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How does this input delay tester work? Does it test for delay on HD tvs and stuff like that or something completely different? I have no idea how it would if it's the former.
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I just added a description to the code in the OP that describes what the code does and how to use it.How does this input delay tester work? Does it test for delay on HD tvs and stuff like that or something completely different? I have no idea how it would if it's the former.
That would actually be really useful, I'm surprised I haven't seen one posted yet. I'd post mine if I had one but most of IE's codes are for v1.2 and I use a v1.0 ISO with only .dol edits and no gecko codes. Speaking of which, does anyone know where the post is about converting codes or making them into .dol injections? I know I've seen it somewhere..Does anyone have a gct with all/most of these codes?
Not trying to sound lazy I can make it myself,it would just save time and help people that do not know how to make the gct.
Download the SSBM Code Tools file from the guide in the OP. It contains a text file with many of the codes from this post, so just load it into Ocarina Code Manager (also included in the zip) and select the codes you want.Does anyone have a gct with all/most of these codes?
Not trying to sound lazy I can make it myself,it would just save time and help people that do not know how to make the gct.
Not to go "wtf" and offend anybody, but...Hey InternetExplorer, would it be possible to add a character (or more likely, replace an uncommon character) with a ditto character? That would just give you the same character as your opponent every time
If you use DIOS MIOS then you don't even need to use Gecko OS Mod, just use DIOS MIOS and enable Ocarina codes in the CFG Loader settings.DVD Err(1062), Disc ID
What does this mean? It's the error I'm getting using GeckoOSMod to try and start it.
I've been able to USB load Melee plenty of times with DIOS-MIOS and the DIOS MIOS enabled CFG, Not sure what I'm doing wrong that prevents it from loading via geckoosmod
Make sure you have Melee v1.02, DIOS MIOS v2.10, and CFG Loader v70r65. The correct location is sd:/codes/GALE01.gct but it may also be worth trying usb:/codes/GALE01.gctWhere do I put the .GCT in that case? In SD/codes? I tried that and it wouldn't work, but it's entirely possible I'm doing something else wrong.
I tried using both the CFG app and the DM app, went into options and enabled cheats, but when I load, it's just regular melee, no input delay tester, no flash on L-cancel, no taunt canceling, etc.
The code exists. I didn't make it, nor do I know where to find it.Actually nvm, I have them working, but neither the input delay tester of flash on l-cancel would work (which is what I was checking for and thought that none of the codes worked). Which kinda sucks, those are the two I wanted most.
Btw, have you considered making a code that just changes the default game settings to four stock, 8 minute, friendly fire on? I know SDR has this code (did you make it for them?) so it probably already exists somewhere.
REQUEST: Flash on first frame of dash. (or last frame of foxtrot, not sure which is more useful)
So you can tell exactly when you go from foxtrot to dash
Not to go "wtf" and offend anybody, but...
1. Can't you just pick the same character as your opponent?
2. Which opponent gets dittoed?
3. What if everybody is ditto?
I don't think this would work. But idk, IE has done a lot of cool **** (taunt battle!!!)
I'm pretty sure IE's talked about this kind of thing before. The main reason (iirc) he hasn't made any codes like that is because he would have to program the IASA for each and every move and that's tedious as f*ck. The main request he gets regarding this is to make a code for L-Cancel everything like in the Melee Impossible video.Is it possible to make a code like z cancel in ssb64 where you just stand, instead of reducing landing lag negate it completely.
That would make some really fast battles.
Ok thanks for the reply the L cancel codes already here are great just, thought that could be done.I'm pretty sure IE's talked about this kind of thing before. The main reason (iirc) he hasn't made any codes like that is because he would have to program the IASA for each and every move and that's tedious as f*ck. The main request he gets regarding this is to make a code for L-Cancel everything like in the Melee Impossible video.
Most of the newer codes on this thread are Gecko codes i.e. they go in the Gecko section of the config.I can't get any of these codes to work, but this (older version?) linked in this thread, does work: http://smashboards.com/threads/flash-on-l-cancelling.314306/
Any time I use the codes in this thread, I get a "Do not use master codes" error. Any idea what might be going wrong? I'm using the newest version of Dolphin, 4.0.1
What you call a dash is a run and what you call a foxtrot is a dash.REQUEST: Flash on first frame of dash. (or last frame of foxtrot, not sure which is more useful)
So you can tell exactly when you go from foxtrot to dash
http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_MenuHow do i go into debug mode once I've enabled the AR code for it, and how do i know how to work it is there instructions?
I have a debug menu code built into my Iso i downloaded apparently or something, which is 1.2, and I have cheats enabled. But the code doesnt work as i enter any mode and it plays like normal. The code is 0422D638 38000006 , and I tried inserting the AR codes from ur website but it rejects adding themWhat you call a dash is a run and what you call a foxtrot is a dash.
http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu
I know far more about Melee's in-game code than I do about Brawl's, and I don't really plan to write the same codes for PM. Also, the input delay tester sees mixed results all the time, I guess I was sloppy designing it. Try booting it with no other codes.IE, I don't mean to go ever so slightly off topic in a codes for melee thread, but have you considered making a lot of these for P:M? Obviously many of them it doesn't need, but it'd be amazing to have an input delay tester for P:M. Granted, I guess you could just load up melee with the code, but that's kind of an awkward work around, especially for people who have no intention of playing melee. Also, is there some not-obvious-to-me reason I couldn't get input delay tester working with my 1.02 iso? I had the taunt canceling, taunt battle, and white-during-shield-stun codes enabled and working just fine, but the input delay tester wouldn't work with those. Flash on L-cancel also didn't work, I had those all in the same .gct.
I see...http://smashboards.com/threads/hacking-character-animations.336286/
I've actually tried swapping taunts with win poses, no dice, the game either does something weird or crashes. I think it's because the win poses aren't loaded when the match starts, the sounds are though.
SS