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Melee Gecko Codes + Guide and Discussion

Goatlink

Smash Apprentice
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Jul 14, 2013
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146
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Portland, OR
hey Stratcoaster, what determines the color yellow in your code? is there a simple way to change it to any other color?
 
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AprilShaw

aka Logan
Joined
Aug 27, 2009
Messages
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Location
Pittsburgh, PA
New Code

Change P1 Shield Color
- Colors are in RRGGBB format. Replace those letters below with color code.
[Achilles]

(Action Replay, 1.02)
444D650C RRGGBB00

(Gecko, 1.02)
48000000 804D650C
DE000000 80008180
14000000 2F595900
E2000001 80008000

I was initially planning on having the shield change color during shieldstun, but then found out that the game only looks for a shield color everytime a shield is initially brought up (duh...). Nonetheless, you can still use this code with some sort of toggle to change the shield color midmatch (just not midshield).

As a reference, default shield colors are:
P1 - F25959
P2 - 6666FF
P3 - 66BF40
P4 - 46E64D
Do you have this code for P2-4? :D
 

Stratocaster

Smash Ace
Joined
Oct 6, 2007
Messages
672
Location
Knoxville, TN
hey Stratcoaster, what determines the color yellow in your code? is there a simple way to change it to any other color?
It's StratOCaster.

Also it's IE's code, I just edited it to v1.00 and DOL.

On page 6, he shows the code:
(I'll explain how to change it below)

Code:
Turn yellow during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820038
045A7210 3DC0C200
045A7214 91C30518    //Write to "red" value
045A7218 91C3051C    //Write to "green" value
045A721C 91C30520    //Write to "blue" value
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 91E30520    //Write "00" to "blue" value
045A723C 39E00091
045A7240 99E30564
045A7244 8001007C
045A7248 4BAC45C8
The line which says "//Write "00" to "blue" value is the one you should change.
Changing 520 to 518 will zero out red, which should give you Cyan.
Changing 520 to 51C will zero out green, which should give Magenta/Purple

I tested it real quick, I think I may switch too. Cyan looks real good. Magenta is really noticable.

As for other colors, I'm pretty sure I could make it zero out one of the others and give red, green, or blue (you'd need to add a line and adjust a pointer to do this). As for doing things in between, I'd need to look at the assembly coding. It's certainly possible, but probably not worthwhile.
 
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Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Do you have this code for P2-4? :D
Change Player Shield Colors (all players now...)
(1.02) [Achilles]
Note: Dolphin ONLY for now

P1
48000000 804D650C
DE000000 80008180
14000000 RRGGBB00
E2000001 80008000

P2
48000000 804D650C
DE000000 80008180
14000004 RRGGBB00
E2000001 80008000

P3
48000000 804D650C
DE000000 80008180
14000008 RRGGBB00
E2000001 80008000

P4
48000000 804D650C
DE000000 80008180
1400000C RRGGBB00
E2000001 80008000
 
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AprilShaw

aka Logan
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Messages
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Location
Pittsburgh, PA
Change Player Shield Colors (all players now...)
(1.02) [Achilles]

P4
48000000 804D650C
DE000000 80008180
1400001C RRGGBB00
E2000001 80008000



If you wanted to change them all at once, you can squish these all together like so

48000000 804D650C
DE000000 80008180
14000000 RRGGBB00 //P1
14000004 RRGGBB00 //P2
14000008 RRGGBB00 //P3
1400001C RRGGBB00 //P4
E2000001 80008000
You accidentally added 10 to P4's address I think, it didn't work for them, but I changed it to 1400000C RRGGBB00 and it works fine :)
 

beanwolf

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Joined
Mar 19, 2013
Messages
80
Hey, achilles, that code for all the causes the game to crash on 1.02 the SECOND time you load a stage (at the stage select screen), or at least on Dolphin. I've having trouble getting code combinations to "stick" with CodeManager right now so I haven't tested it on console. I isolated it to just that code so I'm sure that it's the one currently crashing the game. Just thought I'd let you know,
 

Achilles1515

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Hey, achilles, that code for all the causes the game to crash on 1.02 the SECOND time you load a stage (at the stage select screen), or at least on Dolphin. I've having trouble getting code combinations to "stick" with CodeManager right now so I haven't tested it on console. I isolated it to just that code so I'm sure that it's the one currently crashing the game. Just thought I'd let you know,
Which code specifically are you talking about beanwolf? You said "the code for all" but I don't understand that. I was having that issue at one point as well. If you by chance are using the "skip results screen and normal KO counter" , make sure you are using the updated version that I reposted 2 days ago.
 
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beanwolf

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Mar 19, 2013
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80
Ah, I meant the code for all the shield colors to be altered that was posted above.

This one in particular:

CMYK Shields
48000000 804D650C
DE000000 80008180
14000000 FF00FF00
14000004 00FFFF00
14000008 00FF0000
1400000C FFFF0000
E2000001 80008000

Would separating the codes be a safer bet?
 
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Achilles1515

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Ah, I meant the code for all the shield colors to be altered that was posted above.

This one in particular:

CMYK Shields
48000000 804D650C
DE000000 80008180
14000000 FF00FF00
14000004 00FFFF00
14000008 00FF0000
1400000C FFFF0000
E2000001 80008000

Would separating the codes be a safer bet?
Yes, separating them would probably be safer and more likely to work as intended. I can do more testing with this when I get back on my regular computer. Sorry if its not working :facepalm:
 

beanwolf

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80
Keeping the shield color codes separate caused the codes to stop the crashing on Dolphin, but they are still crashing on console :(. It's the same type of crash too, happening on the second load of the character select screen.
 
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Sebovich

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Sweden
Have you played Melee with Netplay before? I was having that same problem and it ended up being Netplay settings that was my issue.
I have, but how do I remove the netplay settings? I have downloaded a new version of Dolphin, and removed the old Dolphin Settings folder in the Documents folder. Still getting the same problem..
 

Achilles1515

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I have, but how do I remove the netplay settings? I have downloaded a new version of Dolphin, and removed the old Dolphin Settings folder in the Documents folder. Still getting the same problem..
This is what I did.

Go to Documents and Rename "Dolphin Emulator" to something else like "Dolphin Emulator Netplay"

Then go redownload and reinstall a new version of Dolphin. It will make a new "Dolphin Emulator" folder. Codes should now work on this new version.

Anytime you want to use Netplay again, just rename the folders again. (Change [new] "Dolphin Emulator" to something like "Dolphin Emulator Codes" and "Dolphin Emulator Netplay" back to "Dolphin Emulator")
 
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Achilles1515

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Keeping the shield color codes separate caused the codes to stop the crashing on Dolphin, but they are still crashing on console :(. It's the same type of crash too, happening on the second load of the character select screen.
Beanwolf, the changing shield color code is something I have only tried on Dolphin.

Again, I'm not by my good computer/wii right now, but try adding this to the code:

(this was using the code for P1)

284530C8 FF000001 // if a vs match is being played then execute code
48000000 804D650C
DE000000 80008180
14000000 RRGGBB00
E2000002 80008000 // the 1 was changed to a 2 here which adds another endif (to close the if I added at the beginning)

Not sure if this will work or not, just kind of spitballin'. Let me know if it works on the console though (of course, make sure it first still works on Dolphin).

For the time being, I'll make a note on the code above that it is Dolphin only
 
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beanwolf

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Tried it in Dolphin and on console, that new code works perfectly. No crashes. Thanks so much Achilles! All the new codes you've been making have been awesome!
 

AprilShaw

aka Logan
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Achilles is like the Mang0 of Melee hacking, he just showed up and instantly changed the game entirely. Good stuff Achilles :)

Edit: Also, I see you're in Columbus. Have you gone to any of the OH tournaments? You should totally join the northeast OH/Pittsburgh facebook group and come to our events: https://www.facebook.com/groups/NEOHBURGH/ I'd love to meet you in person
 
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Achilles1515

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Achilles is like the Mang0 of Melee hacking, he just showed up and instantly changed the game entirely. Good stuff Achilles :)

Edit: Also, I see you're in Columbus. Have you gone to any of the OH tournaments? You should totally join the northeast OH/Pittsburgh facebook group and come to our events: https://www.facebook.com/groups/NEOHBURGH/ I'd love to meet you in person
Best compliment I've gotten yet! lol

Yeah, I'm in Columbus. I haven't done a whole lot of traveling for smash (farthest I've gone for a tourney is CarrolFest 3) and I mainly just go to the real local tourneys. I would love to go to more, though, but it's hard with mechanical engineering and a serious girlfriend of 6 years who also lives in Columbus that is not crazy about smash. We'll have to see what the future holds.
 

AprilShaw

aka Logan
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You were at CF3? I didn't go to that one, was on a 1.5ish year hiatus lol :( you should try to make it to Fight Pitt 4 though!
 

Achilles1515

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New Code:
"Random" Final Destination Stage and Border Colors
(1.02) [Achilles]
  • Upon selection of Final Destination in a vs. match, the colors for the stage and border will be 1 of 7 options
  • I'd like to say it's random, but it's really not [see notes below]
  • When using this on a Wii, it sometime takes a few seconds for the stage color to load. During this time, no other code inputs will work (if you try to do infinite shield or fixed camera or something). So you can either wait a few seconds (5-10 from my testing) or pause the game and it will immediately load the correct color. I don't know what the source of this problem is. But like I said, it's only sometimes. These other times it just loads FD with the correct color immediately. This code works on Dolphin perfectly, though.
Code:

Note: Fill in RRGGBB with whatever colors you'd like
(1.02) [Achilles]
28480686 FF000020
2C4D6CF6 FF000060
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
2E4D6CF7 FF000060
2C4D6CF6 FF00004F
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000001 00000000
2E4D6CF7 FF000050
2C4D6CF6 FF00003F
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000001 00000000
2E4D6CF7 FF000040
2C4D6CF6 FF00002F
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000001 00000000
2E4D6CF7 FF000030
2C4D6CF6 FF00001F
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000001 00000000
2E4D6CF7 FF000020
2C4D6CF6 FF00000F
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000001 00000000
2E4D6CF7 FF000010
04C2F244 RRGGBBFF
04C2E244 RRGGBBFF
E2000002 00000000

Notes on the code:

When the "Ready to Play" banner is shown on screen, the byte at memory address 804D6CF7 counts up from 00 to 6F and then repeats back at 00. When a player presses Start and the Stage Select Screen is brought up, the byte stops counting and stays at the value it was at when Start was pressed. This code breaks the amount of available values into 7 groups:

above 60
inbetween 49&60
inbetween 39&50
.
.
.
below 10

and a particular color is assigned to the stage for when the value lands in a certain group. Unless you are counting frames while on the character select screen, for all intents and purposes, it will act like "random" to the players but you could technically time it to get certain colors if you press start during the same frame window of a color everytime.



On-Stage Color Offset in RAM: 80C2F244
Outer Border Color Offset in RAM: 80C2E244
(default for both of these is Magenta - FF00FF)

So in the code,
04C2F244 RRGGBBFF //On-Stage Color
04C2E244 RRGGBBFF //Border Color

Make them whatever colors you want.

Fun Facts:
The particular byte use for "random" is adjacent to the byte used in my "D-Pad Up Force Loads Stage Select Code".

The memory address for these colors can be toggled midgame and color change will take place on-screen immediately (at least in Dolphin. Have not tested this on console)

If you want to use a premade code with colors, here is mine. I kept the colors for on-stage and the border to be very similar to each other. There's a variety of colors (default magenta, salmon, blue, teal, lime green, gold, orangish). The border colors are slightly darker than the on-stage color to give it a little depth.



28480686 FF000020
2C4D6CF6 FF000060
04C2F244 FF7F50FF
04C2E244 E5734AFF
2E4D6CF7 FF000060
2C4D6CF6 FF00004F
04C2F244 71FF74FF
04C2E244 66EA69FF
E2000001 00000000
2E4D6CF7 FF000050
2C4D6CF6 FF00003F
04C2F244 4682B4FF
04C2E244 4075A2FF
E2000001 00000000
2E4D6CF7 FF000040
2C4D6CF6 FF00002F
04C2F244 FA8072FF
04C2E244 F27162FF
E2000001 00000000
2E4D6CF7 FF000030
2C4D6CF6 FF00001F
04C2F244 71FFFAFF
04C2E244 6CF2EDFF
E2000001 00000000
2E4D6CF7 FF000020
2C4D6CF6 FF00000F
04C2F244 FFCB71FF
04C2E244 F2C16CFF
E2000001 00000000
2E4D6CF7 FF000010
04C2F244 FF00FFFF
04C2E244 FF00FFFF
E2000002 00000000
 
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piggyjelly

Smash Apprentice
Joined
Aug 29, 2009
Messages
84
Don't know if this is quite the appropriate thread to ask but I've been looking and I haven't found what I think would be a cool code. I always liked the Japanese voices in Melee and how Falco talked when he taunted and things like that, but I don't want to switch to Japanese and have my whole UI become Japanese. It would be fun to have a code to switch the Japanese voices on without turning the rest of the game onto the Japanese setting. Sorry if I'm not supposed to make requests in this thread.
 

Achilles1515

Smash Master
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Messages
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Cincinnati / Columbus OH
**New Code** (also posted in the 20XX Training thread)

R+D-Pad Down (P1 only) Toggles Game Timer to become a Consecutive Hit Counter for All Players

  • After button activator is pressed, the game timer at the top of the screen (if one is there) will zero out and the two digits that show seconds will become a "consecutive hit counter" - identical to the one used in Training Mode.
  • This can be used in regular vs. matches and I believe everywhere else in the game as well
    • It is meant to be used for 1v1 matches but I think it will function with more players as well - but it probably won't work correctly. Just stick to using this for 1v1 matches.
  • The same consecutive hit counter is used for both players. The logic is that in a 1v1 match, it is impossible for both player's consecutive hit counter to be greater than 0 at the same time (except during traded attacks, I guess). So if a player's counter is higher than zero, it will be the one that is displayed.
  • Consecutive hit value will stay on screen for about a second after the combo is finished (unless another combo starts up), giving the player enough time to look at the value before it goes back to zero [see gif below]
  • Code can only be activated by Player 1
  • Code only available for 1.02
If the code is toggled off midmatch, the timer will resume like normal but with only .98 seconds left. Matches after will have a completely normal timer. You can toggle this code on/off anytime though. Anytime it is off when a match is started, the timer will be normal.

[gif showing toggling the code on, and it working for both players]


Code:
(1.02) [Achilles]
2846B108 00000024
CC000000 00000000
E2100000 00000000
0446b6CC 00000000
2C4545CC FF000000
82000007 804545CD
2C453751 FF000000
82000007 80453751
2C45545D FF000000
82000007 8045545D
2C453765 FF000000
82000007 80453765
2C4562ED FF000000
82000007 804562ED
2C453779 FF000000
82000007 80453779
2C455471 FF000000
82000007 80455471
2C4545F5 FF000000
82000007 804545F5
2C456301 FF000000
82000007 80456301
2C454609 FF000000
82000007 80454609
2C456315 FF000000
82000007 80456315
2C455499 FF000000
82000007 80455499
E2000001 00000000
84100007 8046b6CA
284545CC FF000000
28453750 FF000000
2845545C FF000000
28453764 FF000000
284562EC FF000000
28453778 FF000000
28455470 FF000000
284545F4 FF000000
28456300 FF000000
28454608 FF000000
28456314 FF000000
28455498 FF000000
A8000008 0000003C
80000007 00000000
84200007 8046b6CA
E200000B 00000000
 
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I can't find the "search thread" option on this CMS, so I guess I'll just ask here. Did you guys ever make a code to unlock everything? I'm bringing melee to a local meetup tonight, but my system and memory card are both PAL, while the disc is NSTC. I have to run the disc through gecko anyways; is there any way for me to run a code that just unlocks everything?
 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
this thread is really a good help for the future of the Melee community, lts of utilities for training and such, fascinating :D
also, i don't think i saw an "unrestricted camera" code for Melee 1.02, is there one?
or should i just use the 1.01/1.0 version of the code for 1.02?
i'd really appreciate it, i got the hitbox toggle, force SSS, flash on l-cancel codes working good, but there's an issue i got while testing it on Dreamland

i was :falconmelee: (slot 1) against :falcomelee: (CPU, in stans) on Dreamland, training mode, and if i move to the center and farther to the left, a giant random green polygon (or vertex?) spazzes and stretches in the background, i discovered it while using Green Falcon, then switched to White-Pink and it still showed the same green thing
AND if i toggle the "hitboxes, no model" code, Falcon turned completely invisible, i could only see him again by toggling to "hitboxes and model" code, or trying to toggle them both to OFF. I don't know if it has happened to anyone else, but i'm just trying to report it here
Good stuff with the codes though, my respect to the wizards :3
 

Achilles1515

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Messages
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Location
Cincinnati / Columbus OH
this thread is really a good help for the future of the Melee community, lts of utilities for training and such, fascinating :D
also, i don't think i saw an "unrestricted camera" code for Melee 1.02, is there one?
or should i just use the 1.01/1.0 version of the code for 1.02?
i'd really appreciate it, i got the hitbox toggle, force SSS, flash on l-cancel codes working good, but there's an issue i got while testing it on Dreamland

i was :falconmelee: (slot 1) against :falcomelee: (CPU, in stans) on Dreamland, training mode, and if i move to the center and farther to the left, a giant random green polygon (or vertex?) spazzes and stretches in the background, i discovered it while using Green Falcon, then switched to White-Pink and it still showed the same green thing
AND if i toggle the "hitboxes, no model" code, Falcon turned completely invisible, i could only see him again by toggling to "hitboxes and model" code, or trying to toggle them both to OFF. I don't know if it has happened to anyone else, but i'm just trying to report it here
Good stuff with the codes though, my respect to the wizards :3
Thanks for posting and giving your feedback! I believe the issue you experienced is one that is in the vanilla game itself. A little bit ago, when my friends and I were playing on Dreamland in Develop Mode (from the Debug menu), whenever we input the actions to toggle on collision bubbles, our characters would completely disappear. This wouldn't happen on any other stages. I never experienced the green polygon though. So it's no surprise that it doesn't work with my codes, either. I completely forgot about this, though, so I'll be sure to make a note of it on the original post of my thread.

Also, I'll look around for an unrestricted camera code for 1.02. If I can't find one, it shouldn't be too difficult to port.

Found this code on Arcentral. Please give it a test and let me know if it works.

Unrestricted Pause Camera (1.02) [strikebowler585]
04452F54 42000000
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000
 
Last edited:

Achilles1515

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Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Remove HUD (Percentages, Stock Icons, Timer) (1.02) [Achilles]
  • Has the same effect as it does in the debug menu

004D6D58 00000001


or in toggle fashion:
X+D-Pad Down (P1 Only) Toggles HUD On/Off (1.02) [Achilles]
  • can only be activated by Player 1
2846B108 00000404
004D6D58 00000000
CC000000 00000000
E2100000 00000000
004D6D58 00000001
E2000001 00000000

Great for when playing 1P versus matches!

 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
Thanks for posting and giving your feedback! I believe the issue you experienced is one that is in the vanilla game itself. A little bit ago, when my friends and I were playing on Dreamland in Develop Mode (from the Debug menu), whenever we input the actions to toggle on collision bubbles, our characters would completely disappear. This wouldn't happen on any other stages. I never experienced the green polygon though. So it's no surprise that it doesn't work with my codes, either. I completely forgot about this, though, so I'll be sure to make a note of it on the original post of my thread.

Also, I'll look around for an unrestricted camera code for 1.02. If I can't find one, it shouldn't be too difficult to port.

Found this code on Arcentral. Please give it a test and let me know if it works.

Unrestricted Pause Camera (1.02) [strikebowler585]
04452F54 42000000
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000
woooah, many thanks :D
does it work like the camera in camera mode? (Special Melee)
anyways imma try it rite nao
 

mudkyp

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Dayton, OH
WiiGator GC Back Up loader is preventing me from doing this (or so I believe). I was not the one who soft modded my Wii, but I am tech savvy. What are the steps to clean up my soft mod and make it so that I can only do smash related stuff so I don't get ***********.
 

Shibbypod

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SHIB#55
I am wondering if I need my legit copy of melee for this or if I would be able to use a dvd- iso, unhacked or even a hacked one. My main issue is that I have not been able to get the Gecko OS Mod to load my modded iso dvd. Another thing I am running into is the installer and patcher keep failing, even when I am connected to the internet with my memory card out. Any suggestions?
 
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@ Achilles1515 Achilles1515 I've been on a Melee coding hiatus for some time now, and so I'm wondering if you'd be interested in assuming control of the OP of this thread, updating the codes list and Code Tools package with your codes.

edit: Also, please message me so I can give you a somewhat large documentation of memory addresses I've found over time, including pointers to player/character data. (Unless I already did this at some point? I forget lol)
 
Last edited:
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I am wondering if I need my legit copy of melee for this or if I would be able to use a dvd- iso, unhacked or even a hacked one. My main issue is that I have not been able to get the Gecko OS Mod to load my modded iso dvd. Another thing I am running into is the installer and patcher keep failing, even when I am connected to the internet with my memory card out. Any suggestions?
Gecko OS Mod will only load retail DVDs, not backups. However, Gecko codes can be used with USB loaders, though that isn't covered in the OP.

If you could describe the error message you get in the patcher (and perhaps google around for it as well) then that would be helpful.
 

Shibbypod

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SHIB#55
I have been trying to grow interest in my local community. I would also be really interested in a usb or even an sd care loader for melee. (I will disclose I am the proud owner of multiple retail copies, so I'm not just trying to play for free). I know this is aimed at the larger spectrum, but this can REALLY help grow this small sector. THANK YOU
 
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NNID
dansalvato
I have been trying to grow interest in my local community. I would also be really interested in a usb or even an sd care loader for melee. (I will disclose I am the proud owner of multiple retail copies, so I'm not just trying to play for free). I know this is aimed at the larger spectrum, but this can REALLY help grow this small sector. THANK YOU
As I said, it's already possible to load Melee via USB or SD card. I would recommend making a new thread or doing your own research.
 

Shibbypod

BIM
Joined
May 5, 2004
Messages
1,312
Location
Grand Rapids, MI
Slippi.gg
SHIB#55
I got some of the codes to work, but the codes that make the computer hold their shield up and all the others like it are not working. I'm kind of wondering if it has something to do with the wiigator backup launcher being installed. I took it off the sd card but the wii still boots the game througj the backup launcher after i boot it through the gecko os mod. I am loving the codes that are working!
 

Sham Rock

Smash Apprentice
Joined
Feb 10, 2014
Messages
95
Location
Outside of your grab range
IE, the "Skip Results Screen + Stock Count = Placement" got an additional line later on, please be so kind to update that, thanks.



WARNING: NOT FOR USE WITH THE JAPANESE LANGUAGE SETTING, ONLY ENGLISH AND PAL LANGUAGES WORK WITH THIS CODE
New code for TO´s:
Change rumble settings from CSS + visual representation (1.02/Gecko) [Sham Rock]
C226304C 0000001F
8803000E 3DC08045
61CEC380 3DE08046
61EFB0FC 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
39CEFFFB 3E401919
62521900 3E00804C
2C140004 40820008
621024EC 2C140005
40820008 62102458
2C140006 40820008
62102558 2C140007
40820008 621024C4
2C140005 41810008
82100000 82100000
82100000 82100008
82100018 82100008
8210001C 82100004
82100008 8E2E0001
2C110001 40820010
3E20EEEE 6231EE00
4800000C 3E205555
62315500 92300000
92500004 3A940001
2C140008 41A0FF70
60000000 00000000

Change rumble settings from CSS + visual representation (1.00/Gecko) [Sham Rock]
C2261D40 0000001F
8803000E 3DC08045
61CEA3B8 3DE08046
61EF9134 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
39CEFFFB 3E401919
62521900 3E00804C
2C140004 40820008
62100390 2C140005
40820008 621002FC
2C140006 40820008
621003FC 2C140007
40820008 62100368
2C140005 41810008
82100000 82100000
82100000 82100008
82100018 82100008
8210001C 82100004
82100008 8E2E0001
2C110001 40820010
3E20EEEE 6231EE00
4800000C 3E205555
62315500 92300000
92500004 3A940001
2C140008 41A0FF70
60000000 00000000

Change rumble settings from CSS + visual representation (Pal/Gecko) [Sham Rock]
C22637F8 0000001E
8803000E 3DC08044
61CED188 3DE08045
61EFBF04 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
39CEFFFB 3E401919
62521900 3E00804B
2C140004 40820008
6210354C 2C140005
40820008 621034B8
2C140006 40820008
621035B8 2C140007
40820008 62103524
82100000 82100000
82100000 82100008
82100018 82100008
8210001C 82100004
82100008 8E2E0001
2C110001 40820010
3E20EEEE 6231EE00
4800000C 3E205555
62315500 92300000
92500004 3A940001
2C140008 41A0FF78
60000000 00000000

Always hated it how much time was wasted on tournament setups in total just to go back to the main menu and switch rumble on/off.
This code gets rid of that.
White = Rumble On, Grey = rumble Off
http://imgur.com/Ds8mxZB
+pressing Up or Down on the dpad while on the css (only in multiplayer) will set the Rumble settings for that slot to either On or Off


Or in case you don´t want the color changes:
Change rumble settings from CSS (1.02/Gecko) [Sham Rock]
C226304C 0000000B
8803000E 3DC08045
61CEC380 3DE08046
61EFB0FC 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
60000000 00000000

This one will only change the settings without any visual representation, but if you hold down the dpad for more that half a second you can always be sure that it´s set.


ports to other versions/injects/notes on the pointers etc. are coming once I´m sure this one runs flawless.

1st edit 09 April 2014: wrong injection point, could cause problems when on css in single player, fixed that
 

Attachments

Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Ha so now I see why you were interested in the CSS colors. This is a neat code, I'm looking forward to testing it....although last tournament I cut the rumble pack out of my controller...

I'm looking forward to the ASM notes.
 

Limeee

Smash Champion
Joined
Feb 5, 2009
Messages
2,797
Location
Edmonton, Alberta
i have trouble with the step in your guide with homebrew mios patcher

i found my own miosv4 file but now it is telling me that my ios has no trucha bug???

any help please?
 

Sham Rock

Smash Apprentice
Joined
Feb 10, 2014
Messages
95
Location
Outside of your grab range
Added Pal/ 1_00 Port + notes

doesn´t like to go to css when develop is on, no idea on how to fix this one at the moment.
you can however start a match from the debug menu like usual without interruption.


doesn´t like the japanese language setting for some odd reason, every other language works perfectly
 
Last edited:

Mr.Lemon

Smash Journeyman
Joined
Mar 29, 2010
Messages
283
Location
Stoneham MA
I have everything loaded in my SD card like the OP says, but it isn't loading the codes. Is there anyway someone can post an image of what the sd card folders should look like? Also, I tried using neogamma but that hasn't been working either
 
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