CardiganBoy
Smash Lord
Looking forward to updates thenCool! I'll keep that in mind for the next update.
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Looking forward to updates thenCool! I'll keep that in mind for the next update.
Which one? Haha there's a different one in a few of the videos.How do I get that awesome hud???? I don't think I can look at my hud the same way anymore
The one in the melee ness sfx video. It's so sick!!How do I get that awesome hud???? I don't think I can look at my hud the same way anymore
Ah. Hop on over to Shun's House of Pancakes. If you're lucky it's still buried in the OP somewhere haha.The one in the melee ness sfx video. It's so sick!!
Found it thanks a bunch!!Ah. Hop on over to Shun's House of Pancakes. If you're lucky it's still buried in the OP somewhere haha.
Wull... the fiery hits are the same as in Melee. And yes, the Magic hits have been reverted to Brawls until I get to a point where I can figure out and modify all the hit sfx for above mentioned characters, and others as well who have incorrect hit sfx (like Lucas' strong hits had the same problem as Ness')i'm using a bunch of these SFX mods, (all but Luigi and Fox) but what i honestly don't like, is the "magic" and "burn" sfx, like Ness' Bair, Zelda's sweetspoted kicks or Marth's tippers. everything else (so far) is pretty good, like the crowd ambience :D
i happened to know that Falco Kirby's blaster sounds a bit desynced or something
also Mewtwo's rolls and dodges make melee's sword swing sfx
why don't you include Melee Menu sfx to the pack?
and...are you going to "Melee-fy" newcomer characters soundsets? :3
i have suggestions of sounds for them (well not really, just Snake, but others can be worked)
And yes even Wolf. Already know what Melee sound I'd use for his blaster haha. (Can you guess what it is?)Wolf would theoretically be pretty straightforward to do, because he uses plenty of the same basic SFX as Falco and Fox.
THAT is a delicious idea.For ZSS, i'd suggest trying out Melee Samus' Grapple Beam sounds for her pistol whip. As for Snake, well, just use whatever fits his attacks.(not helpful, I know.) Wario could use a really strong(Like Home-Run Bat strong!) sounding effect for his Shoulder Bash.
Da.I noted that Samus cannon hitbox (not the explosion) makes the "bump" sound instead of the "whack" sound it did in melee, not that big problem though since with Samus' new f-smash almost always hits with the explosion, but it will be great if you change it.
(They're already like that and Chrome's being an idiot.) Lol it's loading fine for me.The first page keeps crashing, you should put the videos as links or put them in spoiler boxes. (or are they already like that and Chrome's being an idiot?)
The one for ZSS' whip attacks.Which idea was delicious?
Depends maybe. How are you loading Project M?Just wondering, how do you install this? If an installation guide is on the first page, I can't look at it, because of the whole Chrome crash fiasco.
Just wondering, how do you install this? If an installation guide is on the first page, I can't look at it, because of the whole Chrome crash fiasco.
Ya. There should also be a folder in each download named 'projectm.' You can just copy that folder onto the root of your SD card and it'll do all that for you. Unless you're on a mac... I reeeeeaally need to update dat OP hahaThe instructions on the first page are outdated now anyway.
The .sawnd file goes in the sfx folder and the FitMeleeXX.pac file needs to be renamed to FitXX.pac and replace the one in that character's fighter folder.
YesWould this desynch on wifi?
LOLwut?Ho do I breath?
Just take the 323 and 325.sawndz from your SD Card.Can I get the sfx files that's just Roy and Mewtwo? I would redownload the game for them but internet caps and stuff
I would also like to request the Young Link sounds in the Toon Link slot if that's ok and hasn't been done already?
That's what I would do, but that's part of the problem. They aren't the original Mewtwo and Roy files for some reason and I just want those back so I can fix whatever happened. I don't know where I found it, but there was some other page with instructions on how to install Melee sfx. The directions were really simple, but those files were replaced and it's just causing problems right now. Like, when Roy begins his dash startup animation, it makes a sound as if he's swinging a Fair and it's kind of annoying. Roy is the only one that does that though I think, so dash dancing is really awkward right now. Also, the announcer voices for Mewtwo and Roy doesn't make any sound. The announcer just remains silent when you pick them (probably has something seperate to do with Melee announcer for Melee vets). I don't know what particular issues Mewtwo has yet because I haven't played with him since that day, but I know that file was replaced so it probably did something that needs fixing.Just take the 323 and 325.sawndz from your SD Card.
Ooooooooh these are compatibility issues with my Melee SFX that I will fix soon. You still have the original Roy and Mewtwo SFX if you haven't downloaded any other SFX mods for them. For whatever reason the PMBR used sword swing FX for their dodges and dashes... It is quite annoying. If you don't wanna use the SFX mods until it's fixed, I completely understand haha.That's what I would do, but that's part of the problem. They aren't the original Mewtwo and Roy files for some reason and I just want those back so I can fix whatever happened. I don't know where I found it, but there was some other page with instructions on how to install Melee sfx. The directions were really simple, but those files were replaced and it's just causing problems right now. Like, when Roy begins his dash startup animation, it makes a sound as if he's swinging a Fair and it's kind of annoying. Roy is the only one that does that though I think, so dash dancing is really awkward right now. Also, the announcer voices for Mewtwo and Roy doesn't make any sound. The announcer just remains silent when you pick them (probably has something seperate to do with Melee announcer for Melee vets). I don't know what particular issues Mewtwo has yet because I haven't played with him since that day, but I know that file was replaced so it probably did something that needs fixing.
Whoa... Not sure how you beat me... but... ^ that thing above that I said.Could the files also apply to 3.01?
Ya I'll have to update them. Turns out I'm also gonna have to update Mario as well. So if you're using him... STAWP! lolYeah I noticed that Falcon and Ganon's DDs don't make sound and the knee has no sound effects.
Aww naww i'm still waiting for Samus!!.................... nah, just do your job .So, as of 3.01 being released yesterday, Captain Falcon, Falco, Ganondorf and Giga Bowser are no longer fully compatible. I'll work on updating them as soon as I can... and I'll have to restart Zelda AGAIN lol. Everyone else in the OP has been updated to show that they are already 3.01 ready. So uuuuuse them if you wanna.
Edit:
Whoa... Not sure how you beat me... but... ^ that thing above that I said.
Edit2: I might also end up having to update Mario again... Not sure if his .pac file was changed or only his costumes. Someone from PMBR... Halp!
WOO-OOH...KOLOO LIMMMMPAH!With this post I compel you with my magic voodoo to strengthen in spirit and divine
WHO-HA-PADINGA-PA!
With this post I compel you with my magic voodoo to strengthen in spirit and divine
WHO-HA-PADINGA-PA!
I guess that's what a little support magic can do. All the mods are updated for 3.01 right meow.WOO-OOH...KOLOO LIMMMMPAH!
Heehee well I only had to update five characters as opposed to ALL of them. Quite a decrease in workload hahaWholly smokes man, you updated those super-quick. Didn't really want to download the new PM update until the sfx were done, so great to see them up and running. Thank you!