• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Mii Swordfighter Social: Guide Hype

Unknownkid

Smash Lord
Joined
Oct 4, 2014
Messages
1,073
Holy crap, Oz! Why are you so good? Your footies and spacing is amazing. Of course you are using tiny but fat swordfighter (which why your sword is frickin' huge). Good show of Charles. Any tips?
 
D

Deleted member 189823

Guest
Thank you so much.
My problem is that I found myself throwing out a little too much attacks into the air. Sure, you can zone with it and get away with it, but it's a problem when you aren't (usually, against characters that have the speed to punish you for it, like C-Falcon, Sheik & Sonic). I also found myself getting desperate for the kill in the MM, which cost me the set...and $50.

Anyhow, my tips would be that we should really abuse our moveset, pretty much. It's pretty fluent overall, it leads to things, we have decent range, speed and power. Our Jab is super good, it can lead to grabs, tilts (usually D-Tilt, which you see me doing a lot). I want to know more about D-Throw U-Air (I'm terrible at landing it), but I heard we can actually kill off of that (it kills ridiculously well, so I can see us doing it to characters at like 70-80%). Also, don't get desperate for the kill, it should come naturally- that's my BIGGEST mistake. We have kill moves to spare, including semi-spiking with D-Air (it's super good).
 

Pippin (Peregrin Took)

Formerly “ItalianBaptist”
Joined
Jan 28, 2014
Messages
949
Switch FC
SW-0542-4021-7641
Is the mii Skype group still a thing? I just got registered and everything (I'm italianbaptist there too)
 
D

Deleted member 189823

Guest
Will kill for drill kill.

I told you it was really good. (:
And, yeah, I don't have a WiiU.
 

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
Thought I was going to miss game 1 of the world series because of night class, but it went to 14 innings.
 

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
All star mode swordfighter in a nutshell - swing for the fences, everyone dies.
 

thesehands

Smash Rookie
Joined
Nov 13, 2015
Messages
2
Hey guys I'm new and didn't know how to make a forum. I only have a quick question. I'm playing smash online and noticed that ness pk thunder us oddly slow and harder to control. Was he patched recently?
 

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
Hey guys I'm new and didn't know how to make a forum. I only have a quick question. I'm playing smash online and noticed that ness pk thunder us oddly slow and harder to control. Was he patched recently?
Not that I know of?
 

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
That's very strange then. In local play it's normal. But when online it takes so long to turn it and makes him really vulnerable
Maybe you're experiencing input lag online?


I'll parrot San from the custom move topic and ask what the heck does 3111 gunner do?
3111 is rather defensive/camp-heavy since grenade/flame pillar/fair don't really flow with each other offensively the same way grenade/miisile/fair/bomb do. Reflector is alright in some MUs, but it's one less projectile gunner has.

Grenades are well... grenades. You can control space with them, rack damage, edgeguard, or just annoy people with them.

Flame pillar (aka not arcfire) can block out (most) projectiles and can stop (most) non-armored attacks. It can cover the edge so that the opponent can't grab it and just bounces off. Getting hit by the shot makes it count as a 2 hits (shot + pillar of flame)

Lunar launch (up b) is just a single shot fire version of elwind that shoots a projectile below gunner. It has no hitbox above it, so gunner is vulnerable from above. The shot can stage spike if gunner is facing away from the stage. Has the best vertical recovery of the up specials.

Echo reflector is like fox's reflector, but I think there are a couple of differences in frame data and the such. You can slow yourself in midair, turn around and use fair's recoil to recover horizontally. Other than that it's just a standard reflector.
 

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
It annoys me when people say gunner/swordfighter are bad without stating why or what makes them so bad.
 

ZarroTsu

Smash Journeyman
Joined
Mar 18, 2015
Messages
240
"I didn't know how to counter this character, we should ban it because it takes too much time to set up"
 

GeneralLedge

Smash Journeyman
Joined
Feb 19, 2015
Messages
439
It annoys me when people say gunner/swordfighter are bad without stating why or what makes them so bad.
Few days late but,

I've heard reasons before, from "this character is too slow" to "this character has no kill moves." Granted, these reasons were from several months ago, I'm sure the current consensus for Miis is "meh, don't care."

Do you want to know what Swordfighter really has? He cannot die. While you could say this of any character, proper footsies with Swordfighter will result in his living to up to and beyond 200%.

It is extremely easy to wall people out with Swordfighter. Ample use of Chakram prevents approaches, and ample use of AA or SL will keep your recoveries mixed and your opponent guessing. If we could use both, we'd be a GOD.

But, nobody considers "staying alive" a valuable attribute. Which is really effing weird, when the current meta of "two stocks" leads one to think that maybe never dying would be the most valuable attribute in the game.

I guess nobody cares, or they'll just ***** about how bad the character is BECAUSE he can stay alive, BECAUSE he draws matches out longer than "they should be." A dilemma made up of bad players with poor reasons.

Say, what happens to Mii Sword when he has 200% rage stacked on to his fsmash or uair?
 
Last edited:

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
Do you want to know what Swordfighter really has? He cannot die. While you could say this of any character, proper footsies with Swordfighter will result in his living to up to and beyond 200%.
sort of, without SSD he is susceptible to every edgeguard option in the game. Furthermore it's not unheard of for Swordfighter to have his opponent be at 200% either because his kill moves are really tellergraphed and he lacks a kill throw.


But, nobody considers "staying alive" a valuable attribute. Which is really effing weird, when the current meta of "two stocks" leads one to think that maybe never dying would be the most valuable attribute in the game.
I guess nobody cares, or they'll just ***** about how bad the character is BECAUSE he can stay alive, BECAUSE he draws matches out longer than "they should be." A dilemma made up of bad players with poor reasons.
Wario is beloved for satying alive as Waft charges with time
Say, what happens to Mii Sword when he has 200% range stacked on to his fsmash?
you block it and punish it :/
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
Popping in as I've been putting some time and effort on Swordfighter, will probably main it, depending on how actually fighting others turns out (in terms of comfort).
I know I'll allow any Mii for my events, but it will be different whenever I decide to travel, or someone else hosts a tournament here.
:196:
 

AEMehr

Mii Fighter
Moderator
Joined
Jun 16, 2009
Messages
7,703
Location
SoCal
It is important to at least have a feel for 1111 Swordfighter imo. A lot of people play their set and their set alone, and that is fine, but I think it is important to play around with Mii Fighters with 1111 since people seem hell bent on restricting the characters.

It also acts as a nice way to naturally learn ways to work with normals since most of the popular Mii Fighter movesets are very special dependent.
 

Trieste SP

Smash Champion
Joined
Nov 6, 2014
Messages
2,569
Location
遠東
Definitely, we should explore 1111 Swordfighter although imo it's not the most optional build.

It's still decent judging by Trela's accomplishment with it.
 

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
I feel with smart use of perfect pivotting BKF's neutral can be pretty good. It allows you to deal with Sheik Fair spacing (theoretically?)

And my controller can't perfect pivot BibleThump.

Few things/questions: 1. Prob going to get theoretical stuff from me because don't play Smash 4 on the oft. | 2. Is there a different way(s) to perfect pivot other than smacking your control stick crazily? | 3. Why did the name change from empty pivotting to perfect pivotting?
 

GeneralLedge

Smash Journeyman
Joined
Feb 19, 2015
Messages
439
1111 Sword doesn't have a bad layout (incoming redundant reminders),

Gale Strike is still an amazing projectile eater that forces shields or pushes people away. Good at mid-range, good at reading a spot dodge.

Airborne Assault is deceptively good when you get used to controlling the momentum. Entering it as a smash attack charges it roughly half-way in an instant, so stalling in the air to charge it isn't required unless you're lining up for the ledge. Which is fine, but proper use lets you land mid-stage and slide all the way to the opposite edge; and thanks to more recent ledge mechanic changes, you won't slide off to your death and will screech to a halt. (Stage control? What's that?)

Stone Scabbard has iframes. I'm not entirely sure on when they come out, but I THINK it's early enough to make it a combo-breaker. Since you have AA anyway, it as a recovery move isn't that big a deal. Plus we have ye olde Trela-Spike near the ledge to nail down.

And counter is a counter. Granted, SS might be a better counter than counter is, but I guess it works as an alternative if you're caught facing the wrong direction for SS to connect.

Redundant reminders that Swordfighter is primarily an A-button Mii, and if people think they can screw us with a 1111 house rule, they are sorely mistaken. (We were awful anyway kappa)
 
Last edited:

Iko-Seiko

Smash Apprentice
Joined
Feb 11, 2014
Messages
93
I've come once more to self-indulgently post a gfycat~

I'm hype for genesis, i hope i meet my goal so i can go and rep swordie! even if it is 1111...
 

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
I prepped a straight 1's miisword as a backup so I'm not screwed unless a tourney bans miis
 
Top Bottom