britipinojeff
Smash Journeyman
- Joined
- Apr 1, 2015
- Messages
- 225
when it comes to costumes it depends on what is required of each character. the sfx wouldnt be screwed up, but like if you replace mario's costumes you might make his cape look weird because his cape data is in each costume file. Same with yoshi's eggs.So... now I have several new questions:
• What about the numbered pac/pcs files that people often replace for different costumes? Do those also contain moveset data? Or can they be replaced without screwing up the SFX mod?
• Are there portions of the overall SFX mod that would still work properly with 3.61? If the answer is 'yes', then knowing which characters would 'break' with the mod's 3.5 version would at least let me pass the time until a full release happens.
• Does the current mod release allow one to replace character voices without affecting the rest of their sound effect data, or vice versa? Like, having Mario's Melee voice without affecting his attack sounds, or having Bowser's Melee sounds without affecting his current voice in PM: Is this possible?
I wouldnt know how many portions would work, thats up to Amazerommu when he changes things. I tried using the Ganondorf Alt sfx where he had Melee Ganon and Brawl ganon sound effects and was costume slot selective, but since i didnt have the moveset mod the sfx would appear at the wrong times, like i got him yelling whenever he dodged.
I believe attack sounds were changed along with the voice sfx. I know luigi specifically and zelda too i think had sound effects chagned. It is possible to do those things though. Amazerommu had a "Brawlee" bowser that kept his voice the same as brawl but gave him his awesome melee sound effects