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Mind Games - No Dash Dancing

Frothylark

Smash Cadet
Joined
Feb 22, 2006
Messages
32
Location
Osaka, Japan
So, I was a little upset that you can't dash dance effectively in this game. Time to get creative and invent some new mind game tactics. Also the pace of this game is significantly slower with more emphasis on landing smash attacks. It's hard to win with just tilts and aerials.

I'll be playing more for the next 8 hours or so.
 

Turtlefox

Smash Cadet
Joined
Aug 31, 2007
Messages
53
Location
Mississauga, Ontario
Ahhh nooo my precious aerials and tilts!
And aw well, I didn't dash dance much anyways.... My cousin's,who were the only humans I could play with cause I lived so far from school, always asked wtf I was doing..
 

larg0

Smash Cadet
Joined
Aug 21, 2004
Messages
37
Location
Raleigh, NC
ah dont worry guys mindgames isnt only dashdancing anyway
no, but with no WD, dash dance, nor lcancel (apparantly, now) its getting harder and harder to get excited about this game. all the people saying "wah play for fun wahhh"...i guess learning how to play skillfully was the fun part for me.

i got smash 64 when i was like 13. back then it was fun just to have a game where mario punched peach. the whole reason i'm such a huge advocate and defender of the smash bros franchise is that as my friends and i got older, we discovered how much depth there actually was within the gameplay. I can understand gimping that depth to help narrow the gap between new players and veterans, but its sounding more and more like they've actually REMOVED all the depth.

i knew brawl wasnt going to be melee 2.0, but i guess i figured it would be more like the transition from smash64 to melee (in that melee wasnt smash64 2.0). i expect to get flamed (if anyone even reads this), but i dont really get the same joy out of a simple fighter that only pits nintendo chars against each other as i did when i was 13.
 

GreenKirby

Smash Master
Joined
Aug 22, 2005
Messages
3,316
Location
The VOID!
NNID
NoName9999
Guys, if you have a functioning mind, you can do mind games. Fact'd

And I thought Sonic's dash dance was the best so far. I also heard they weren't even that hard to perform.
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
its not like less technique = less depth , plus u dunno yet what new techniques will be discovered , ledge/reverse DI ,tauntcancel and shinecancel were removed from SSB64 , it didnt make Melee less deep we found other even more interesting techs
 

larg0

Smash Cadet
Joined
Aug 21, 2004
Messages
37
Location
Raleigh, NC
yeah i get that, and i know i'm being pessimistic...if i had a wii i'd get this game for sure. but i was waiting till it came out to get one...and now i'm just not so sure.
 

XSilvenX

Smash Lord
Joined
May 29, 2007
Messages
1,166
Location
Brooklyn, New York
no, but with no WD, dash dance, nor lcancel (apparantly, now) its getting harder and harder to get excited about this game. all the people saying "wah play for fun wahhh"...i guess learning how to play skillfully was the fun part for me.

i got smash 64 when i was like 13. back then it was fun just to have a game where mario punched peach. the whole reason i'm such a huge advocate and defender of the smash bros franchise is that as my friends and i got older, we discovered how much depth there actually was within the gameplay. I can understand gimping that depth to help narrow the gap between new players and veterans, but its sounding more and more like they've actually REMOVED all the depth.

i knew brawl wasnt going to be melee 2.0, but i guess i figured it would be more like the transition from smash64 to melee (in that melee wasnt smash64 2.0). i expect to get flamed (if anyone even reads this), but i dont really get the same joy out of a simple fighter that only pits nintendo chars against each other as i did when i was 13.
I agree. In my opinion having less techniques/options = less depth. Basically imagine there was no aerial dodge, sidestep and roll...as basic as they are.. they represent techniques to evade and their correct use seperates good players from bad players. The simple fact is theres a good and a bad way of using them..if they were gone in Melee the game would not have been taken as seriously as it was. Not that dash-dancing, l-cancelling and wavedashing were equivalent in necessity compared to sidestepping and rolling to a fighting game like Smash Bros but they helped the depth of the fighting a little bit more because it gave players more options. More options = more depth It's just true because if you imagine only rolling in Smash..and someone was getting their shield ***** and you knew they could ONLY roll would there be as much depth as a game that enables the player to WD out, or jump out of shield, or sidestep or whatever...the point I'm trying to make is that more depth certainly does come from a larger variety of options...and that's just from a defensive point of view. Now when it comes to offense it's a whole 'nother story.

Anywho I am still confident that people will find out advanced techniques that circumvent what Sakurai has tried to do with the whole dimishing the gap between professional and amateur players so I'm not exactly worried...
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
I agree. In my opinion having less techniques/options = less depth. Basically imagine there was no aerial dodge, sidestep and roll...as basic as they are.. they represent techniques to evade and their correct use seperates good players from bad players. The simple fact is theres a good and a bad way of using them..if they were gone in Melee the game would not have been taken as seriously as it was.
you didnt play ssb64 competitively did you?
 

XSilvenX

Smash Lord
Joined
May 29, 2007
Messages
1,166
Location
Brooklyn, New York
you didnt play ssb64 competitively did you?
No I did not but I've seen enough to know that they utilized dash dancing to some extent, l-cancelling and shffl's ...all of which Brawl lacks...not saying anything is wrong with that but competitive play as I know it will be "funny" in the least..who knows what will happen with it though..it takes time to break a game so I'm not jumping to any conclusions.
 

XSilvenX

Smash Lord
Joined
May 29, 2007
Messages
1,166
Location
Brooklyn, New York
Where did the TC get his info? Last I heard, dash dancing was in.
Look at his location...he lives in Japan so he has the game. Unless he's mistaken then we have no reason NOT to believe him. Maybe it's just with some characters maybe the technique and/or timing is different. TC does need to elaborate a bit...
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
No I did not but I've seen enough to know that they utilized dash dancing to some extent, l-cancelling and shffl's ...all of which Brawl lacks...not saying anything is wrong with that but competitive play as I know it will be "funny" in the least..who knows what will happen with it though..it takes time to break a game so I'm not jumping to any conclusions.
The only person that can effectively dash dance was Falcon, and there was no shuffle back then, only Sh aerials > L-cancel.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
TC is a noob with 11 posts. I wouldn't be surprised if he struggled to plug his controller in.
 

Professor X

Smash Apprentice
Joined
Jul 29, 2006
Messages
180
Location
Atlanta
Quite sorry that YOU can't dash dance effectively. As for me personally, I will reserve judgment until I play it myself or hear from someone with a bit more credibility. No offense TC.
 

Nothingman

Smash Cadet
Joined
Dec 4, 2007
Messages
46
Location
Fukuoka Japan
Dash dancing has changed

every character has a set "dash" they do before they start their run animation, during this dash, they cant change directions. for some characters its really short, like diddy, and so he can still dash dance pretty well


for some characters, the dash is really long (period where you cant change direction) like falcon.

Yes I own the game, and Falcon sucks at dash dancing in this one. its pretty lame.
 

twdfx

Smash Cadet
Joined
Oct 31, 2007
Messages
44
I don't care about dash dancing.

I don't mind that wavedashing is out.

I am mourning and mourning over the loss of L-canceling. L canceling being cut is the biggest disappointment to me about brawl. Especially since the pace has slowed down, L canceling is even more important. I'm very sad.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
That's really nice to say to someone, opinions based on posts and one thing he said that may or may not be correct, and you call names and poke fun, clever...
Yeah, I guess you're right. Oh wait, no you're not, seeing as how TC hasn't proved to know what he is talking about, and only having 11 posts doesn't bode well for him knowing what he is talking about.

What I'm trying to say is fuck you.
 

DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
Yeah, I guess you're right. Oh wait, no you're not, seeing as how TC hasn't proved to know what he is talking about, and only having 11 posts doesn't bode well for him knowing what he is talking about.

What I'm trying to say is fuck you.
So you can provide a point? Your point is rather futile with your method of handing opposition.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
So you can provide a point? Your point is rather futile with your method of handing opposition.
seeing as how TC hasn't proved to know what he is talking about, and only having 11 posts doesn't bode well for him knowing what he is talking about.

copy and pasted for your inability to read.
 

peachori

Smash Journeyman
Joined
Jun 23, 2006
Messages
314
Location
UCLA/Orange County
i wish there was section of the boards where competitive players could go to discuss things about brawl without moronic douchebags interfering when they dont know what the **** they're talking about.
 

veil222

Smash Journeyman
Joined
May 29, 2007
Messages
269
I love it how shortsighted people are. If L-cancelling is out it's because the need for it is gone, all characters have had their move-recovery lag adjusted against each others moves now. They have basically shortened all characters lag time for move down to what the timing would be if they had l-cancelled it. Of course short hop and fast fall are still in, so really, L-cancelling has been MADE OBSOLETE by the new mechanics. We don't effing need l-cancelling if characters landing time for air moves is BALANCED. If L-cancelling was still in, it would do what it did in melee, favor fast characters and give them instant recover, unbalancing things again.

I'll make an analogy, just in case someone missed that. I'll give a numeric value for landing lag on 3 different characters moves and show what L-canceling does. Let's take (in melee) Bowser's, Mario's, and Falco's Dair and give them lag values of 8, 5, and 2. L-cancelling would subtract 2/3 lag rounding up. In order still, that's 8-6 5-4, and 2-2. So, in order, the lag times are Bowser 2, mario 1, and falco 0. The problem here is the 0, because 0 means 0 time for shield grab, roll, or jab. This obviously favors fast characters over others, because they're the only ones that can make it to that 0 which has implications of it's own. If the characters had set and balanced values, like in brawl, all characters would have their own compensations for their speed without being penalized. The numbers would look more like this: Bowser, 3, mario, 2, falco, 1.


I'll summarize for effing emphasis, L CANCELING ISN'T NEEDED IF LANDING LAG FOR ALL CHARACTERS IS ACTUALLY BALANCED.
 

DraginHikari

Emerald Star Legacy
Joined
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Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
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seeing as how TC hasn't proved to know what he is talking about, and only having 11 posts doesn't bode well for him knowing what he is talking about.

copy and pasted for your inability to read.
That wasn't really my point, I don't really care if they guy's right or now. I was pointing at the obiviously flaw in your attitude and debate ability.

Take it for what it is.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
That wasn't really my point, I don't really care if they guy's right or now. I was pointing at the obiviously flaw in your attitude and debate ability.

Take it for what it is.
You were pointing out the flaw by being extremely vague and subversive? Are you high?

I love it how shortsighted people are. If L-cancelling is out it's because the need for it is gone, all characters have had their move-recovery lag adjusted against each others moves now. They have basically shortened all characters lag time for move down to what the timing would be if they had l-cancelled it. Of course short hop and fast fall are still in, so really, L-cancelling has been MADE OBSOLETE by the new mechanics. We don't effing need l-cancelling if characters landing time for air moves is BALANCED. If L-cancelling was still in, it would do what it did in melee, favor fast characters and give them instant recover, unbalancing things again.

I'll make an analogy, just in case someone missed that. I'll give a numeric value for landing lag on 3 different characters moves and show what L-canceling does. Let's take (in melee) Bowser's, Mario's, and Falco's Dair and give them lag values of 8, 5, and 2. L-cancelling would subtract 2/3 lag rounding up. In order still, that's 8-6 5-4, and 2-2. So, in order, the lag times are Bowser 2, mario 1, and falco 0. The problem here is the 0, because 0 means 0 time for shield grab, roll, or jab. This obviously favors fast characters over others, because they're the only ones that can make it to that 0 which has implications of it's own. If the characters had set and balanced values, like in brawl, all characters would have their own compensations for their speed without being penalized. The numbers would look more like this: Bowser, 3, mario, 2, falco, 1.


I'll summarize for effing emphasis, L CANCELING ISN'T NEEDED IF LANDING LAG FOR ALL CHARACTERS IS ACTUALLY BALANCED.

Except it isn't, ***got, since Ganondorf has MORE lag than in Melee. The slow characters are going to be laggy out the *** from aerials nad get ***** even harder than they did in Melee.

You sir, have no idea wtf you are talking about, and I hope a piano falls on you.
 
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