Azureflames
Smash Apprentice
First off, i have no idea what your point is? If you are denying the depth of melee you are a bit ignorant and/or stubborn about it. It is undeniable that melee has the most competitive viability and depth of any smash game. The points ive been trying to make in some of my posts are that people value different things in smash and that's what separates lots of people, noticably people that play melee vs PM vs smash4.Don't have the depth?... um.. depth compared to that 14 year old game? or the mod of the 6 year old game that was completely handed by fans to appeal to those who are in love with the 14 year old game?
I don't hate melee, i just like to angle my smash attacks
I don't have PM, I just like Megaman better.
I don't really find smash4 fun and i tried really hard to like it. I was super hyped up until the 3ds release, played it for a couple months and couldnt get past the feel of how different of a game it is. i personally don't enjoy the mobility options, the lack of AT's, and the lack of combos past the "grab>throw>aerial> reset to neutral" style of smash4. i LIKE the high skill ceiling, difficulty, the high APM of the controls, and depth of melee/PM to the point where if it doesnt have it, i simply don't have much fun with it.
smash4 players typically dont care about the AT's of melee/PM for various reasons whether it be difficulty, frustration at the necessity of them even existing, or they just want to enjoy the game for what it is, and have fun in that regard. While the game can be played competitively to a degree, it wasnt made for it and doesn't shine in the ways it needs to to be as successful as melee or PM. There's nothing wrong with enjoying smash4 if you think it's fun. I'm not trying to bag on people who love the game. All im saying is that it lacks the kind of depth the other games have. I'll at least say it's muuuch better than brawl was.
also note that people enjoy the games and 'have fun' for different reasons. competitive viability, AT, mindgames, mobility options, high aggression, and balance are all more important to people in PM/melee (as well as other things i may be missing).
So, again...i didnt say smash4 had zero depth, but i said that melee/pm were far ahead in many aspects of the game in terms of the competitive viability and competitive potential. PM was straight up made for competitive play and melee is the benchmark for everything when it comes down to it.