I speak Spanish too
Smash Journeyman
- Joined
- May 25, 2015
- Messages
- 243
What is MK's combo game?
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If that is true, we just lost our most reliable kill option.Is it true that you can sdi out of mk's up b so that only the first hit connects?
I have been researching Meta Knight recently and have a few tips of information.
1: Shuttle Loop 1 and Shuttle Launch 1 have two distinct hit boxes; the sweet spot and the sour spot. I had suspected this up until recently but never confirmed precisely how they worked. Shuttle Launch 1's sweet spot is right in front of Meta Knight as he leaves the ground. Shuttle Loop 1's sweet spot is the visual blade arc that is shown as he ascends, directly in front of Meta Knight, as well as in front and above. There is a star flash that happens when using Shuttle Loop 1. The sweet spot seems to end vertically just before that star flash. Shuttle Launch 1's sweet spot is a lot less defined and is much closer to Meta Knight's launch start position near the ground.
The sweet spot for both has high base knock back, and low knock back growth. To give you an idea of the kind of base knock back it has, if you take Sheik and bring her to Duck Hunt, bring her to the far left of the stage and then roll her to the right once, if you Shuttle Launch to the left and arc it forward so the 2nd hit misses, she will be launched high enough to land on the second tallest branch. If you repeat this at 150%, she will only go marginally higher, enough to reach the tallest branch. Shuttle Loop behaves in a very similar fashion. The base knock back and knock back growth as such that even as high as 200% or more, we will never miss the 2nd hit when sweet spotting as long as we arc correctly.
The sour spot has low base knock back, low knock back growth. However, the knock back growth on this is very important.
Essentially there are two reasons we as players miss our Shuttle Loops. We hit the sweet spot and arc Shuttle Loop incorrectly in tandem with our opponents DI, or we hit the sour spot near the end of the hit box and they are past a certain %.
To illustrate what I mean by the latter, take Sheik to Duck Hunt, put her on the fourth highest branch (left one), and roll Meta Knight towards the ledge. Do a short hop up air and buffer a Shuttle Loop. If done correctly, Meta Knight will be as low as possible to the ground while still doing a Shuttle Loop, not Shuttle Launch. This distance between Meta Knight and Sheik is approximately as far away as the opponent can be before Shuttle Loop 1 will begin missing. Up until 129, Shuttle Loop 2 will connect. After 130, Shuttle Loop 2 misses. Essentially this is the % where a Meta Knight would need to adjust the timing of the move so that he goes for more than just the tip of Shuttle Loop 1 in order to secure a kill.
If you're looking for "a good counter to Sheik" please keep looking (and tell me if you find anything) because that sure as hell isn't MK. At this point in time we can't say for sure Sheik loses any specific matchup. She's that good.Okay, I keep seeing things online claiming that Meta Knight is actually good to use against Sheik (apparently the MU isn't terrible at all). Is this really true or is that just people saying things? If it is true, what about Meta Knight makes him good to use against Sheik? I've been trying to look for another character I can use to fight Sheik as I currently only have one (Rosalina) and I'd like to have two characters who fair well against Sheik just in case I have a really bad day with Rosalina and need another character to pull me through a set. I mained Meta Knight in the early 3DS days, but I eventually moved him down to "fun character" status in favor of maining Mario. I'd really consider picking up Meta Knight again if it means having a good counter to Sheik.
Thanks for this information. It really helps a lot and it clearly shows Meta Knight has the tools to take on Sheik. I definitely will have to drop someone if I decide to pick back up Meta Knight. It'll probably be Mario as he's my worst main. I know MK's difficulty curve is a ton higher in this game (not that I mind), so I'll definitely be putting in a good deal of practice with him if I decide to pick him back up. I just have to decide if it's worth dropping Mario for Meta Knight just because he does well against Sheik. Mario fairs pretty well against a majority of the top tiers (at least in the current meta) and some even say he could be a top tier himself. I know that, realistically, since Mewtwo most likely is the worst (tier wise) of my mains, I should just drop him, however, I'm not because I love Mewtwo, not as a Smash Bros. fighter, but as a character. Is that stupid? Probably. However, I have the most fun with the game when I play characters because I like them as characters or I like the games they come from, which is the case for all of my mains. So, I won't drop Mewtwo. Thank for these links, though. I'll have to experiment in the lab and see how to do all of the combos.If you're looking for "a good counter to Sheik" please keep looking (and tell me if you find anything) because that sure as hell isn't MK. At this point in time we can't say for sure Sheik loses any specific matchup. She's that good.
That said, MK is one of the better characters at dealing with Sheik. Sheik probably has a slight advantage and it's not going to get much better for us (bar patches changing things) but a MK playing patiently has all the tools necessary to take the set.
I also advise you not to use MK if you're not going to put a lot of effort into him (ie you will struggle with him if you continue using the 6 characters in your sig). However if you're sure you want to use this character against Sheik, start reading. It will be worth the effort.
http://smashboards.com/threads/meta-knight-match-up-discussion-2-sheik.392532/
http://smashboards.com/threads/meta-knight-combo-compendium.405507/
Just watch Ito play. Or wait for Ulevo to come online and talk you through it.How do you play Meta Knight's neutral game? I feel like you can't force dash attacks all the time, especially against characters with good horizontal zoning tools like Luigi and Villager. Once your opponent catches on to run up shield and roll behind he is lacking mix-ups and can't really force a mistake.
I personally don't like playing Sheik in this game. She feels too different from how she does in Melee, the game I play her in. I wouldn't want to ditto someone with a character that they're obviously better with. I've had lots of success against Sheiks with Rosalina, as that's probably the matchup I have the most experience in, so I could just stick to her and maybe Mario because he can do a lot from what I know. I honestly just wanted to know what the Meta Knight-Sheik MU was so I could decide if I wanted to try Meta Knight out again. I know that his learning curve is pretty high, but I still have some experience from back when I mained him. I'd put in a ton practice with him if I do decide to, though.Honestly, if you are having trouble with the Sheik MU your best bet is to go for the Ditto tbh. Only notable character that doesn't have a bad mu against sheik is pikachu and his skill cap is also high. If you play MK alot all you need to do is learn the MU more, but then again MK isn't a character you can just pick up.
Kinda difficult to beat a Shiek main with your Shiek secondary. Metaknight can deal with Shiek (not like Pika can of course). Good thing is we can't get gimped, and dash attack is good for jump happy Shieks.Honestly, if you are having trouble with the Sheik MU your best bet is to go for the Ditto tbh. Only notable character that doesn't have a bad mu against sheik is pikachu and his skill cap is also high. If you play MK alot all you need to do is learn the MU more, but then again MK isn't a character you can just pick up.
This is false.Tap jump is NOT necessary. Can make some things easier, but if you don't like tap jump, keep it off. The only trick to U-air strings is practice.
What I said applies to GC controller, though it could apply to Pro Controller.
Hereall it is i just start an fsmash at the beginning of my next foxtrot and it causes you to stop in place. its a pretty good mixup for when you dtilt at high percents and they think youre gonna dash grab, or when theyre just under pressure.