Pichu_815
Smash Apprentice
- Joined
- Aug 18, 2006
- Messages
- 76
Now, I know you all despise Mewtwo. Fine. He’s at the bottom of this so-called “tier list,” which is pointless in my opinion, because that’s just it! An opinion. But this thread isn’t about Mewtwo. It’s about Mesprit. I wanted to put in a picture, but I didn’t feel like going through all that trouble for one lousy picture.
Beware of spoilers…
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Don’t keep going if you don’t wanna know…
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For those of you who haven’t played Diamond or Pearl, Mesprit makes up one-third of the psychic-type legendary trio. It has a far more prominent part in the storyline, compared to the other two, and is the only one of the three that runs away when you meet up with it after you beat Team Galactic. It is also the most balanced, stat-wise.
In Brawl terms, Mesprit would be a floater, like Mewtwo. However, having not been sheltered within a cave for years and years makes Mesprit slightly more agile. It gains a bit of speed and traction, in return for losing a little size, weight, and power. (Yes, Mewtwo was quite powerful, at least according to me).
So here’s my potential moveset:
B: Future Sight- In the DS game, this move is shared by all of the legendaries. It is an attack which damages the opponent two turns later. I figure for Brawl, a small ball of energy, resembling Zelda’s B->, would be released and move forward just a little bit and disappear. Next time you hit B, the attack would explode, dealing medium damage. Otherwise, the attack would take effect about 3 seconds later, slightly more powerful.
Max damage: 10%(press to explode) 16%(wait)
B->: Confusion- Also shared by the three legendaries. Stolen from Mewtwo. However, the animation and range are slightly different. A tendril of energy is sent about half the length of Shiek’s chain. If it connects with an enemy, a purple spiral appears and flips the opponent onto its back.
Max damage: I believe it was 17%
B^: Double Team- Alright, I couldn’t think of anything else. In the DS games, an attack which makes your opponent less likely to hit you. Mesprit flies upward, leaving images of itself behind. It can be controlled with the C-stick, and deals a small amount of damage upon impact.
Max damage: 5%
Height: Medium-far (a little farther than Mewtwo’s Teleport)
Bv: Imprison- In the DS game, an attack which prevents the opponent from using any attacks the user knows. For Brawl, a large red X could appear on Mesprit, covering a distance that reaches quite a ways past it (this is slightly farther than Jiggs’ Sing). The opponent is stunned for about a second and a half, and then regains movement. However, it is glowing with a strange purple light. It cannot use special attacks while glowing, which lasts for about 10 seconds if not disturbed. By disturbed, I mean that getting hit by a medium-powerful attack will knock it out of its plight. It doesn’t deal damage, but can be relatively effective.
Taunt: It faces the crowd, and a strange purple light comes up from the ground, accompanied by an uncanny wind. The wind blows Mesprit’s ?hair? up in the air and Mesprit stares darkly at you.
Brawl Smash: Extrasensory Trio- Uxie and Azelf appear. The three form a triangle, Mesprit on top, Uxie on bottom left, and Azelf on bottom right. They begin to glow, and a purple light shines in the three of them. Any opponents caught in the middle are skewed (directly referring to the Microsoft Paint term), and drop to the ground after taking damage. Those of you who are familiar with the attack animation from D/P know what I’m talking about.
I’m not going to bother with A moves, as they are incredibly tedious and not relevant to this thread. If someone else wants to do them, that’s fine with me.
Overall stats:
A-move power: 3/5
B-move power: 2/5
Jump height: 4/5
Speed: 3/5
Weight: 2/5
Size: 2/5
Not quite nerfed, and not quite buffed, this Mewtwo v.2 would be played in about the same way as I play Mewtwo. A close combat against close combatants, like Ganondorf, and a more defensive hit-and-run to hit-and-runners, like Shiek. It lacks a defensive move, but Double Team is good in a pickle. This moveset, and as a matter of fact, this whole idea, could be a piece of crap, but I think it would be a slightly better alternative to Mewtwo, whom everyone around here seems to despise mortally. Also, please don’t start in on that, “There are three legendaries, so you’d have to include all three,” s*** like you did for the starters. Unlike the starters, there is a plot difference with the three legendaries, and Mesprit, as I’ve explained, takes on the role of the most important. Also, in the Anime, I believe it was sighting Mesprit that inspired Dawn to become a trainer, but I could be wrong. So, yay, or nay, people? Shower me with discussion. Please.
Be honest. Am I a load of crap?
Or a god? (All right, that’s a little too far.)
Beware of spoilers…
.
.
.
.
.
.
.
.
.
.
Don’t keep going if you don’t wanna know…
.
.
.
.
.
.
.
.
.
.
For those of you who haven’t played Diamond or Pearl, Mesprit makes up one-third of the psychic-type legendary trio. It has a far more prominent part in the storyline, compared to the other two, and is the only one of the three that runs away when you meet up with it after you beat Team Galactic. It is also the most balanced, stat-wise.
In Brawl terms, Mesprit would be a floater, like Mewtwo. However, having not been sheltered within a cave for years and years makes Mesprit slightly more agile. It gains a bit of speed and traction, in return for losing a little size, weight, and power. (Yes, Mewtwo was quite powerful, at least according to me).
So here’s my potential moveset:
B: Future Sight- In the DS game, this move is shared by all of the legendaries. It is an attack which damages the opponent two turns later. I figure for Brawl, a small ball of energy, resembling Zelda’s B->, would be released and move forward just a little bit and disappear. Next time you hit B, the attack would explode, dealing medium damage. Otherwise, the attack would take effect about 3 seconds later, slightly more powerful.
Max damage: 10%(press to explode) 16%(wait)
B->: Confusion- Also shared by the three legendaries. Stolen from Mewtwo. However, the animation and range are slightly different. A tendril of energy is sent about half the length of Shiek’s chain. If it connects with an enemy, a purple spiral appears and flips the opponent onto its back.
Max damage: I believe it was 17%
B^: Double Team- Alright, I couldn’t think of anything else. In the DS games, an attack which makes your opponent less likely to hit you. Mesprit flies upward, leaving images of itself behind. It can be controlled with the C-stick, and deals a small amount of damage upon impact.
Max damage: 5%
Height: Medium-far (a little farther than Mewtwo’s Teleport)
Bv: Imprison- In the DS game, an attack which prevents the opponent from using any attacks the user knows. For Brawl, a large red X could appear on Mesprit, covering a distance that reaches quite a ways past it (this is slightly farther than Jiggs’ Sing). The opponent is stunned for about a second and a half, and then regains movement. However, it is glowing with a strange purple light. It cannot use special attacks while glowing, which lasts for about 10 seconds if not disturbed. By disturbed, I mean that getting hit by a medium-powerful attack will knock it out of its plight. It doesn’t deal damage, but can be relatively effective.
Taunt: It faces the crowd, and a strange purple light comes up from the ground, accompanied by an uncanny wind. The wind blows Mesprit’s ?hair? up in the air and Mesprit stares darkly at you.
Brawl Smash: Extrasensory Trio- Uxie and Azelf appear. The three form a triangle, Mesprit on top, Uxie on bottom left, and Azelf on bottom right. They begin to glow, and a purple light shines in the three of them. Any opponents caught in the middle are skewed (directly referring to the Microsoft Paint term), and drop to the ground after taking damage. Those of you who are familiar with the attack animation from D/P know what I’m talking about.
I’m not going to bother with A moves, as they are incredibly tedious and not relevant to this thread. If someone else wants to do them, that’s fine with me.
Overall stats:
A-move power: 3/5
B-move power: 2/5
Jump height: 4/5
Speed: 3/5
Weight: 2/5
Size: 2/5
Not quite nerfed, and not quite buffed, this Mewtwo v.2 would be played in about the same way as I play Mewtwo. A close combat against close combatants, like Ganondorf, and a more defensive hit-and-run to hit-and-runners, like Shiek. It lacks a defensive move, but Double Team is good in a pickle. This moveset, and as a matter of fact, this whole idea, could be a piece of crap, but I think it would be a slightly better alternative to Mewtwo, whom everyone around here seems to despise mortally. Also, please don’t start in on that, “There are three legendaries, so you’d have to include all three,” s*** like you did for the starters. Unlike the starters, there is a plot difference with the three legendaries, and Mesprit, as I’ve explained, takes on the role of the most important. Also, in the Anime, I believe it was sighting Mesprit that inspired Dawn to become a trainer, but I could be wrong. So, yay, or nay, people? Shower me with discussion. Please.
Be honest. Am I a load of crap?
Or a god? (All right, that’s a little too far.)