i actually use 3.61 personally but i'll mainly release my version of this mod for 3.6, then one for 3.61 (though i feel quite guilty about it).
the only changes made to the moveset files will be mostly SFX IDs and hitbox element flags, and from what i've seen, those are easy to port from a version to the other. the rest are .SAWND files
also, i'm faithful that my version will be wifi-safe / tournament legal, but i've been very lazy and made no actual progress lol, plus the heat here is going up and the AC in my room hasn't been cleaned, my room gets uncomfortable around midday thru early night
the only part or progress i've made is writing down the ideas i've got for the Brawl Newcomers.
my method is turning the music off and using debug mode in training so i can see a character's moves frame by frame (and sometimes with a Melat Box to hear the moves without voices) while looking at their moveset files on BrawlBox 0.68b or PSA to see what sounds the animation or subaction loads, then i decide what sounds that move / animation would use if it were Melee and type it on a Microsoft Word document. of all the newcomers, only Snake, ROB, Ike, Olimar and Pit haven't been done
last time, i encountered an issue with Pit (and something similar with Toon Link), i feel like the Melee Sword Swing sounds don't fit him and i asked Amazerommu for suggestions but he didn't answer lol