lolwut? are you seriously flipping out about this? and who the hell are you to say that we don't know what the **** we're talking about?
Someone who can see when people are pulling **** out of their *** that they've accumulated through matches they've had with their friends.
Flipping out? Na, I'm just tired of seeing this community constantly sabotage itself further and further down the ****ter.
Melee's not gonna continue to grow if everyone who can teach you something starts acting like they're better than everyone else instead of helping.
If people wanna act like arrogant ****s then don't expect anything in the positive direction to come melee's way, seriously, how is someone gonna post consist basically of 'this chart sucks' or 'don't bother'.
From a character to character standpoint here is what you need to look at, roughly;
How do they match up from a distance
How can they approach each other
what moves lead into what other moves (accounting for moderate DI)
how can they gimp each other, and how realistic is it
how is their grab game
how easy are kill moves to land
just **** like that, not impossible at all, and you all make it seem like it can't be done
well it sure as hell can't be done when half or more of the posts are saying that it can't
and most of the others are just spitting out #'s without backing them up with any significant evidence.
Let me give a rough example of what I think should be going on with a match I'm most familiar with;
Samus v Falco
At the very least I would say it's 40:60 falco
Personally I would rate it more of an even matchup, especially on platform stages, perhaps even in samus's favor.
At a distance;
lasers vs. missiles
Falco's lasers (especially on platform stages) are not a huge factor in this matchup, and if he decides to spam them then the samus player can throw out a few missiles, assuming one of them connects, that is gonna roughly add up to more % than falco has done with his lasers, if he shines one and the samus is close enough, he's eating a aerial.
Approach;
Assuming they are both on the ground, he's gonna hop in w/ a few lasers, maybe wear the shield down a bit, but if he attacks samus' shield he's eating an UB. Now, samus isn't the fastest character, so aside from UB OoS she doesn't have a whole lot of options when she's getting approached, and if falco decides to grab then she's eating a few %, but that's pretty much it. If he Dthrow's, he'll have to tech chase, and all his other throws don't reliably lead into anything vs. samus.
Combo's;
Being a spacie, he's gonna have tons of hitstun, and with his terrible recovery eating a dair/dtilt at ~80% near the edge often means death, assuming the samus player follows up with an easy to land nair/bair, and if he is able to reach the ledge, the samus player can throw out another nair to exchange hits w/ his UB or **** him out of his side B.
For falco, he can't really pillar samus too reliably, maybe at lower %'s but at upper %'s it's gonna be shine into Uair maybe bair if he's quick. His dair does have massive priority and he probably has the air game on samus if he can approach from above or below, but her nair generally will **** over anyone head on.
recovery wise, samus has an advantage over falco. A dair means death, but samus has tons of way to get around it, where as falco gets ****ed if samus lands a nair.
To summarize (this was a quick thing I know I missed some stuff if you want to dispute anything please feel free it'll probably jog my memory)
Falco is fast, but if the samus plays patient she can win the match, where as if the falco plays too slow and eats too many missiles and ends up off the stage there is a very good chance he's about to be minus 1 stock. Inversely, if the samus plays too fast too aggressive she simply can't compete w/ falco's speed.