Is this where I come for video critiquing? Cause I got a match recorded recently and was wondering what people can say about it. I haven't been playing Smash 4 seriously for very long and I noticed that my movement was quite slow, as well as some of the options I picked were kind of dumb.
https://www.youtube.com/watch?v=mQe2fp9_pHg
You hover in the air a fair bit (especially at the beginning) which you usually don't want to do, MK is much better and more threatening grounded. Especially against characters like Link who have way better aerials.
You need to not hesitate and take hard punish opportunities when you can. Any punish is better than none so don't be afraid to go ham if they whiff an Up-B like at 0:40. There were a lot of chances for you to punish hard (eg. with Tornado) and you were too slow or panicked each time. I think this is part of the reason why they mashed you in the first game.
Usmash beats Link's Dair when timed right, and if it doesn't it has so much endlag upon landing that you can just run away and dash back in for the punish when he's on the ground. If it looks like they're autocancelling it go for Usmash. In terms of the Link MU, once you've broken through his hitboxes stay on him and keep exerting pressure, don't let him breathe so he can set up a wall again.
Your Dairs OOS are pretty good. Something I'm working on implementing myself.
Not much you could have done about your first two deaths, Dthrow Uair is a real kill setup for Link and the Up-B going too high was unlucky platform positioning which they capitalised on well.
In terms of bad options:
- Uairs > Tornado is a great way to pressure shields while they're on a platform. You did Uair and then retreating Fair which, while safe, isn't threatening really.
- Don't ever approach with Drill Rush. It has some very niche uses but while you're learning the character I'd stick to using it as a recovery mixup and that's it.
Keep at it!