Amazerommu
Smash Lord
Well looks like I won't have to make Roy's SFX lol. I'm gonna do the announcer voice next, then Shielda clips. It may take quite a while longer tho. New job slashed free time to less than half.
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Heh Thank! Totally forgot about doing that. I got the characters themselves working...But what of the other issue?It sounds like you didn't replace their .pac files.
That means it's over the maximum file size. Try making some sounds a little less high quality.Thanks man. The 7.bnk/sawnd is the Melee slashing, punching, electric, etc sfx but in Super Sawnds, the whole thing is highlighted Red and I have no clue what that means (yet I can still make a sawnd/bnk out of it.) In doing so, it will cause the game to freeze.
edit* The listings name I am referencing in Super Sawnds is: joucyu (11234E).
How do you change the quality on something ripped straight from the game? As in, the original brsar?That means it's over the maximum file size. Try making some sounds a little less high quality.
If you're using the one I made it should work just fine. What's the file size of the 7.bnk you're using. Also mine is highlighted in red as well in SS, but works all the same... as demonstrated in the plethora of Smash videos on my YouTube channel lolHow do you change the quality on something ripped straight from the game? As in, the original brsar?
I figured it out and I got it working. Although, for some odd reason, the brsar I had was larger than the one you provided... Odd but It works. Thanks a lot everyone!If you're using the one I made it should work just fine. What's the file size of the 7.bnk you're using. Also mine is highlighted in red as well in SS, but works all the same... as demonstrated in the plethora of Smash videos on my YouTube channel lol
You were using the PAL brsar file which causes all the problems... lolI figured it out and I got it working. Although, for some odd reason, the brsar I had was larger than the one you provided... Odd but It works. Thanks a lot everyone!
I gotta say Im loving these Melee SFX, Amazerommu! I'm wondering if you have plans to incorporate the Melee Shine sound when Fox or Falco hits someone with their reflector. It would be awesome if you could do that. Also, cant wait for Melee Ness, I definitely prefer his voice in that game over Brawl's.
I ripped it straight from my Ntsc-U disk...So no, not PAL. Anyways, It works and amazing as hell. Thanks man. hahaYou were using the PAL brsar file which causes all the problems... lol
Weird... your Brawl disc is special then lolI ripped it straight from my Ntsc-U disk...So no, not PAL. Anyways, It works and amazing as hell. Thanks man. haha
Alright I'll try finding this at some point. Don't even know how I forgot about it lolYes! The melee shine sound is just so much more robust than the brawl one's.
I'm probably incorrect, but I think you can change the file extension from .bnk to .sawndz.How do you convert .sawndz files into .bnk files? I been trying to do that and nothing happens.....
It's still the old one that uses .bnk files. I will update that eventually... or I'm sure the newest code will be included in P:M 3.0!!!! If for some reason that comes out before I update these things. Gonna do the Melee Announcer things at some point this week or weekend!Is the GCT in first post the old code using bnk files or the new ones using sawnd files?
It's still the old one that uses .bnk files. I will update that eventually... or I'm sure the newest code will be included in P:M 3.0!!!! If for some reason that comes out before I update these things. Gonna do the Melee Announcer things at some point this week or weekend!
The electrical sounds are there, they're just really quiet.One major thing I've noticed was when using Ness, Lucas, or Zelda is that some of the electrical/magical sounds are missing. Otherwise, I don't see any other issues.
I'm just trying to convert sawndz files into .bnk files hehe.What exactly are you trying to do? For my downloads they come with both the .bnk and .sawndz files.
Also what are the exact steps you took to do these things. You have to make sure you have the right smashbros_sound.brsar file and put it in the same location as the Super Sawnds program itself. If not you'll have to click File -> Open BRSAR and navigate to wherever you have the .brsar file saved.
Does this pack include melee hit sounds? Those were my favorite and I would love to have them back.Donkey Kong is sorta done now. Fox will be hopefully by the end of this weekend!
What's your channel and also can you find a way to put n64 hit effects? Those are still the best.If you're using the one I made it should work just fine. What's the file size of the 7.bnk you're using. Also mine is highlighted in red as well in SS, but works all the same... as demonstrated in the plethora of Smash videos on my YouTube channel lol
Yeah those are included in the Melee SFX Pack in the OP.Does this pack include melee hit sounds? Those were my favorite and I would love to have them back.
Channel is this: http://www.youtube.com/user/xNoobIISaibotxWhat's your channel and also can you find a way to put n64 hit effects? Those are still the best.
Your channel has tutorials for this stuff right. Since I like watching how people do it. I use Gecko.Yeah those are included in the Melee SFX Pack in the OP.
Channel is this: http://www.youtube.com/user/xNoobIISaibotx
And I could work on N64 effects after I finish this project. We'll see about that when the time comes. Heheh
I LOVE n64 sound effect. They're so loud and sound like you packing a ****ing punch. So satisfying.I'm already working on the N64 hit SFX, the crowd's SFXs for the main 12 characters, close calls, and hard hits. I'm missing a few SFXs for the crowd right now. Once that's done, I'll make my own N64 SFX Pack with a list of all of sounds that I possibly found.
You can help me find the rest of them if you want.
Nope. But soon!Have you updated the pack to include the Melee Announcer yet?