• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

ZIO

( ͡° ͜ʖ ͡°)
Joined
Sep 14, 2006
Messages
10,884
Location
FREEDOM
Nevermind.

If anyone would be willing to help me, that would be nice. I just need to know how to actually get the textures to show.
 

nube

Smash Apprentice
Joined
Jun 20, 2010
Messages
166
Steelia's folder "CaNr" corresponds to the file PlCaNr.dat in your ISO.

Say you wanted to edit c.falcon's belt.
-edit the .tga file in the folder
-convert to .tcs
-convert to .tpl
-open both the .tpl and PlCaNr.dat in your hex editor
-replace .tpl into .dat file (in the correct place in the file - find out where by looking at Steelia's "placement" file)

-your PlCaNr.dat now has a new belt
-open your ISO in GC-Tool or Rebuilder, and replace your old PlCaNr.dat with your new one
-open ISO in Dolphin to see your new texture
 

TheDekuNut

Smash Journeyman
Joined
May 27, 2010
Messages
413
Location
NJ
holy santa **** this is beautiful. nube i want to take your hacks on a date

also where do i get dios mios?
 

Zyx

Smash Journeyman
Joined
May 16, 2006
Messages
257
Location
France
@nube : Woow ! Can't wait to try something with that !!

@Milun : Awesome ! Can you make the opposite ? Put the turtle and the floating platform in the background and keep the main platerform ahead ? Thanks you so much for what you're doing !
 

SypherPhoenix

Smash Lord
Joined
Feb 12, 2007
Messages
1,563
Location
Fairfax, VA
Steelia's folder "CaNr" corresponds to the file PlCaNr.dat in your ISO.
Where are these folders? I'm assuming it's a collection of texture locations in the Pl dats? Link plz?



Also just so everyone knows, I'm working on locating a lot of the hitbox data for moves. Once I get a bit further I'll post some addresses and documentation.
 

RuKeN

Smash Journeyman
Joined
Jan 15, 2010
Messages
215
Location
Spain
milun, you can made great bay with the 3 plataforms alineatos to equal level and erase the turtle?
 

nuro

Smash Lord
Joined
Jan 1, 2006
Messages
1,101
Location
Somerville/Lowell, Massachusetts USA
^yea. judging from his previous works i think he found a way to easily move platforms around. the turtle is probably trickier because it is not just a simple platform so the hex is probably completely different.

I'm not sure though i haven't dealt with editing stages much, but it would be nice if milun made a guide for his findings so more people can try to edit new stages.
 

revel8n

Smash Cadet
Joined
Dec 1, 2009
Messages
51
The values being modified are the joint positions within the files, for the ones i have investigated so far....
 

Milun

Smash Ace
Joined
Oct 29, 2009
Messages
516
Location
Australia
@Milun : Awesome ! Can you make the opposite ? Put the turtle and the floating platform in the background and keep the main platerform ahead ? Thanks you so much for what you're doing !
Uh yes, but the middle platform will have no edges. Moving collisions in stages is actually next to impossible, unless they have a separate offset (hard to explain). Like, the platform in my hack, had a main offset because it moves. As the middle platforms and the side one never move, I can't edit their collisions too well as of yet (results in fall through glitches).

Sorry about that, but I'm working on it, as I am my website which will contain my findings.
 

ZIO

( ͡° ͜ʖ ͡°)
Joined
Sep 14, 2006
Messages
10,884
Location
FREEDOM
Hey, just wanna thank Steelia for the characters and what not for texture hacking.

Made the process extremely easy and much faster than what I would have had to go through.

Thanks, Steelia.
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
in freaking sane. all of the progress.

also, atm DIOS MIOS is probably not worth the effort <_<
requires sneek, requires you to change your mios, low compatibility, messed up dsp decoding, memory card access could be blocked...

might wanna wait on this one, boys.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
in freaking sane. all of the progress.

also, atm DIOS MIOS is probably not worth the effort <_<
requires sneek, requires you to change your mios, low compatibility, messed up dsp decoding, memory card access could be blocked...

might wanna wait on this one, boys.
Year, read all of that. 'ammit. Still need to wait. ;_;

And, no problem @ZIO. :)
(and lmao GameWatching.)
 

Tcll

Smash Lord
Joined
Jul 10, 2010
Messages
1,780
Location
The Gates of Darkness
NNID
Tcll5850
I love you TCll. Looking forward to making some awesome hacks with that.
did you nawt read the sign...
jk XDD

I <3 my fans (no homo) >.>

umm...
be careful when editing...

it's a very tedious process as it revolves around raw hex :/

but yea...
1 messup can end up destryoing your file :/
(data length must stay the same)

it's not the best thing, but at least it works...
and it's a method <:|

it was actually simple for me :p
the time that came in was all the testing and programming...
and me not knowing alot about programming XD

if you'll notice...
this is the exact same method I used in brawl...

MDL0 files are WAAAY more complex from dat files :/
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
things are getting pretty sick =P

I love the shield, im guessing it's not possible to anything else than recoloring though?

and ya, upload the pika <3
 

Tcll

Smash Lord
Joined
Jul 10, 2010
Messages
1,780
Location
The Gates of Darkness
NNID
Tcll5850
umm...
IDK if I still have it <:D

I can easily make another one though...
(hopefully right this time)
^it was supposed to be a remake of my dark Pikachu mesh edit I did in brawl :/
^not released yet >_> (I have images on it)

anyways...
I'll UL later :)

EDIT:
heh...
I make it sound easy...

well...
it it IF you know how to do it right...

the only HARD part is editing the player verts...
(they're offset by the bone groups)
 

Zyx

Smash Journeyman
Joined
May 16, 2006
Messages
257
Location
France
!!!!

A new area is coming ! Thanks to you all guys !!
Tcll, Milun, nube.. I really can't wait to try all your hacks !


@GameWatching : Why did you delete the download link ?!
(I downloaded your Polygon-Yoshi just in time :p)
 

Tcll

Smash Lord
Joined
Jul 10, 2010
Messages
1,780
Location
The Gates of Darkness
NNID
Tcll5850
YAAAAARGG!

I'll have to try this after skool...

he's supposed to have 3 hairs
(Why I edited that 3rd vert you stupid program) DX

well...
so much for having it finished before I had to leave :p
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
does vertexing mean u can change character models?
Vertex editing involves modifying the vertices of certain polygons. By doing that, you could make a character model resemble a different character. However, the task can be rather tedious, depending on the polygon that you're working on.
 

Gbd

Smash Rookie
Joined
Nov 1, 2010
Messages
14
This is getting really sick

With the vertex stuff we can actually create whatever we want from a character, cant we ?

Great job Nube finding all the offsets to change colors pretty much everywhere..

What about the shine color though? If im right, i remember Nube (or maybe someone else) saying he was gonna make a small tutorial to explain which offsets need to be change.. Did i miss something or it didnt happen ?

I also need these yoshi cube and the other pikachu..
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
tcll, do you know if the "larger size" restrictions are because of the files reading vertexes at specific offsets or not?

because if they are, wouldn't it just be a matter of finding out where in the file the offsets are linked from and changing the hex data? i've been thinking about trying that method with .ssm files but i've been too busy with school to try to delve into any hex stuff atm
 
Top Bottom