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Social Melee Social Thread and stuff

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
it's true that you're not like tope

you can escape vs tope.
LOL

Victra u mad? This title changes as quickly as the Link boards' social thread does. ;)
Have you seen his work in the Alberta Regional Thread? XD

wtf is SSB4
THISSSSSSSS!!!!!!!!! ............ ?

It's posts like the above that prove Junglefever is right, unfortunately.

Makes me very sad.
Unfortunately, his post is correct though.

Brawl is a very bad game for competitive play, most competent competitive players know that and admit it. Though there is fun with it. The money is great and it's fun, but it's not something people should take seriously. The core fanboyism and complaining subpar newish community that sprouted from the birth of Brawl is what holds it together today when it shouldn't really be large, so it grew in a very negative direction at a fast rate and was taken much to seriously and aggressively to sustain a friendly global community. The 'haters' of the game from other communities (melee in particular) were sparked by the poor quality of game it is (but that at the same time is somewhat unreasonable since melee was such an amazing and fluky thing) and fueld by the poor quality of people that gathered around it (which is only a small part but it takes the attention away from the intellectual group, hence 'good quality brawlers/people with understanding' are moving towards melee one-by-one anyway). It makes sense though, both with the quality game and the way it grew/is growing. If you wanted a FULL analysis of it, before anything happened, this result would be almost exactly as one could predict by this time. Going through everything from the online communication into cultish broadness. :/

/Nutshell/

Project M is ****ing fun, but they're ****ing that up too as far as I've seen.
:(

TOO MUCH like melee, NOT ENOUGH like a BALANCED and FUN VERSION of melee/smash.
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
Project: M is gonna be the ****

Also, for the nerds who don't know and lack deductive reasoning: SSB4 is the next game in the smash series, probably following the general trend of being even worse than it's predecessor
 

Stevo

Smash Champion
Joined
Mar 31, 2004
Messages
2,476
Location
150km north of nowhere, Canada
Project: M is gonna be the ****

Also, for the nerds who don't know and lack deductive reasoning: SSB4 is the next game in the smash series, probably following the general trend of being even worse than it's predecessor
ok.... but why mention it?

I think people need to start realizing that while SSB64, SSBM, SSBB, and SSB4 all share the same prefix and spawning company, they are all entirely different, separate games, with unique, (usually) non-mixing communities.

Standalone, if I could be so bold.
you forgot to mention SSB5, SSB6, SSB7.......
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,414
Location
College Park, MD
Imo project M will be good, but not amazing or anything (just judging from the several times I've played the Beta). The only thing I like about it is the extra characters.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
It's posts like the above that prove Junglefever is right, unfortunately.

Makes me very sad.
I don't think you understand:

Crystalnite said:
Bashing Brawl is like taking a piss. It has to be let out every so often. It also carries the added bonus of feeling good, and any one who happens to stumble upon its path is offended.
 

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
Of what I've seen from Project M

1. Obvious good intentions and direction that will make progress towards a great game.

2. Brilliant work on the physics and creativity towards these goals in making things work.

3. Horendously bad methods of incorporating non-melee traits that will be huge set backs.

Wouldn't know where to start.
I guess here's an example of one of 100 things I could probably list after 2 times of playing it maybe a total of 20 matches.
Wario's DOWN AIR is a 'slam' move. Slow, weak, and it's a DOWN AIR! (Think of Toon Link's Dair in Brawl, or Yoshi/Bowsers Down B in both games, but slower AND the game is sped up)
Absolutely useless by each of those characters and yet they've progressed something IN THAT DIRECTION.
People making these decisions may be too unobservant to see these things. But who am I to say, I couldn't even see this thread. ;P
Seiously though, it'll be a while at this rate, no matter how fast they seem to be 'excelling' at it's creation at any point in time if they're going to be so blind.
One example of obviousness, there are literally hundreds at plain sight. ):
No offense to the makers lol.


Brawl is a ****ty game, that's not something that's refutable.
People will make fun of it, and make fun of the fact it's fun to make fun of, as that's essentially the same thing.

[Tidbit]

The word "Offend" comes from a latin word describing the contraption that holds the "bait" in bait traps (such as bear traps etc)
To take the bait it to "Take The Offense"
If the offense is there, the only way anyone will be offended is if they take it that way.
To be "Offended" is to "Take the Bait"

You shouldn't be upset when people make for of the FACT that Brawl sucks and the community is full of (I don't want to say something 'offensive but...) people that suck.
It's the truth, accept it or be offended, it's up to you to take it how you will.
It's not a big deal, have fun with it. It won't change anything either way.

Melee is amazing, I'd argue every other game in the world isn't as good with VERY FEW exceptions (if any)
Brawl is a bad game, the designers planned it poorly and it unfortunately didn't have much room to grow.

Live with it or quit it. lol
 

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
Of course they will (balancing the moves is the least of the problems really lol)

It's simply annoying/disapointing seeing them build hurdles FOR themselves in plain sight.
lol

FML
Found out today that I need a bunch of crap to catch most of the pokemon I've been trying to catch in SS.
All I can get at the moment is Pineco and Herracross through headbutting, after that I have to go exploring. LOL
And Snubble, 1% chance to get him in 1 area and I freakin traded the one I had to someone before I knew that. LOL
PS: Gotta catch em all!
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
pms biggest flaws mostly come from the melee physics. landing detection is flawed. you can't tap jump to JC grab. shine-turn arounds are near-impossible. you can't fluidly WD OOS, just as a few basic problems.

From what I've played, brawl characters work EXTREMELY well under the modified physics, but with some obvious problems, like Pit's up+b essentially being the worst thing EVER for recovery due to falling too fast.
 

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
Can you tap up on the control stick to JCG?
That's how I do it, and I'm freakin fast at it so it shouldn't be a problem for others who want to play that game. lol

Hopefully they learn to not make it 'too' forcefull of a change. Leaving things like the (good) pivot/turnaround grabbing thing. Glidetossing or whatever that's called. All of the 'Brawl uniqueness' aspects.

It can't be melee, so let it be what it is and work WITH it instead of AGAINST it.
That would be a 20 minute lecture I'd give them. As far as I've seen, they're trying WAY TOO HARD to make it something it can't be.
I don't know **** about 'altering the physics of a game'... but anyone can tell when it's going to far from the game it was by how ****ed up things get. lol

Shine turn arounds are unneccessary for PMS (really)
Fluently WD OOS? Meaning it's different?
I noticed that plenty, but it should never feel EXACTLY like you're used to.
It should really be BARELY natural for you. It's a different game, let it be different.
What's DIFFERENT about it is WHAT WILL MAKE IT GOOD
NOT what's 'SIMILAR TO MELEE' about it.

Pisses me off to think that's what people are thinking. XD
<3

FML I just saw the new(ish) melee tier list...
wtf LOL
Gengar *****!
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Wouldn't know where to start.
I guess here's an example of one of 100 things I could probably list after 2 times of playing it maybe a total of 20 matches.
Wario's DOWN AIR is a 'slam' move. Slow, weak, and it's a DOWN AIR! (Think of Toon Link's Dair in Brawl, or Yoshi/Bowsers Down B in both games, but slower AND the game is sped up)
Absolutely useless by each of those characters and yet they've progressed something IN THAT DIRECTION.
People making these decisions may be too unobservant to see these things. But who am I to say, I couldn't even see this thread. ;P
Seiously though, it'll be a while at this rate, no matter how fast they seem to be 'excelling' at it's creation at any point in time if they're going to be so blind.
One example of obviousness, there are literally hundreds at plain sight. ):
No offense to the makers lol.
This is a poor example.

Brawl stall then fall Dairs in general were terrible unless you were Sonic, that much is agreeable. However, Wario's Dair is nothing like TL's, ZSS's, or Sheik's stall then fall Dairs. It is actually useful (comparatively) and generates enough hitstun to combo off of it at higher %s mainly because he bounces off of the opponent when he hits them with it. In fact, it's actually apparently too good right now because we removed the vertical KB boost Brawl had, so Wario's Dair currently works better than it is intended to.

Secondly, anything that doesn't work as intended can be tweaked to work as intended. Wario's Dair (the ground pound or whatever you wish to call it) can't be done without it being a stall then fall, it would look very weird, yes? And would be very silly if it didn't fall the way it does. You can also jump cancel from it to a certain point (you cannot jump cancel it after that certain point though and no you cannot jump cancel when you hit someone with it). So even if you do it on accident offstage, if you're quick to react you won't SD and can jump accordingly to save yourself.

I'm not sure why you think Wario's Dair is "a huge set back" just because of Brawl's failed attempts at the very same things... remember Brawl in general does a lot of things wrong as well and using those wrong things to compare them to isn't really good in the grand scheme of things especially since this project is attempting to be a successor to Melee. Meaning it can have things like stall then fall Dairs that actually work.

I'm of the opinion though that it is too early to judge Wario's Dair like you are doing so since there's really no metagame for this project yet since... you know... it's not even out of the Alpha stage yet. Comments like these while give us an idea on what people think of what we're doing (thank you btw) but also don't really contribute much because it's theroysmash.
 

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
This is a poor example.

Brawl stall then fall Dairs in general were terrible unless you were Sonic, that much is agreeable. However, Wario's Dair is nothing like TL's, ZSS's, or Sheik's stall then fall Dairs. It is actually useful (comparatively) and generates enough hitstun to combo off of it at higher %s mainly because he bounces off of the opponent when he hits them with it. In fact, it's actually apparently too good right now because we removed the vertical KB boost Brawl had, so Wario's Dair currently works better than it is intended to.

Secondly, anything that doesn't work as intended can be tweaked to work as intended. Wario's Dair (the ground pound or whatever you wish to call it) can't be done without it being a stall then fall, it would look very weird, yes? And would be very silly if it didn't fall the way it does. You can also jump cancel from it to a certain point (you cannot jump cancel it after that certain point though and no you cannot jump cancel when you hit someone with it). So even if you do it on accident offstage, if you're quick to react you won't SD and can jump accordingly to save yourself.

I'm not sure why you think Wario's Dair is "a huge set back" just because of Brawl's failed attempts at the very same things... remember Brawl in general does a lot of things wrong as well and using those wrong things to compare them to isn't really good in the grand scheme of things especially since this project is attempting to be a successor to Melee. Meaning it can have things like stall then fall Dairs that actually work.

I'm of the opinion though that it is too early to judge Wario's Dair like you are doing so since there's really no metagame for this project yet since... you know... it's not even out of the Alpha stage yet. Comments like these while give us an idea on what people think of what we're doing (thank you btw) but also don't really contribute much because it's theroysmash.
:)
I'd grab parts out of your post but it's so well ordered I won't touch it!

I'm glad there are things like safety nets, in a way, with jump cancelling being added to the little tricks you're attempting to add. Good way to progress with making changes.

I wouldn't refer to Brawl in means of calling it a hurdle/set back to compare. Simply put, on the progression to making a new game 'to reflect/be a successor to' something with certain qualities and traits that 'didn't' work, adding something in the sense that it's directly comparable to something that didn't work without much difference isn't a step forward. Henceforth, making these steps is like stepping sideways and producing possible (inevitable) side effects that will have to be moved around later to move forward.

Around may be the wrong picture lol. The concept is great, and the safety nets are great to hear about, as I never did see that in my time with it. Which is why I both say that it's going in a great direction, and as well that it's got great minds putting it together well. At the same time, the way that something was added uneccessarily that, through the development of it's ancestors, hasn't even come remotely close to working, shows that there is going to be an abundance of 'extra' work to be put into it for it TO work. If not, these 'hurdles' as I'll call them, won't be 'hurdles' anymore, but side effects. Or poor results of not getting over the 'hurdles', resulting in 'not that good' quality wise.

To sum that up.
When things don't work, it's a shame. It'll be tough to make things like that work. It's completely doable, and I'm sure everyone, including the staff doing so, have total faith in the people doing it to make it work as best it can. It's just 'scary' seeing it there at this stage, since if it does NOT work after all of the work is put into it, or if it's stubbornly NOT removed even after all the work is put in and it still doesn't work, to know that there is that chance. It's not something that has worked before, and that makes it something that could really hurt the game if it's not 'fixed' or 'fitted' properly. Which it still needs 'fitting'. One might not be too bad, but there are many in many areas. They add up. But that's why it's in Alpha stage. :D

I hope you can get it to work, and I 100% believe you can.
Just take your time, because it is a hurdle when looked at from all sides of it that way, and hurdles need work, or they suck. ;)

get it? :D
<3
TY for your work. Hopefully you've had plenty of support and help in areas you like along the way. :)

It's super fun already!
 

Bamesy

Smash Ace
Joined
Oct 29, 2009
Messages
963
Location
...making interesting maneuvers in the Okanagan...
Sorry, should've been clearer (thought it was after the rest of the post O: )

It's a horrible game to take seriously at a high competition level.
Hopefully that's something you understand already, no harm meant from it, and you should've been aware of that already.
I have a LOT of fun playing Brawl (play it more than melee LOL)
But I play with my band and we don't take it even slightly seriously, and that's really as far as it should go, or people grow that angst that a lot of the Brawl community has. It just isn't built to be the way people who blindly try and see it as something it's not. Though until it's looked at from the outside, the perception won't change. Hopefully you're passed that. :/

<3? :O
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Sorry, should've been clearer (thought it was after the rest of the post O: )

It's a horrible game to take seriously at a high competition level.
Hopefully that's something you understand already, no harm meant from it, and you should've been aware of that already.
I have a LOT of fun playing Brawl (play it more than melee LOL)
But I play with my band and we don't take it even slightly seriously, and that's really as far as it should go, or people grow that angst that a lot of the Brawl community has. It just isn't built to be the way people who blindly try and see it as something it's not. Though until it's looked at from the outside, the perception won't change. Hopefully you're passed that. :/

<3? :O
That's kind of funny, because I feel the opposite way about Brawl. I think the competetive scene is pretty good from what I've seen, it's just NOT fun to me AT ALL, even playing casually with friends.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
I'm just gonna ignore the talk.

~

Anyways does anyone have that video of where people have CPUs or something do things that are humanly impossible in melee?

Like Peach PSing all of Fox's lasers and approaching until she hits him with a nair taking a total of 0%.

Vid looked mad awesome.
 

Dragoon Fighter

Smash Lord
Joined
May 23, 2010
Messages
1,915
It is funny that none of us like it and yet we keep doing it.

That is the definition of Insanity or craziness
(guy)
.

Also for humor porposes of this post and to make this post ironic...

:melee: Vs. :brawl: Ready? Go! (Joking do not actually respond to this line of the post but the other lines are fine to respond to.)
 

Twin_A

Smash Champion
Joined
Jun 16, 2007
Messages
2,860
Location
Singin Pretty Fly for a White Guy in the shower :)
Nuthin much man.

Just tryin to live life, get into grad school, and get good grades in my 2 RF classes.

I'm stressed out as hell though =/
Ah that sucks dude. Yeah this is my last semester too and I'm trying for grad school as well. It's pretty stressful huh?! But don't worry you'll make it through it.

Like I told my friend, you have good days and you have bad. But you have to appreciate the bad days because without them the good days wouldn't be as memorable.
 

Teczer0

Research Assistant
Premium
BRoomer
Joined
Mar 25, 2007
Messages
16,861
Location
Convex Cone, Positive Orthant
Ah that sucks dude. Yeah this is my last semester too and I'm trying for grad school as well. It's pretty stressful huh?! But don't worry you'll make it through it.

Like I told my friend, you have good days and you have bad. But you have to appreciate the bad days because without them the good days wouldn't be as memorable.
I'm having something more along the lines of bad months lol.

But yea I need to stop talking about how my days are going otherwise everyone will be depressed rofl.

But, I know what you mean and thanks for the encouragement <3. Good luck with your grad school stuff as well.

So, more fun stuff. If you haven't voted in the combo video nominations you should!

And speaking of music

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/m9NqEQsjKbE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m9NqEQsjKbE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Yay... calming..... =3
 
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