You need to know 3 things before checking it out :
1) English isn't my native language, so you may expect errors.
2) I know Mimikyu doesn't learn every moves I put in his moveset, but Pikachu Neutral Special, Thunderjolt is from the Card Game, and Zelda, Ness, Lucas and Robin all have moves that normally belong to another character form their respective games.
3) Almost every moves he have do below average damage and knockback but have a secondary or conditionnal effect, I decided to put the emphasis on the tricky gameplay Mimikyu use in the game due to his unique Ability.
Mimikyu's Ability Disguise prevent him to receive any knockback if he had below 30% damage when he took the hit.
Speed :
Ground 3/10
Air 4/10
Weight 1/10
Jump :
Number : 2
Height : 5/10
Length : 6/10
Moves :
Jab : Shadow Claw : He scratch the enemy from a quite good distance for a jab.
S-Tilt : Thunder Wave : Create a electric cage in front of Mimikyu(like Lucas D-Special) and deal 1% damage and paralyze(like Zero Suit Samus N-Special)
S-Tilt(2) : Smelling Salts : If the target is already paralyzed Mimikyu will smack it between his claw dealing average damage but with a high knockback.
U-Tilt : Rapid Spin : Mimikyu jump and spin(like Mario in Super Mario World), it have 2 hitboxes, his head deal below average damage and knockback while his tail deal 1% damage but can reflect projectils and enemies(like Mario's S-Special). Remove flowers, pikmin and any hover item fixed to Mimikyu.
D-Tilt : Hypnosis : Deal 1% and put the target to sleep, very small hitbox, making it harder to use than Thunder Wave.
D-Tilt(2) : Dream Eater : If the target is already asleep, deal 10% damage and restore 5% of Mimikyu's however the attack is quite long.
Dash : Shadow Sneak : Mimikyu dive into his shadow and dash, deal damage only to grounded enemies but Mimikyu is invincible during the attack.
Smash :
S-Smash : Payback : When he charge this smash, Mimikyu can't receive knockback, he only receive the damages of the suffered hits, the damage and knockback of these attacks are added to his Smash(Simply put, the more hit and damage he take during the smash charging, the more powerful the smash is.)
U-Smash : Facade : Mimikyu let his head fall while charging like he is exhausted then put he put violently put his head up the higher Mimikyu's damage% is the stronger it hit.
D-Smash : Nightmare : Mimikyu summon dark ghosts from below his disguide hitting around him upward, asleep enemies suffer higher damage and knockback.
Aerials :
N-Air : Astonish : Deal 1% damage only, but is really quick and break shield instantly.
F-Air : Shadow Ball : Shoot a shadow ball in front of him, average damage and knockback but great range, Mimikyu is slightly pushed backward.
B-Air : Wood Hammer : A powerful tail hit with high damage and knockback, but if the hit land Mimikyu receive recoil damage.
U-Air : Moonblast : Summon a Moon above Mimikyu's head, if an enemy touch the Moon, it disappear with a light blast, the closer to the center of the Moon he his, the stronger it is.
U-Air(2) : Moonlight : If no enemy touch the Moon during 2s, the Moon generate a ray of moonlight below it and heal 3% damage to Mimikyu and his allies who are touched by the ray before the Moon disappear.
D-Air : Thunderbolt : Generate a thunderbolt from below Mimikyu to a solid platform or the end of the stage, the attack sweetspots at the base of the thunder and become a meteor smash, if the enemy is hit by the thunder only, it isn't a meteor smash.
Specials :
N-Special : Pickup : If Mimikyu doesn't hold an item, summon in random item in his hand, the higher his damage% is, the rarer the item he get are, if he use it again in less than 10 seconds, it will be longer to summon the item.
N-Special(2) : Natural Gift : If he hold an item he will cast a spell(similar to Ness' N-Special), the effects depend of the held item(the list is below). Consume the item if used 3 times.
Custom 1 : Recycle : Replace Pickup, the summoned item is always the last held item, fail if Mimikyu didn't hold any item since his last death.
Custom 2 : Metronome : Use Natural Gift with random effect instead of item-related one. This move is used even if Mimikyu doesn't hold any item.
S-Special : Thief : If Mimikyu doesn't hold an item, hit far in front of him and deal low damage, steal the item held by the target(can't steal the items in the Villager's Pocket)
S-Special(2) : Fling : If he hold an item, he will throw it with higher damage, knockback and range, and can even throw diagonally.
Custom 1 : Knock-Off : Like Thief but the held item is destroyed instead of stolen, moreover if the target held an item, the damage and knockback will be higher.
Custom 2 : Embargo : Like Thief but the held item fall instead of being stolen, moreover the target can't hold or use any item during 3 secondes(including food, mushroom etc)
U-Special : Fairy Wind : Mimikyu summon a wide wind which will carry Mimikyu, his allies and his enemies(the enemies will be slightly damaged.)
Custom 1 : Ominous Wind : Like Fairy Wind, deals more damage to enemies but don't carry allies.
Custom 2 : Tail Wind : Like Fairy Wind, carry Mimikyu and his allies farver but don't affect enemies.
D-Special : Destiny Bond : Create a purple area around Mimikyu which last 3 seconds, every enemies who are in this area when Mimikyu die, will die as well(points go to Mimikyu). Can be used even if Mimikyu suffer knockback, but can't be used again before 10 seconds.
Custom 1 : Agility : Increase Mimikyu speed during 1.5 seconds. Can be used even if Mimikyu suffer knockback, but can't be used again before 10 seconds.
Custom 2 : Trick Room : Slow down everyone(allies included) around Mimikyu during 3 seconds, Mimikyu can't deal damage during those 3 seconds. Can be used even if Mimikyu suffer knockback, but can't be used again before 10 seconds.
Grab : Bind : Grab the enemy with his claw, good range.
Pummel : Leech Life : Deals 2% and restore 1% to Mimikyu.
F-Throw : Drain Kiss : Deals average and restore some damages.
B-Throw : Psychic : Same as Ness B-Throw.
U-Throw : Play Rough : Smack down the enemy and eject him upward, deal the more damage out of all the throws.
D-Throw : Pain Split : Deals damages to the enemy and heal Mimikyu by the same amount depending of the % differences between the two, if the target has more damage than Mimikyu, it deal and restore 1%.
Others :
Floor Attack(Front) : Feint Attack : Mimikyu stand up suddenly, deals low damage but has a good knockback.
Floor Attack(Back) : Substitute : Leave a fake Mimikyu and escape through his shadow. If hit before diappearing the fake Mimikyu explode and deals significant damage and knockback.
Floor Attack(Trip) : Fake Out : A weak attack who stun the enemy.
Edge Attack: Baby-Doll Eyes : Mimikyu climb with difficulty the edge before staring cutely at the enemy who is stunned.
Asleep : Sleep Talk : While asleep, Mimikyu can emit a shockwave. It doesn't deal damage but push the enemy. Usable only 3 times per sleep and can be dodge.
Ground Dodge : Double Team : Mimikyu separates in 3, one of them does the down-dodge, the second does a a forward-dodge and the last one a backward-dordge. Two of the Mimikyus are illusions and will disappear once the dodge in finished, thanks to this, Mimikyu's enemies won't know which dodge he did until it is finished.
Mimikyu can grab edge from afar thanks to its grab.
Natural Gift :
Heal Pulse :
Effect : Heal damage in a large area.
Charge : Increase healing.
Color : Dark Pink
Items : Special Flag, Fairy Bottle, Team Healer
Pollen Puff :
Effect : Heal a few damage to allies and deals a few damage to enemies in a large zone.
Charge : Increase power and healing.
Color : Light Green
Items : Beetle, Beehive
Hone Claws :
Effect : Increase Mimikyu's and allies' damage and knockback inflected.
Charge : Increase duration.
Color : Orange
Items : Beam Sword, Home-Run Bat, Levin Sword(Robin), Gear(Mega-Man)
Reflect :
Effect : Decrease Mimikyu's and allies' damage and knockback suffered.
Chare : Increase duration.
Color : Blue
Items : Green Shell, Spiny Shell
Poison Powder :
Effect : Put a flower on the enemies head in a large zone.
Charge : Increase Flower's size.
Color : Purple
Items : Lip's Stick, Deku Nut
Dazzling Gleam :
Effect : Deal damage without secondary effect.
Charge : Increase power.
Color : Light Pink
Items : Star Rod, Mr Saturn, Boomerang, ThunderTome(Robin)
Fire Blast :
Effect : Deals high damage with low knockback.
Charge : Increase power.
Color : Red
Items : Fire Bar, Fire Flower, X Bomb, Hothead, FireTome(Robin)
Hurricane :
Effect : Deals low damage with high knockback.
Charge : Increase power.
Color : Pale Blue
Items : Ore Club, Bumper, Spring, Cucco, WindTome(Robin)
Flash :
Effect : Stun enemies.
Charge : Increase duration.
Color : White
Items : Ray Gun, Super Scope, Smoke Ball, Killer Eye,
Gravity :
Effect : Deals low damage and meteor smash.
Charge : Increase power.
Color : Dark Purple
Items : Screw Attack, Drill Arm, Pitfall, POW Block
Explosion :
Effect : Deal heavy damage to enemies and allies alike.
Charge : Increase power.
Color : Dark Red
Items : Bob-omb, Motion-Sensor Bomb, Gooey Bomb, Smart Bomb, Bombchu, Hocotate Bomb, Mecha-Koopa(BowserJr), Bomb(Link), Bomb(LinkCartoon)
Sheer Cold :
Effect : Deals damage and freeze enemies.
Charge : Increase power.
Color : Light Blue
Items : Freezie, Steel Diver, Unira
Giga-Drain :
Effect : Drain enemies life.
Charge : Increase power.
Color : Green
Items : Banana Peel, Vegetable(Peach), Peanut(DiddyKong), NosferatuTome(Robin), Woodchip(Villager)
Teleport :
Effect : Warp Mimikyu to targetted place.
Charge : No effect.
Color : Black
Items : Capsule, Poke Ball, Master Ball, Bullet Bill, Gyro(ROB), Bonus(Pac-Man)
Final Smash : Let's Snuggle Forever
Mimikyu catch enemies around him under his disguise, smack them down then throw them. Deals more damage if several enemies are caught at the same time.