GOTM
Smash Champion
are you ****ing ********?Weren't you the better player by having a good CP stage?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
are you ****ing ********?Weren't you the better player by having a good CP stage?
noWeren't you the better player by having a good CP stage? If Chu Dat had a good Fox or Jiggs or something for Brinstar it wouldn't have ended that way for you. Similar to how a Fox player being CPed by a Marth to FD could say "ICs" if they wanted to switch it up.
I don't play Melee anymore, and I win in Brawl. Starters and non-starters.You made that way too easy for me overswarm. That was mostly your post with some quotes i got from some of your previous quotes. Its easy to use personal bias and say thats why he wants what he wants. I wasn't doing that before this post above until you did, because I thought we could look past any personal bias people might have based on their style or characters and really debate this with good points like pakman did. But apparently we can't. So there you go. What you threw at me right back at you.
Your so scared you might lose the ability to win against people who are better than you and that u might have to pick up a diff char that you can't stand that we are trying this out at our OWN tournaments that aren't even in your area....
If you're getting ***** on floats, it seems like Spammer is going into every set 1-0 and has increased his odds of winning. Why don't you?plus everyone is so shortsighted that they don't realize that ok you lost round 1 because THE NEUTRALS ARE SOOO BAD FOR MY CHARACTER then you win on your stupid stage, and god forbid you're playing spammer then you get ***** on floats
Most top players had strong secondaries for certain matchups or stages. Mew2King plays 6 characters proficiently right now, I believe. Ken had Fox and Marth. Isai had Falcon and Fox. Darkrain had Falcon and Fox. Chu Dat had ICs and (insert a long list of low tiers for some reason). PC Chris had Fox and Falco and towards the end a Peach (especially for teams).melee is too deep of a game to main more than one character until you get to a really high level of play, there are tons of players with 2 mains and they almost always narrow it down to one character because it's just too hard to compete (the m2k/mangos of the world notwithstanding)
yeah based on YOUR claim that we're FORCING you to play on stages where OTHER characters have a natural advantage on and in which YOUR character has a natural disadvantage onIf you're getting ***** on floats, it seems like Spammer is going into every set 1-0 and has increased his odds of winning.
There is no such thing as a "neutral". Different characters have different advantages / disadvantages on every stage in the game, bar none. If Fountain of Dreams was the only initial stage, I'm sure Falcon would struggle while Sheik would have a field day, no?yeah based on YOUR claim that we're FORCING you to play on stages where OTHER characters have a natural advantage on and in which YOUR character has a natural disadvantage on
i.e. the NEUTRALS
which is why you make no sense
I'm not familiar with the smashers still left in the Melee scene, so I can't supply a longer list, but doesn't it mean that players who DO have secondaries and use them effectively have earned their reward?k i said not m2k/mango, darkrain's fox is so awful miserable horrible that he never plays it in tourney except to get 3 stocked by forward's falco on japes, chu is a low tier player and low tier players necessarily must have different characters, and PC ken and isai fall into the m2k/mango category
it's just an example, so because of the ridiculousness of the system the player is forced to have a ****tier r1 experience because he can't ban a neutral and peach can still cp half the staff to brinstar and camp sides while she breaks the middlejfox ur point is in valid cuz they should both be banning mute city against u cuz they have a much better chance at foxvspeach on brinstar or capt vs peach on brinstar. YOU DO GET TO BAN STAGES IN A SET KTHNX
so now we're seeing people argue that CP STAGES EXIST TO HELP CERTAIN CHARACTERS and also if your character doesn't do well on every stage then GET A CHARACTER WHO PLAYS WELL ON THE STAGEoverswarm- a player should not be forced to play multiple characters because of stage rules.
The fact that many are against "cheap" counterpicks are precisely why they work so well.
In your examples, if soemone just had picked up a secondary it'd be a totally different story. I'm pretty sure if a Fox counterpicked taht Peach to Corneria and that Peach happened to have a Fox in their pocket it'd be a different story entirely, no?
It's a trade-off. Play one character and limit your options and consolidate your experience, or play multiple characters, thus improving your options, but requiring greater talent.
i actually AGREE that mutecity is TOO strong. also i was under the impression that you ban the stage when u get to stage select screen, ive never been forced to ban a stage b4 my opponent picks a char. and plz read my edit i think ur arguments were actually really good at showing why they dont really help but like overswarm said thats because you chose to only play one char.overswarm- a player should not be forced to play multiple characters because of stage rules. and the fact that people pick up peach/puff just to use stage advantages to their advantage is even more stupid.
Blast- who says my opponent knows what character I play? My name is JFox, why would they think to ban mute? And if a stage is so cheap that without question it should be auto-banned, than doesnt that bring up some cause for concern?
Beating the kids at your local malls and gamestores doesn't mean much.I win in Brawl. Starters and non-starters.
no one is being penalized for playing more than 1 char, they still get to counterpick their opponent's characters and that's a fantastic advantagethe ppl who decide to play more chars shouldnt get penalized for it.
lol people can't just "mindgame u the whole time and beat u"and oh on u beating chu, that had to do with u being better than/even with chu, if u were less skilled than chu he wouldve just mindgamed u the whole time and beat u on knowledge, of the game stage and matchup. and it doesnt change the fact that you had to beat him on a different stage it wasnt best of 1 on brinstar.
wat char gives u a char advantage vs fox on neutrals? how bout marth? shiek? there r chars that r too good on neutrals and u need a stage advantage to even it out if you are indeed doing this outta FAIRNESS.no one is being penalized for playing more than 1 char, they still get to counterpick their opponent's characters and that's a fantastic advantage
lol people can't just "mindgame u the whole time and beat u"
that's not how smash works
i beat him on neutrals 1 out of 2 times, i barely beat him r1 honestly bc he didn't have his own controller, so i beat him when he used a ****ty controller, then he switched to a better controller and like 3 stocked me or something stupid, then i beat him on brinstar
that's the equivalent of him SDing one time in r1 and losing the set for it, which is how many players feel vs peach/jiggs/spammy foxes
actually no while i think eggm,scar,pakman, cactuar r all a lil better than me, i go to tournaments to win money, i play multiple chars and practice many counterpicks alot so i have all the tools at my disposal and i think i have an ok shot at doin really well. there r many factors that come into play at tournaments i dont think oh he took me to a gay stage so i lost should be a legitimate john.LMAO, no **** we shouldnt beat people better than us. you go to tournaments to GET BETTER, not to randomly beat ppl on stupid stages and go home smiling. earn it *****es
I'm not sure what you're talking about. I don't HAVE any local malls or gamestores.Beating the kids at your local malls and gamestores doesn't mean much.
This is how I feel most people should be reacting to this.i told scar b4 that the idea of this crap is stupid ... but its his tournament ...
It's obviously a joke because you don't travel or take out the big names when they are at events with you. ~_~I'm not sure what you're talking about. I don't HAVE any local malls or gamestores.
What I said was on topic, bro.inui give us a break here please
overswarm don't feed the trolls, everyone who doesn't have inui on their ignore list hasn't been on the boards for a long time or doesn't know how to operate the ignore function
Feed the trolls? I troll him. That's like all I do on smashboards now!inui give us a break here please
overswarm don't feed the trolls, everyone who doesn't have inui on their ignore list hasn't been on the boards for a long time or doesn't know how to operate the ignore function
yay, someone agrees about stadium@ pocky i appreciate the distinction between stages that would be truly neutral and the stages we call neutrals, but the 7 neutrals are more neutral than the other stages in the game
in order of how neutral the stages are from most to least i'd say it goes BF, DL64, FD, FoD, YS, KJ64, PS, i think stadium is borderline
but every other stage comes strictly after that, and i don't think any other stage is even in the same realm as those 7
i don't think that anyone would even argue against that either because i think the reason a lot of people want to keep counterpick stages is expressly FOR the advantage they gain by picking it
As I am sure you are already well aware, this is how they do things in competitive SC (pointing it out for the benefit of readers who are unfamiliar), except they have the benefit of being able to create custom maps. Are you in favor of using this kind of system, or are you just using it as an extreme example?If you want to scrap counter-pick stages altogether, why not just set stages in stone?
but given that you will only play 3 of the stages in any given set, we can't really state that the same skills are tested in any 2 given sets that didn't play the exact same changespocky i see what you're saying about wishy-washiness and i agree to an extent, and if brawl battlefield existed in melee there's no doubt that it would be the most neutral and like just a great great tournament stage
i think we need the variation, though, of big stages and small stages, platform stages and non-platform stages, big blastboxes and tiny blastboxes, and battlefield ledges and yoshi's story walls, to really emphasize the importance of being a versatile player
big stages allow for more combos while small stages allow for more edgeguarding opps, platform mechanics are more important when they exist lulz, DI and survivability is emphasized on big stages where landing killmoves is important on small ones, and recovery is just different when you can ride up a ledge or when you're forced to sweetspot
all these things are important to being a good player and i feel like they're all adequately/sufficiently tested on the 7 LEGAL SSS stages (not neutral, fine, but let's think of a better name than spoc stage system for the "new" ruleset)
i DON'T think that it's important to be able to dodge random cars, to not be able to sweetspot a ledge and be punished for the amount of lag a man programmed into your characters upB, to dodge bombs that you can't see on green greens, or to catch up to a good fox player on floats
in that case, eliminate the cp system altogether and use stage striking for each game, adding some special rule to ensure that stages aren't repeatedtournaments are to ascertain which player is truly the better of the two. tournament's goal shouldnt be to make a set as fun as possible, which is clearly why items aren't on, lol.
Pocky, certain character matchups become too uneven if you make a ruleset that dictates which stage is played each match. Having the players pick which stages are fairest for each matchup is a near perfect system for getting rid of any and all stage bias, IMO
it's an extreme example for the case of argument... but if your goal is to get "predictable" results in that individual stage randomness doesn't affect your outcome, then yes, I would find this system acceptable. In fact, you don't have to use the same 3 stages for every tournament, in essence replicating the "variety" aspect of starcraft (spoc has battlefield, dreamland, FD, eggm has YS, FD, stadium, whatever)As I am sure you are already well aware, this is how they do things in competitive SC (pointing it out for the benefit of readers who are unfamiliar), except they have the benefit of being able to create custom maps. Are you in favor of using this kind of system, or are you just using it as an extreme example?
We've actually considered a similar approach to Brawl if we decide we want to remove "knowing stages" as a relevant showing of skill. In general it was unanimously decided that making any sort of list based on rounds (round 1 everyone plays BF, round 2 plays FD, round 3 plays Yoshis, etc.,) would actually end up being more random than using CPs. It'd be pretty crappy to go through a tournament and play your first Marth on a stage he preferred and blame it on the stage.As I am sure you are already well aware, this is how they do things in competitive SC (pointing it out for the benefit of readers who are unfamiliar), except they have the benefit of being able to create custom maps. Are you in favor of using this kind of system, or are you just using it as an extreme example?
On the contrary; if you enter a tournament knowing that the stage is guaranteed to be played, you can choose your character accounting for the stageIt'd be pretty crappy to go through a tournament and play your first Marth on a stage he preferred and blame it on the stage.
This is a terrible example Pakman. Using instant replay just lets you see the same thing again to properly determine if it was a homerun/ball/foul. Instant replay doesn't change the way the game is played. A change that would be comparable to removing all the CP stages would be to remove second base.Professional sports make tweaks to their rules every year. Even baseball has pretty recently adopted instant replay for balls that are borderline homerun or foul.
Here's the argument: That the rule set is NOT reasonable. If you tried to host a tournament with only Hyrule Temple and Icicle Mountain, would you expect to NOT get a ton of crap?There is no reason TO's should get a ton of crap for testing a reasonable experimental rule set.
Look, the reason for the complaints that this is a 99% chance of what is going to happen "LOLOL THOSE STAGES THAT BLOW WEREN'T ALLOWED OH MAN I AM SO COOL WITH THIS RULESET AND WILL USE IT FOREVER!"Just because something is good doesn't mean we shouldn't try and make it better. If it fails, it fails and we go back to our normal ruleset.
I can understand people's dislike for the ruleset, but give it one chance before you start claiming that it is going to ruin the Melee scene.
GOTM has a good chance to win on Mute City because if he's equally skilled as the Peach, the fact that Fox vs Peach is a joke matchup that you can play in your sleep and still win makes up for the counterpick. Fox can waveshine Peach off the stage into shine spike(no ledge for her to grab), when he is off the stage he can stall with shine to stall for the stage to come down, he can recover through the bottom of the stage in many ways to make it difficult for Peach to guess which direction he is going, at least one part of the stage when it goes down has a wall for wall infinite, most of the parts that go down are large to allow for a lot of room to shoot lasers without having to worry about Peach catching him. Yeah you can get chaingrabbed but that can also happen on FD. No ledge kind of sucks but it also helps by shining her off the stage into another shine. And honestly, you have two broad categories when there is a ledge. Either you go for it or you don't. If you go for it you can always be edgehogged, and if you don't you can always get hit. You can always up b into the road to take small damage and avoid getting hit by her if you're really scared that she's going to guess where you're going to go or you're too far out whereas on other stages if you're too far out you're going to get edgehogged for free or just die. The only exception to that on Mute is when the road goes away for a short period of time. The cars can't hit you on Mute City if you're all the way on the side or if you're on top of a platform.Example 1: Say we have two players of the SAME exact skill level. Lets just say for the sake of the argument that their names are JFox and GOTM. JFox plays peach, GOTM plays fox, and they are exactly the same skill level for the sake of the argument.
We random it game 1, he wins on Stadium bcuz he plays fox is better than peach there, and he's just better in the matchup. Now I go to Mute City, and win on what some idiots call "a fair counterpick". All I've succeeded in doing was tying up the game, but whether or not I will win still comes down to winning on a neutral...watch this. GOTM counterpicks corneria, another god awful unbalanced stage, now i lost the set.
Counterpicks COULD have helped you. You chose to only use one character that has a very bad matchup vs Fox.Did counterpicks actually help me, or did they just turn this set into an almost guaranteed loss as soon as I lost the neutral? See GOTM won the neutral, and now with counterpicks has guaranteed himself the victory because he used counterpicks.
Not really. First of all, Scar can and should have won on Fountain of Dreams because if I can beat you there in Falcon vs Peach, he should be able too. Secondly, Doyoung has counterpicked Mute City on G-Reg and lost to him (badly iirc) there and Jiggs is extremely good on that stage. So neither the result of R1 NOR of R3 was predetermined. If Scar lost both of those matches then he blows. And once again, Scar CAN switch characters.Example 2: Lets take another scenario. Say I am playing Scar, a player that is better than me.
We random it, and we get FoD. Now because his character sucks there, lets say I win this one just cuz he got unlucky on the random select. I've already won the match, unless something unlikely occurs. Scar wins game 2, w/e. Now Peach goes to Mute and I win cuz its mute city. Again, the game just basically came down to who won game 1 right?
Well Eggm should multistock you anyways so this scenario is kind of unlikely. Beyond that, yeah R3 is free because Eggm is terrible on counterpick stages.Example 3: Lets say I'm playing vs eggm again. Lets say Eggm SD's cuz hes eggm and i squeak out a win on Stadium. Now eggm just lost the set because of one lousy sd. Game 2 he wins on his pick. Game 3 I win on Mute City.
You don't think a lesser player will EVER beat a better player? Fact - It happens regularly. I can guarantee you there are many people who have taken rounds off M2K while being a lot worse than he is. Upsets happen. It's not like someone is going to beat someone that is a noticeable degree better than them because of counterpick stages. If two people are very close in skill, yes it could make a difference. Not really because you're taking them to a cp stage but more because whoever wins R1 has an inherent advantage if the two people are close in skill with or without counterpick stages. This is because they only have to win 1 out of 2 of the remaining matches and since they are close in skill they have a greater chance to win after winning R1.So the lesser player wins game 1 due to luck (flukes or bad random stage) roughly 25% of the time? And with counterpicks if u lose game 1 the set is over if they use their counterpicks well, so that means u lose a set to a lesser player 25% of the time because of counterpicks....now obviously that sounds high cuz there would be more grumbling if this actually happened 25% of the time, BUT then again how often do two people of equal skill actually fight in a tourney anyway? So this scenario doesn't play itself out that often due to skill gaps, but when does 25% of the time the wrong player is winning. (obviously this math is not carefully calculated, but this point demonstrates how badly a stage can influence a match between close competitors)