Son of Slobodan
Smash Cadet
- Joined
- Jun 7, 2012
- Messages
- 67
So I just have this fascination with game mechanics and the way games "feel" in general. Melee really excels in this regard in just being really fun to play and move around your character because you have so much control. In regards to the tech necessary to be competitive however, I have mixed thoughts about which mechanics are good to have and which ones aren't.
In most competitive games, there are certain muscle-memory skills you have to train in order to properly play. For example, making workers, getting used to hotkeys and working the mouse in SC2, or wave-dashing, l-canceling, shffling etc in Melee. Certain mechanics, such as l-canceling, are just something you do over and over again until its second nature to you. There's never any thought or decision making when you l-cancel because there is never a reason NOT to do it.
Which begs the question, is this sort of mechanic even worth having when there's no thought behind it? Why even have the extra landing lag from aerials if players can just half it 99% of the time? Even so, there might be a place for this sort of mechanic in game. Perhaps it makes it feel like more engaging and interactive when you're actively controlling as many of your actions as possible (input for jump, input for attack, input for fast fall, input for l-cancel etc...) I'm not really sure if its a good thing or not.
On the other hand, SHFFLING, or jumping in general is a much more strategic choice where you have to decide whether a jump should be short or full, and whether you should fast fall or not depending on the situation. Wavedashing is kind of unique because even though it requires muscle memory, I think the mechanic elegantly fits into the melee physics engine and is not always the optimal choice next to say, a dash. Therefore there is some decision making involved in choosing to use it.
What do you guys think? Could another melee like game do without something like l-canceling and have it really matter that much? Or is it a critical aspect of the way the game feels?
In most competitive games, there are certain muscle-memory skills you have to train in order to properly play. For example, making workers, getting used to hotkeys and working the mouse in SC2, or wave-dashing, l-canceling, shffling etc in Melee. Certain mechanics, such as l-canceling, are just something you do over and over again until its second nature to you. There's never any thought or decision making when you l-cancel because there is never a reason NOT to do it.
Which begs the question, is this sort of mechanic even worth having when there's no thought behind it? Why even have the extra landing lag from aerials if players can just half it 99% of the time? Even so, there might be a place for this sort of mechanic in game. Perhaps it makes it feel like more engaging and interactive when you're actively controlling as many of your actions as possible (input for jump, input for attack, input for fast fall, input for l-cancel etc...) I'm not really sure if its a good thing or not.
On the other hand, SHFFLING, or jumping in general is a much more strategic choice where you have to decide whether a jump should be short or full, and whether you should fast fall or not depending on the situation. Wavedashing is kind of unique because even though it requires muscle memory, I think the mechanic elegantly fits into the melee physics engine and is not always the optimal choice next to say, a dash. Therefore there is some decision making involved in choosing to use it.
What do you guys think? Could another melee like game do without something like l-canceling and have it really matter that much? Or is it a critical aspect of the way the game feels?