 3DS FC
- 1032-1329-6718
- Switch FC
- SW-4997-6150-9210
I think when it comes down to a Jab > Smash, I think at that point it all boils down to reaction time. Out of the three Smash attacks, I only found USmash to connect consecutively out of Jab. But the opponent's percentage has to be high, very high. Like at 240-270% (weight of opponent varies on percentage). However, I found Jab > DSmash to be quite effective at high percentages like 100-165%. Any higher, and the attack won't land. It's not consecutive, but if requires excellent reaction time for the opponent, and for the opponent to know what to do after getting hit from Jab. By the time the opponent can move again after the stun from Jab, Palutena's wings will already be in range to connect the attack. Even if your opponent jumps, in any direction, the attack will still land. There is only one way to get out of this, and that is if you jump (assuming you have another jump available) and air dodge at the same time, but you will get an increase in your jump height due to the wind effects, thus ultimately, giving Palutena time to recover from her DSmash lag. Even if you air dodge to the ground (like most people would do to escape from her Jab) The attack will still land due to the lag effect air dodging to the ground has. It's a weird follow up, and isn't something you should rely on, but it works under certain criterias.
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