Full Title: Metal Gear Solid 4: Guns of the Patriots
Other Titles: MGS4
System: PlayStation 3
Publisher: Konami
Developer:Hideo Kojima (producer, director)
Shuyo Murata (director)
Kenichiro Imaizumi (producer)
Yoji Shinkawa (character designer)
ESRB Rating: M (Most Likely)
Genre: Stealth/Action
# of Players: Single, Online Multiplayer
Confirmed in 2005 to be the last iteration in the Metal Gear Solid series.
Although Hideo Kojima stated he was going to leave after the release of Metal Gear Solid 3: Snake Eater, it was announce in May 2005 that he would return. He is co-directing the game with Shuyo Murata.
Plot
Set several years after the Manhattan incident (the events of Metal Gear Solid 2), MGS4 portrays a world where the restriction of military intervention on foreign soil has eased, leading to demands on mercenaries to fight proxy battles for business purposes, fueling the need for private military contractors (PMCs) and automated weapons.
However, the five largest PMCs are revealed to be owned by a single mother company, Outer Heaven (the name of Big Boss' mercenary company and fortified nation in the original Metal Gear), operated by Liquid Snake via the possessed Revolver Ocelot. It is revealed that Outer Heaven has amassed a military equivalent in power to the United States' own, as well as the rest of the world.
With the world once again in crisis, Solid Snake, now suffering the advanced aging effects of his cloned heritage, is deployed by the United Nations to infiltrate Outer Heaven's headquarters in the Middle East.
According to the 2006 E3 trailer, the following characters have been visually confirmed to be in the game.
* Solid Snake
* Meryl Silverburgh
* Naomi Hunter
* Otacon
* Colonel Campbell
* Liquid Ocelot (Revolver Ocelot, rumored to be completely possessed by Liquid Snake's arm)
* Raiden
Mei Ling, Vamp, and Johnny Sasaki have also been confirmed.
Also, unlike the last two games, Solid Snake will return as the main character. He has aged greatly and appears decades older, a result of advanced cellular degenaration from his cloned genes.
Changes from the other games
Kojima has stated that with the PlayStation 3, he will be able to focus on the things we can't see, and to explore the senses that videogames rarely tap into. For example, if a building is severely damaged, the resulting sound from a nearby explosion could cause the building to crumble and fall. This is similar to Kojima's attempts to let players "feel the air" in MGS2, using the PS2's power to add airborne dust, density of atmosphere and humidity to the game world.
Furthermore, he is planning to consult psychiatrists on how to emphasize a "mental battle" between Snake and his enemies, so that "who controls the fear can decide the outcome". The game's trailer hints that the tactical Metal Gears featured in the game are designed to play with Snake's emotions: one unit paws the ground and growls like a bull while hunting for Snake, while another makes cicada noises to create a false sense of security.
Continuing with this theme, the soldiers Snake will encounter are not specifically friends or enemies at first - rather, the player's actions towards them will influence how they respond to Snake. In an interview in Edge, Kojima stated that he plans to allow players to have a greater effect on the enemy than just fighting them, allowing alliances and aggressions to form and change between Snake and the other parties on the battlefield.
Also, Snake will be partnered with a robotic navigator, remotely by Otacon. Snake will use the Mk. II to communicate with him, serving as a substitute to the CODEC radio system from previous games. Kojima has also commented that the development team will experiment with the idea of controlling the Mk. II via remote control for reconnaissance using the Playstation Portable, although the feature might not be in the final game if it is not considered practical.
Kojima has also gone on record that there is no relation between a near-identical robot in his previous game Snatcher and the one Otacon manipulates.
The game is planned to utilize a new 360-degree third-person camera system in addition to the top-down camera used in the previous three Metal Gear Solid games. An experimental version of this camera system is included in Metal Gear Solid 3: Subsistence. Another feature that debuted in Subsistence, an online battle mode, will also be featured in MGS4.
In a first for the series, the graphics will emphasize natural movement in actions such as an enemy's discovery of Snake, thus eliminating the need of exclamation marks or question marks as indicators. However, recent interviews suggest that they may be reinstated for nostalgic reasons.
Continuing but simplifying the camouflage system seen in MGS3, Snake will wear "Octocamo" (named after the octopus' camouflage ability), which will be mimetic and will imitate the appearance of the environment it's in.
Images (cinematic)
http://computers.livedoor.com/livedoor/anim/anim-pick/0_200509/gameshow/METAL GEAR SOLID 4.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060616024408119.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060823063239674.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075625742.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075627055.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075614212.jpg
Personally, this game alone is almost enough for me to buy a PS3
And no, I wont resize the images
Other Titles: MGS4
System: PlayStation 3
Publisher: Konami
Developer:Hideo Kojima (producer, director)
Shuyo Murata (director)
Kenichiro Imaizumi (producer)
Yoji Shinkawa (character designer)
ESRB Rating: M (Most Likely)
Genre: Stealth/Action
# of Players: Single, Online Multiplayer
Confirmed in 2005 to be the last iteration in the Metal Gear Solid series.
Although Hideo Kojima stated he was going to leave after the release of Metal Gear Solid 3: Snake Eater, it was announce in May 2005 that he would return. He is co-directing the game with Shuyo Murata.
Plot
Set several years after the Manhattan incident (the events of Metal Gear Solid 2), MGS4 portrays a world where the restriction of military intervention on foreign soil has eased, leading to demands on mercenaries to fight proxy battles for business purposes, fueling the need for private military contractors (PMCs) and automated weapons.
However, the five largest PMCs are revealed to be owned by a single mother company, Outer Heaven (the name of Big Boss' mercenary company and fortified nation in the original Metal Gear), operated by Liquid Snake via the possessed Revolver Ocelot. It is revealed that Outer Heaven has amassed a military equivalent in power to the United States' own, as well as the rest of the world.
With the world once again in crisis, Solid Snake, now suffering the advanced aging effects of his cloned heritage, is deployed by the United Nations to infiltrate Outer Heaven's headquarters in the Middle East.
According to the 2006 E3 trailer, the following characters have been visually confirmed to be in the game.
* Solid Snake
* Meryl Silverburgh
* Naomi Hunter
* Otacon
* Colonel Campbell
* Liquid Ocelot (Revolver Ocelot, rumored to be completely possessed by Liquid Snake's arm)
* Raiden
Mei Ling, Vamp, and Johnny Sasaki have also been confirmed.
Also, unlike the last two games, Solid Snake will return as the main character. He has aged greatly and appears decades older, a result of advanced cellular degenaration from his cloned genes.
Changes from the other games
Kojima has stated that with the PlayStation 3, he will be able to focus on the things we can't see, and to explore the senses that videogames rarely tap into. For example, if a building is severely damaged, the resulting sound from a nearby explosion could cause the building to crumble and fall. This is similar to Kojima's attempts to let players "feel the air" in MGS2, using the PS2's power to add airborne dust, density of atmosphere and humidity to the game world.
Furthermore, he is planning to consult psychiatrists on how to emphasize a "mental battle" between Snake and his enemies, so that "who controls the fear can decide the outcome". The game's trailer hints that the tactical Metal Gears featured in the game are designed to play with Snake's emotions: one unit paws the ground and growls like a bull while hunting for Snake, while another makes cicada noises to create a false sense of security.
Continuing with this theme, the soldiers Snake will encounter are not specifically friends or enemies at first - rather, the player's actions towards them will influence how they respond to Snake. In an interview in Edge, Kojima stated that he plans to allow players to have a greater effect on the enemy than just fighting them, allowing alliances and aggressions to form and change between Snake and the other parties on the battlefield.
Also, Snake will be partnered with a robotic navigator, remotely by Otacon. Snake will use the Mk. II to communicate with him, serving as a substitute to the CODEC radio system from previous games. Kojima has also commented that the development team will experiment with the idea of controlling the Mk. II via remote control for reconnaissance using the Playstation Portable, although the feature might not be in the final game if it is not considered practical.
Kojima has also gone on record that there is no relation between a near-identical robot in his previous game Snatcher and the one Otacon manipulates.
The game is planned to utilize a new 360-degree third-person camera system in addition to the top-down camera used in the previous three Metal Gear Solid games. An experimental version of this camera system is included in Metal Gear Solid 3: Subsistence. Another feature that debuted in Subsistence, an online battle mode, will also be featured in MGS4.
In a first for the series, the graphics will emphasize natural movement in actions such as an enemy's discovery of Snake, thus eliminating the need of exclamation marks or question marks as indicators. However, recent interviews suggest that they may be reinstated for nostalgic reasons.
Continuing but simplifying the camouflage system seen in MGS3, Snake will wear "Octocamo" (named after the octopus' camouflage ability), which will be mimetic and will imitate the appearance of the environment it's in.
Images (cinematic)
http://computers.livedoor.com/livedoor/anim/anim-pick/0_200509/gameshow/METAL GEAR SOLID 4.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060616024408119.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060823063239674.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075625742.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075627055.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060509075614212.jpg
Personally, this game alone is almost enough for me to buy a PS3
And no, I wont resize the images