SleuthMechanism
Smash Ace
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ver 1.04 is out and metaknight is now pretty great so this thread is now kind of obsolete.
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He is not that bad
But if a dummy rolls too much the jab is a nice little trap while they yell obscenities.They should remove meta knights jab and replace it with his forward tilt. It's nothing but a self stunlock for 10 seconds.
I think MK's main problem is his abysmal range on basically about every attack he has. Which in the end you are relying on making your opponent make that first move or accurately predicting what they will do. Meta Knight plays the Bait and Punish game but sadly other characters play the same game, and perform better at it. With less work and effort too. And it's really sad to see.They'll roll right through you and give you a huge punish.
Meta Knights jab has no priority or range, coupled with a massive duration making it more risky to use than a forward smash. If they removed it entirely, I would actually be glad, which is ironic.
That's some nice problem solving skills you got there. You will get far.I got a solution:
If you don't like him, don't play him. I love GDorf in Melee and Project M. I can't play him in Brawl. So, rather than *****ing about how much I hate him on the subforum with devout followers of the Dorf, I just shut up and find a new main.
Meta Knight was broken in Brawl. Of course he's gonna have nerfs in Smash 4. However, don't ***** about the nerfs. Just find someone else who fits your playstyle, like how Meta Knight has filled the hole that Smash 4 Ganondorf has left behind quite nicely.
Personally when someone gives advice that really isn't helpful at all I tend to just ignore them. Has worked a whole ton.That's some nice problem solving skills you got there. You will get far.
Please cease and desist.
I'd personally prefer the attack buff, I've gotten used to his range. But, it's still a fair point that his range needs buffing, too.I think either he keeps the crap range but buff the damage or increase his range and keep the crap damage. If you have no range your attacks have to be strong methinks.
this is the most beautiful thing I've ever seen. Brings a tear to my eye. :,)
What? No.im surprised that this thread exists lol. metaknight is literally a bit of recognition away from being a top tier character. he is insanely fast with an extremely good ground and air game with lots of attacks that rack up damage really fast. he isn't someone who you can just blindly spam abilities with which is why most people try to avoid him imo. however, there is a reason why whenever he shows up in tourneys he can crush every single top tier character that exists. any buff would utterly break him and make him in a higher tier than diddy is due to how little weaknesses he actually has and i can guarantee this 100%. give him too much range and NOTHING will be able to stop his combos. give him more damage (as if he doesnt already kill from 70-80% with nair/bair/usmash and fsmash) and then he will spike you at 50%.
just give him an actual chance and don't write him off because you can't just mindlessly spam with him. he is a character that will absolutely crush you for the slightest error.
I agree with everything until you mentioned that he wasn't that much better than everyone in Brawl. He's ****ing mental in Brawl. He's fun though hahaWhat? No.
Meta Knight is (in the most competitive-demanding sense) a mediocre character, his damage output is low (even with a couple strings), range overall is poor (except for Dash Attack/Dash Grab/Shuttle Loop) and can't reliably kill (Puh-lease, Fsmash will never actually hit a thinking, non-lagging opponent, the move has tons of startup; the other option is gimping, which isn't really reliable, and mostly situational).
He would not be broken with only damage or only range buffs, even in Brawl he was barely better than everyone else, and now he doesn't glide, has no Invincible Shuttle Loop, Nado lost most of its properties and he can't plank.
Not really. Uair auto cancels with ease and depending on how when you activate them, his other aerials can all auto cancel as well; and he has multiple jumps. Just requires you to experiment with them until you have a better grasp of when you can cancel each aerial.He just needs less lag on his aerials.
Seconded.He just needs less lag on his aerials.
Finishing the entire animation before landing /=/ auto cancel. m8 plsNot really. Uair auto cancels with ease and depending on how when you activate them, his other aerials can all auto cancel as well; and he has multiple jumps. Just requires you to experiment with them until you have a better grasp of when you can cancel each aerial.
It's equivalent in terms of application (at least in the context that I was using it). I wasn't implying that you could fast fall the aerial or anything. I was basically just saying that you can work around the laggier aerials to still use them reasonably effectively.Finishing the entire animation before landing /=/ auto cancel. m8 pls
Ah, my bad in failing to decipher your post then.It's equivalent in terms of application (at least in the context that I was using it). I wasn't implying that you could fast fall the aerial or anything. I was basically just saying that you can work around the laggier aerials to still use them reasonably effectively.
You've gotta be joking. The only valid point you've made was his damage output is low.What? No.
Meta Knight is (in the most competitive-demanding sense) a mediocre character, his damage output is low (even with a couple strings), range overall is poor (except for Dash Attack/Dash Grab/Shuttle Loop) and can't reliably kill (Puh-lease, Fsmash will never actually hit a thinking, non-lagging opponent, the move has tons of startup; the other option is gimping, which isn't really reliable, and mostly situational).
He would not be broken with only damage or only range buffs, even in Brawl he was barely better than everyone else, and now he doesn't glide, has no Invincible Shuttle Loop, Nado lost most of its properties and he can't plank.