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Megaman, Pac-Man, and Sonic = THE perfect 3rd party trifecta (PAC-MAN CONFIRMED THE DREAM IS REAL!!)

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Nu~

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Hmm... I guess I just don't really have much of an attachment for characters like Pac-Man since I wasn't even born during the eighties and he seems to be the most popular during that era according to a number of people here. Though the likes of Megaman do interest me. I would still like to see Layton more though. ^^;

Which reminds me, I still need to download some of those Megaman games released for the 3DS virtual console...
I was born in the 90's and still love him,
btw here's the FULL moveset you all wanted.





Pac-Man Eats the Competition!




STATS

Pac-man was not always the best of fighters until he was trained by the famed pac-master and went on his own journey. His speed is now around Mario's, but when he dashes, he takes out his roller skates and goes at foxes speed. He has traction that allows him to stop on a dime and turn faster than anyone In smash. His first jump is pretty average matching foxes's, but his second jump is when he uses his magic boots from pac-land and he goes pretty high, surpassing Mario's first jump in height. He can also, cling to the stage and wall jump His aerial speed is above average and can easily connect aerials for great combos. He can glide with his hang glider from pac man 2. His falling speed is at about falco's speed surprisingly knowing that he eats everything. His power in moves is actually surprisingly above-average after a long history of chasing ghosts and duking it out with other spectral creatures and monsters. Can match mr.G&W's power in a fight. He focuses on exploiting weaknesses in the opponent and gimps them. He also keeps the opponent running since most of his attacks pressure shields and have good spacing. A close up, but well spaced shield breaker. Wanna shield all day, breaks the shield with high pressuring chomps. Wanna camp on the other side of the stage, a pac-double will kick your tail without pac-man having to go over there.



  • Size: 2./5 (Mario height)
  • Weight: 2.5/5 (average weight)
  • Power: 3.5/5 (good power, all around)
  • Ground Speed: 3/5 (dash speed at donkey kong's level)
  • Traction: 5/5 (stops and turns on a dime)
  • Jump Ability: 2.5/5 (average, down special helps this)
  • Air Speed: 3/5
  • Fall Speed: 3/5
Specials

B: Double Trouble- Pac-man eats a cyan pill from pac-man arrangement and a translucent pac-man appears as a mirror image on the opposite side of the stage. He points in the opposite direction of pac-man what ever you do, you look left, he goes right, you go right and he goes left. What ever move you do is copied by the double and can lead to nasty chain grabbing and double smashes (if you master the reverse controls). The double stays on the screen for 15 seconds for nasty comboing.

Side B: Rev Roll- Pac-Man charges up a run in place and is fully charged after 1 second. But you can stop charging and cancel the move by pressing A and you will do a back flip kick that can hurt opponents and cause average upwards knockback if they touch his body. You roll through opponentsafter you release B. Unlike the sonic side B, it does actual average knockback, and crouching characters are buried. Can ride up ramps and hills and while in mid air, it can be up aired out of. (Does 17% if fully charged and cancel-kick does 9%.) From Pac-Man world 2

Down B: Butt Bounce- Pac-Man jumps up and bounces back down with his...Butt. Can be use 3 times in a row after the first bounce. Meteor smashes in mid-air, 3rd hit pushes opponent away like toon link's d-air. Can be moved side to side across the whole stage. 3rd hit makes a shock wave that does 5% on contact (1st hit does 9%, 2nd does 10%, and 3rd does 13%. ) From Pac-Man world 2

Up B: Pac-Dot Chain- Pac-Man throws out a red pac dot and eats it. He turns back into 8 bit form and a ghost chases him while he is eating. When he does a line of pac-dots form in mid air. You can control where the pac-dots turn. It can also latch onto the stage. Pac-Man eats the dots as fast as a fire fox's speed. The hitboxes in this move are pacman and the ghost. From Pac-Man world 2

Smashes

Forward smash- Chomp: Pac-man leans forward a bit and chomps the opponent. short start up lag and fast IASA. The hitbox is the head and the sweetspot is the tip of the mouth. Can pierce shields (17% uncharged 30% fully charged.) very high knockback. From original pac-man







Up Smash- Uppercut:
Pac-man jumps upward and does an uppercut. The hitbox is from the ground to the tip of his fist with the sweetspot and sour spot being like marth's up smash (15% uncharged 24% fully charged.). Start up fast and drags foes inward and upward. average knockback. from world series


Down Smash- Metal Pac: Pac-man jumps upward and slams down on the ground causing a shockwave. Noticable start-up lag, but is one of the strongest down smashes in terms of horizontal knockback. inspired by bridgeswithturtles. from the world series (14% uncharged 22% fully charged.) average knockback.




Standard Attacks

AAA combo: Punch, Punch, KO- Pac-man throws a left hook, right hook, then a jab that sends out a small shock wave in front of him that pressures shields and can go through multiple foes on start up. (4%, 6%, then 9%.)
example: http://www.youtube.com/watch?v=0UFMBujNRfs 5:12 - 5:15. From Pac-Man world 3

Dash attack: Pellet trail- Pacman flies forward and bites opponent 3 times. Pressures shields on all hits like Kirby's dash attack. Comes out fast and doesn't slow down his run. Also, has no visible lag at the cool down. (1st hit 2%, 2nd hit 3%, 3rd hit 5%. 10% in total)

F-tilt: Sonic Wave - pac man sends out a sound wave from pac and pal that does little damage but stabilizes opponents for a quick second. (5%)

U-tilt: Headbutt - pac man does a small headbutt upwards. That hits opponents from the side, and carries them upwards. Can juggle. ( 8%)

D-tilt: Ankle Biter - pacman does a rapid chomp that pushes him forward a character space. Very fast and can be combed into a grab. Breaks shields after a few hits(4%)

ledge attack: Pac-man comes up with a frontflip and hits opponent with both his fists. average knockback (5%)

100% ledge attack: pac-man comes up slowly and then chomps the opponent. Pokes shields (10%)

Floor attack: Pacman rises up like Dracula and punches both sides of him. short range, but comes out fast. low knockback (7% each side)

100% floor attack: Pac-man comes up and chomps both sides of him. Good and fast surprise attack. average knockback (10%)




Aerials

U-air: Skate Slice- Pac-Man does a flip kick with skates on and does slicing damage, like a blade. Does upward knockback on starting frames, but ending frames cause sideways knockback. Cuts through air dodges and shields. Very high knockback (does 12%)From Pac-man world 2.

D-air: Galaga - Pac-Man pulls out a galaga ship and shoots downward with it. The ammo goes down really fast and if it lands on the opponent at all, on any part of their body, they are meteor smashed.(does 13%) Meteor smashes. High knockback.

F-air: Pellet blast - Pac-man shoots pellets out of his mout while moving his head up and down. Barrages foe and hits above, below, and in front of pac-man. Shield pressure. 11% damage. medium knockback

B-air : Ghost - Pac-man turns back and chomps backwards while being chased by a ghost. It turns pac-man around and does multiple hits with shield breaking capabilities. Comes out fast and the hitboxes are the ghost and pac-man. The ghost absorbs projectiles. (10% damage) average knockback

N-air : Smiling Spin - pac-man spins around in a circle and hurts opponents while facing the screen. (does 6% on first hit, 1% on any other frame but the first.) average knock back on first frames, but no knockback after that.

Z- air : Grappling Hook - pac man pulls out his grapple from the old pac-in-time game and lunges it forward like link's. The tip can hit multiple times on starting and ending frames but only the tip does damage. The rope will push the character into the tip however. (5%)


Throws


Grab: Pac-man flies forward and grabs the opponent with his mouth. Well spaced grab that has invincibility frames on start-up. Can reverse grab with slightly less range as pac-man instead pulls the opponent with his hand first and then puts them in his mouth.
Pummel: Chomp - Pac-man bites the opponent rapidly (2% each hit)

F- throw - Pellet shoot : pacman throws opponent up, and blasts them forward with rapid-fire pellets. Can hit nearby opponents. Great for blasting opponents off the stage. Does multiple hits (does 12%) High knockback

D-throw: Ribbon-loop - pacman spits the opponent on the ground and eats a ribbon loop pellet. The opponent stands up while pac-man circles around the opponent. A circle appears around them and then closes in on them, exploding on contact. (does 15%damage) does high knockback and sends them careening upwards.

U-throw - Flip kick: pacman spits out opponents upward and flip kicks them. average vertical knockback

B-throw- toss: pacman tosses opponent diagonally backwards and chomps opponents as they go upward. Does three hits. (1st hit 2%, second hit 4%, 3rd hit 4% damage) high knockback


Taunts

Up-taunt - pacman turns back into 8 bit and does his dying animation with the death music.

Down taunt- pac-man turns and gives a thumbs up to the audience

Side-taunt- pacman throws and kicks a pac dot around like a soccer ball then eats it. From pacman world series







Final Smash
Pac-man eats a power pellet and everyone turns blue. Some people even revert to ghost forms (like boo Mario and luigi). Pac-man turns into 8 bit form and if he chomps you then it is an immediate KO while point show up on the screen after every kill. Lasts for about 10 seconds and everyone turns back to normal with pac-man being brought back to his 3d form.






When defeated: Pac-man sits on the ground like this only without armor while scratching his head.



When Pac-man wins: the pac-man opening theme plays while pac-man is chasing a ghost, and he finally eats it and gives a thumbs up.



And my favorite pacman game is pacman world 2. I grew up with it, my first video game
 

APC99

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Well, this is just perfect. Having the 4 gaming icons fighting against each other will be a staple in history. There's absolutely NO WAY Namco can't acknowledge this. Look at this picture:



It looks so right...


(except it's wrong sizes. Too not canon size for Smash.)
 

Smashoperatingbuddy123

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Well, this is just perfect. Having the 4 gaming icons fighting against each other will be a staple in history. There's absolutely NO WAY Namco can't acknowledge this. Look at this picture:



It looks so right...


(except it's wrong sizes. Too not canon size for Smash.)
Are you Picasso this something i would frame if pac man is confirmed
 

SmashChu

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If the above image doesn't excite you in any way, you probably weren't gaming in the 90's (and it's probably past your bedtime). The above 4 have literally defined not just a generation of gaming, but gaming itself. 15 years ago (close to the birth of the Smash series itself) if someone had told me that the Smash series would eventually lead to the above 4 duking it out I wouldn't have been able to even fathom it...

And it's so close to becoming reality. 4 of the biggest icons to ever grace a Nintendo console finally coming together... Nearly 15 years in the process.

It's pretty much the gaming equivalent of an ultimate throw-down between Chuck Norris, Abraham Lincoln, Samuel L. Jackson, and Jesus.

This NEEDS to happen.

UPDATE: WE'RE NEARLY THERE GUYS! :)
I think your missing the point of these characters. Let's look at the 4 criteria.

# 1: The character's inclusion must make people want to play the game.

We can safely say this is true of Megaman and Sonic. Megaman was commonly asked by fans. Sonic, well, check the Miiverse thread for today. But Pac-Man......well. Not so much. We can look at polls to see this. Sonic was the most requested character from the Brawl poll. Megaman was on top of any poll. Pac-Man hasn't dpone as well. His best accomplishment to date is he is 17th in Shortie's comprehensive poll. He has no notable request in Japan, and when Shortie ran 4chan, we wasn't requested once.

# 2: The character must be unique

Sonic brings his super fast speed and rolls as well as the spin dash, his signature move. Megaman brings a whole host of weapons from his various games. Pac-Man doesn't have the same catalog. The most common moves that come up, the Rev Roll and Butt Bounce are already covered by other characters. Rev Roll is covered by Jigglypuff and, now, Sonic. Dillon from Dillon's Rolling Western can also do something similar (if he gets in). Butt Bounce is already done by Bowser and Yoshi. Beyond this, he has a very limited ability. His ability to eat is also covered by Wario, Dedede and Kirby. There are other moves he can do, such as becoming a super hero, eating dot trails (a recovery) or a power pellet. The problem with all of those is they are not cool abilities that bring more to Smash but abilities to just reference Pac-Man. See, Megaman and Sonic's moves are from their various games but bring something new to Smash. As such, they are fun to play. Pac-Man's other moves wouldn't be unique and would also be there to service Pac-Man. The only reason the character would be there is to service them self.

It makes sense when you think about it. Look at Pac-Man though the years. It has fallen off the wagon, really since the 90s. Namco has no idea what to do with it so it tries to make him a mascot. They make platformers and then try to make a kids show but they get no where in the process. Megaman and Sonic didn't have the same problem.

# 3: The character must fit into the style of Super Smash Bros.

Any character will pass this (save L Block). Next.

# 4: They must contribute to the series balance.

Not that series balance here also means balance of the series. Right now, we have two third party characters and three if Snake comes back. That is quite a few guest characters for a game about Nintendo. But Pac-Man would make 4, and then the number starts to get noticable. Each new third party character gets less and less interesting (diminishing marginal utility). Thus, Pac-Man doesn't fit the bill here.

Why bring this up? Because your is the age old misnomer. Characters are not added for heritage. You see this all the time with the most odd ball characters. X should be in because of their history, presence yadda yadda yadda. This is why I look at these criteria. They are going to separate OK characters from great. Would it be that bad if Pac-Man was added. probably not. Would it be good. No. This is why Sakurai is very choosy. He also doesn't want to flood the game with guest characters for similar reason.
 

Nu~

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I think your missing the point of these characters. Let's look at the 4 criteria.

# 1: The character's inclusion must make people want to play the game.

We can safely say this is true of Megaman and Sonic. Megaman was commonly asked by fans. Sonic, well, check the Miiverse thread for today. But Pac-Man......well. Not so much. We can look at polls to see this. Sonic was the most requested character from the Brawl poll. Megaman was on top of any poll. Pac-Man hasn't dpone as well. His best accomplishment to date is he is 17th in Shortie's comprehensive poll. He has no notable request in Japan, and when Shortie ran 4chan, we wasn't requested once.

# 2: The character must be unique

Sonic brings his super fast speed and rolls as well as the spin dash, his signature move. Megaman brings a whole host of weapons from his various games. Pac-Man doesn't have the same catalog. The most common moves that come up, the Rev Roll and Butt Bounce are already covered by other characters. Rev Roll is covered by Jigglypuff and, now, Sonic. Dillon from Dillon's Rolling Western can also do something similar (if he gets in). Butt Bounce is already done by Bowser and Yoshi. Beyond this, he has a very limited ability. His ability to eat is also covered by Wario, Dedede and Kirby. There are other moves he can do, such as becoming a super hero, eating dot trails (a recovery) or a power pellet. The problem with all of those is they are not cool abilities that bring more to Smash but abilities to just reference Pac-Man. See, Megaman and Sonic's moves are from their various games but bring something new to Smash. As such, they are fun to play. Pac-Man's other moves wouldn't be unique and would also be there to service Pac-Man. The only reason the character would be there is to service them self.

It makes sense when you think about it. Look at Pac-Man though the years. It has fallen off the wagon, really since the 90s. Namco has no idea what to do with it so it tries to make him a mascot. They make platformers and then try to make a kids show but they get no where in the process. Megaman and Sonic didn't have the same problem.

# 3: The character must fit into the style of Super Smash Bros.

Any character will pass this (save L Block). Next.

# 4: They must contribute to the series balance.

Not that series balance here also means balance of the series. Right now, we have two third party characters and three if Snake comes back. That is quite a few guest characters for a game about Nintendo. But Pac-Man would make 4, and then the number starts to get noticable. Each new third party character gets less and less interesting (diminishing marginal utility). Thus, Pac-Man doesn't fit the bill here.

Why bring this up? Because your is the age old misnomer. Characters are not added for heritage. You see this all the time with the most odd ball characters. X should be in because of their history, presence yadda yadda yadda. This is why I look at these criteria. They are going to separate OK characters from great. Would it be that bad if Pac-Man was added. probably not. Would it be good. No. This is why Sakurai is very choosy. He also doesn't want to flood the game with guest characters for similar reason.
Oh no, he's back! well I might as well start the 4 pages of arguments that will proceed this one...About number 4, I hate when megaman fans say that he deserved to be in because of his history with Nintendo. so what! But, Pac-man on the other hand does have things going for him besides his legendary status, just ask anyone on this thread.
 

The Real Gamer

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I think your missing the point of these characters. Let's look at the 4 criteria.

# 1: The character's inclusion must make people want to play the game.

We can safely say this is true of Megaman and Sonic. Megaman was commonly asked by fans. Sonic, well, check the Miiverse thread for today. But Pac-Man......well. Not so much. We can look at polls to see this. Sonic was the most requested character from the Brawl poll. Megaman was on top of any poll. Pac-Man hasn't dpone as well. His best accomplishment to date is he is 17th in Shortie's comprehensive poll. He has no notable request in Japan, and when Shortie ran 4chan, we wasn't requested once.
This criteria point is moot considering characters like G&W and ROB got in due to their history alone. I strongly doubt people looked at ROB's inclusion in Brawl and thought "Wow I HAVE to get Smash now!" Wii Fit Trainer, G&W, and ROB should prove by now that fan demand means very little when it comes to a retro/niche character's chances, and Pac-Man is no different.

# 2: The character must be unique

Sonic brings his super fast speed and rolls as well as the spin dash, his signature move. Megaman brings a whole host of weapons from his various games. Pac-Man doesn't have the same catalog. The most common moves that come up, the Rev Roll and Butt Bounce are already covered by other characters. Rev Roll is covered by Jigglypuff and, now, Sonic. Dillon from Dillon's Rolling Western can also do something similar (if he gets in). Butt Bounce is already done by Bowser and Yoshi. Beyond this, he has a very limited ability. His ability to eat is also covered by Wario, Dedede and Kirby. There are other moves he can do, such as becoming a super hero, eating dot trails (a recovery) or a power pellet. The problem with all of those is they are not cool abilities that bring more to Smash but abilities to just reference Pac-Man. See, Megaman and Sonic's moves are from their various games but bring something new to Smash. As such, they are fun to play. Pac-Man's other moves wouldn't be unique and would also be there to service Pac-Man. The only reason the character would be there is to service them self.

It makes sense when you think about it. Look at Pac-Man though the years. It has fallen off the wagon, really since the 90s. Namco has no idea what to do with it so it tries to make him a mascot. They make platformers and then try to make a kids show but they get no where in the process. Megaman and Sonic didn't have the same problem.
People made this same argument against the Villager/Tom Nook; "he's not a fighter therefore he doesn't have enough move set potential."

Lets be real here: the only thing Pac-Man is universally known for is eating pellets. As long as that aspect is covered in his move set somehow he'll still retain the essence of his character. He doesn't NEED his Butt Bounce or Rev Roll, they're simply suggestions to show people that Pac-Man is actually capable of doing something OTHER than eating pellets.

With that in mind there's plenty of room for move set creativity. It's just a matter of Sakurai and the rest of the development team coming up with something that would still work within the Pac-Man universe. I'll be the first to admit it won't be an easy task, but this is Sakurai we're talking about. The same guy who gave an aerobics trainer, a non-violent collector, and a bounty hunter who does nothing but race completely unique and viable move sets that fit well within the Smash universe. If anyone can make Pac-Man work it's Sakurai.

In terms of Pac-Man not doing well recently who's to say that can't change? As you should know by know Smash Bros is notorious for making relatively unknown/unpopular characters relevant again. If I'm Namco-Bandi I'm thinking this would be the PERFECT opportunity to reinvent the pellet eater. And quite frankly I can't think of a retro character who deserves some reinvigorating more than him.

# 4: They must contribute to the series balance.

Not that series balance here also means balance of the series. Right now, we have two third party characters and three if Snake comes back. That is quite a few guest characters for a game about Nintendo. But Pac-Man would make 4, and then the number starts to get noticable. Each new third party character gets less and less interesting (diminishing marginal utility). Thus, Pac-Man doesn't fit the bill here.

Why bring this up? Because your is the age old misnomer. Characters are not added for heritage. You see this all the time with the most odd ball characters. X should be in because of their history, presence yadda yadda yadda. This is why I look at these criteria. They are going to separate OK characters from great. Would it be that bad if Pac-Man was added. probably not. Would it be good. No. This is why Sakurai is very choosy. He also doesn't want to flood the game with guest characters for similar reason.
This is only assuming Snake returns. If he doesn't then the 3rd party character count is down to 3, which is just one more than Brawl had. I don't see the issue here.

And sure no character should get in based on history alone, but this is no oddball character... Far from it actually and you know this. Quite frankly you're bias against Pac-Man is really showing here. Pac-Man isn't good for Smash because of some random criteria you came up with? How many people would have suggested that the Wii Fit Trainer was good for Smash before her reveal?

But none of this even matters because Sakurai doesn't simply base his choices off of who's the most requested. If he did then the Smash 4 roster would just end up looking like the cookie cutter ones we're constantly seeing on this site. He does what HE thinks is best for the series, and with Namco helping him out this time around, Pac-Man's chances are just as good as any other remaining 3rd party.
 

SmashChu

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But, Pac-man on the other hand does have things going for him besides his legendary status, just ask anyone on this thread.
Yet you don't list a single one.

The problem is when you look at the criteria, Pac-Man doesn't stack up to Megaman and Sonic. He's not as demanded, he lacks unique, distinct moves, and we already have a ton of third party characters.

From what I'm seeing, I think Smash Board is really the Pac-Man fan base. I don't see the same love for him anywhere else, and here it's tepid.
 

HarryTheChin

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Mario and Pac-Man vs. Sonic and Mega Man

Red Team vs. Blue Team

And they can all keep their default color palettes
 

SmashChu

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The first thing to remember is the bar is higher for third party characters. See my links and then this.

This criteria point is moot considering characters like G&W and ROB got in due to their history alone. I strongly doubt people looked at ROB's inclusion in Brawl and thought "Wow I HAVE to get Smash now!" Wii Fit Trainer, G&W, and ROB should prove by now that fan demand means very little when it comes to a retro/niche character's chances, and Pac-Man is no different.[
I'm going to refer you to the roster analysis I did a while back. They fit the criteria well. Also, what you're saying is Sakurai should force Pac-Man on us despite he doesn't offer the same appeal of the third party characters and do have Nintendo history.


Lets be real here: the only thing Pac-Man is universally known for is eating pellets.

That's basically my point. His defining characteristic is covered by other characters. So he fails number 2.


This is only assuming Snake returns. If he doesn't then the 3rd party character count is down to 3, which is just one more than Brawl had. I don't see the issue here.
That would still be 3 third party characters which is still a lot. So he doesn't give series balance and does the smae job of Sonic and Megaman worse.


But none of this even matters because Sakurai doesn't simply base his choices off of who's the most requested. If he did then the Smash 4 roster would just end up looking like the cookie cutter ones we're constantly seeing on this site. He does what HE thinks is best for the series, and with Namco helping him out this time around, Pac-Man's chances are just as good as any other remaining 3rd party.
How do you think Sonic and Megaman got it.
 

Swamp Sensei

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I'd be okay with Pac-Man.

But only if Snake gets in too.

If Pac bumps Snake out, I'll be pissed.
 

Nu~

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Yet you don't list a single one.

The problem is when you look at the criteria, Pac-Man doesn't stack up to Megaman and Sonic. He's not as demanded, he lacks unique, distinct moves, and we already have a ton of third party characters.

From what I'm seeing, I think Smash Board is really the Pac-Man fan base. I don't see the same love for him anywhere else, and here it's tepid.
1. He can use various elements from his arcade game such as pellets, the maze teleporter, various pills and magic wands from pacman arrangement, bombs and other abilities from DX championship edition, shall I go on...
2. He appeals to the casual gamers and younger players (children of this age don't know who megaman is)
3. He doesn't have to be severely demanded due to his lovability and status (ask snake) from that experience, all we need is for Namco to push him in since like you said, they are trying to put him in everything (they wanted him in soulcalibur)
 

Starcutter

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pac man is only popular from arcade. I swear, if he came around the same time as klonoa or something, he'd be shrugged off.
 

Bowserlick

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Pacman Specials

Side B Mega Pellet: Throws a bold-bigger-than-normal dot. It has ricochet properties. Can be angled. Bounces up to three times (hitting a wall or floor or platform counts as one hit; hitting an enemy counts as two hits). On the third bounce the dot begins to run out of momentum then stops. It flashes. If Pacman touches it, he turns blue and gains a limited speed and attack boost. An opponent can destroy the stationary Mega Pellet with a hit.

B Dot Chain: Creates a line of (ten) dots where the lead dot is controlled. Could move up, down, left, or right as long as the lead dot doesn't collide with the dots behind it. Pacman follows while chomping away. Mouth does damage.

Down B Berry: Pacman flips backwards (in air) or skids backwards (on ground) leaving a berry where he was a moment ago. Berry cannot be destroyed, but flickers out of existence after thirty-five seconds. A press of Down B again will have Pacman charge toward the berry (as the crow flies) with mouth open, chomping for good KO potential if he reaches the berry and for slightly less KO potential if he hits an enemy. Goes maximum length of Fox Illusion.

Up B Pinball Launcher(aerial): Pacman tucks in and begins spinning in place like a yellow sphere and a pinball launcher appears behind and under him at an angle. Chargeable for a couple seconds as an option. Launches in an arch. Beware of the charge. Can launch Pacman, but he can bounce. With each bounce, Pacman's momentum is slowed and more control is allowed.

Up B Pinball Launcher(ground): Like Sonic's spring but chargeable and not nearly as quick. And does not go as high as Sonic's launch without the charge. Can follow up with aerials and B moves (But not Up B).

* Up B, B, and Down B (if a berry is already laid out as a target) count as a recovery move in the air.
 

Nu~

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pac man is only popular from arcade. I swear, if he came around the same time as klonoa or something, he'd be shrugged off.
That's where he gained it, but not where it only derives from. A lot of people like his 3d games, (after the ones that made him look like an idiot like pacman 2 and pac-in-time) In fact, I'm going to make a moveset based mostly on his appearances in the arcade version, but i'm also going to use world moves because there is nobody in the entire smash roster with more than one game, who got there moveset from ONLY there first game.
Edit: Ninj'd but im still making my moveset, the one above me is another example for you guys to feed on.
 

Yomi's Biggest Fan

See You Next Year, Baby
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It's so sad that many people are racist against poor Pacster. :(

Anyways, Pac Mania is my favorite Pac Man game and it's the only one that I'd ever beat easily.
 

APC99

Smash Master
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Shhhh... everybody rest. We need a moment of silence.


...


FOR THE SONIC HATERS! YEAH! WOO HOO! PLAY SOME MUSIC! DO THE MONKEY!


...

You don't even need to say it.
 

Mabataki

Smash Cadet
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Well... cant say i cant say i like Pacman's modern design.. this whole thing about "iconic" characters... yea i get it, however Pacman is not quite as relevant as Sonic and Megaman .. if they were to add one more 3rd party..

This guy would be a better addition.. my opinion
 

Welshy91

Smash Ace
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Let me start this post by saying that I detest third parties in general and there's already too many in as it stands. That being said, if one more third party HAD to be added or the earth would explode and it HAD to be a Namco rep... I would want Nightmare.
 

The Real Gamer

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The first thing to remember is the bar is higher for third party characters. See my links and then this.
This is a given. And I've already stated why Pac-Man is a special case... This isn't just some random 3rd party request. Pac-Man is a gaming icon.


I'm going to refer you to the roster analysis I did a while back. They fit the criteria well. Also, what you're saying is Sakurai should force Pac-Man on us despite he doesn't offer the same appeal of the third party characters and do have Nintendo history.
...So where's the link? Until you post it I'm going to assume this is a strong case of hindsight bias. Anyone who tried to argue that Wii Fit Trainer was a good fit for Smash prior to her release would probably get laughed off the internet.

And Sakurai already "forced" Snake on us. Who's to say he can't do the same twice? At least Pac-Man's actually a requested 3rd party unlike Snake was prior to his release.

You don't even know how much appeal Pac-Man could potentially bring to Smash if he were. Like I said it all depends on how well he's implemented, not whether he has large amounts of fan demand or not. Case in point: Wii Fit Trainer and Snake.

That's basically my point. His defining characteristic is covered by other characters. So he fails number 2.
"Pac-Man eats things... So does Wario and Kirby... So he shouldn't be included."

...Is that really the basis of your argument here?

That would still be 3 third party characters which is still a lot. So he doesn't give series balance and does the smae job of Sonic and Megaman worse.




How do you think Sonic and Megaman got it.

So going by this logic Snake shouldn't be in SSB4 either or any other 3rd party for that matter. And what exactly defines "a lot?" What metric are you using to base this argument off of? Why do you get to decide how many 3rd parties is too many?

Sonic and Megaman got in due to fan demand. Snake didn't. So once again... moot point.
 

Scoliosis Jones

Kept you waiting, huh?
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I don't really like the idea of Pac-Man, but I can't help but feel that he's going to be in. Sakurai has to know just how epic this game would be with the possible matchup of Mario vs. Pac-Man vs. Mega Man vs. Sonic.

And then Snake. Just sitting and watching from his box in the corner. Eating ice cream out of a gallon sized tub. He could be fighting, and is selectable, but he can't be in that fight.
 

κomıc

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Sega, Namco and Nintendo made Arcade cabinets and called themselves "Triforce".

Anyways, I'd love for Pac-Man to complete this set.
 

Arcadenik

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The hell is Smashchu doing here? He has no room to talk about Pac-Man after he was wrong about Mega Man and Sonic in SSB4.
 

Guybrush20X6

Creator of Lego Theory
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Gentlemen, ladies and maybe one sentient spambot, the simple fact of the matter is we don't know how Sakurai's mind works and our previous attempts to figure it out have ended in tears.

All we know for sure is that he isn't giving Namco characters any special treatment but that doesn't mean they're out of the picture.

One thing that confuses me though, at the bottom of the main site Namco isn't listed in the copyrights. I guess developers that have no holding over the property don't need to be included but it seems weird to me.
 

8-peacock-8

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I don't really like the idea of Pac-Man, but I can't help but feel that he's going to be in. Sakurai has to know just how epic this game would be with the possible matchup of Mario vs. Pac-Man vs. Mega Man vs. Sonic.

And then Snake. Just sitting and watching from his box in the corner. Eating ice cream out of a gallon sized tub. He could be fighting, and is selectable, but he can't be in that fight.
Poor Snake. To be honest, i want him and Pac-Man to be the final third parties. But alas that is wishful thinking.
 

HarryTheChin

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One thing that confuses me though, at the bottom of the main site Namco isn't listed in the copyrights. I guess developers that have no holding over the property don't need to be included but it seems weird to me.
I'm sure the reasoning behind this can be said the same with SEGA.

SEGA wasn't included in that list until yesterday. And they probably won't include another third party company name to that list in order to contain spoilers.

Unless SSB4 is coming out fairly soon... There still needs to be THAT "shock" 3rd party character that gets revealed and people will be like "Wow, he's really in the game?! Ossim." My vouch goes to Pac-Man on this one.
 

Gam3rALO

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Just Pac Man left for confirmation!
(Hoping "the leak" is true!)
 

Xigger

Smash Lord
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All normal arguments aside, isn't the perfect gaming trifecta already complete? Mario Sonic Megaman? I don't know much about Pacman, but he doesn't seem to have a legendary status ever since the original arcade game.
 

SmashChu

Banned via Warnings
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1. He can use various elements from his arcade game such as pellets, the maze teleporter, various pills and magic wands from pacman arrangement, bombs and other abilities from DX championship edition, shall I go on...
Most of those aren't defining of Pac-Man. Again, Megaman and Sonic's abilities augment the game. Pac-Man move set only exist to service Pac-Man as a character. They are more just a homage to his character and don't add anything that other characters don't already have. Zelda uses magic so why do we need a magic wand? Palutena could do it too and is a more popular pick. Link has bombs. And what would the pellets do? Again, it only exist to give Pac-Man homages. Bold fails #3.

Let me put it this way. If I were to ask you "What could Snake bring to Smash." assuming you didn't know he was in. Most people would point to his CQC and weapons from the game (maybe the box). With Sonic, you'd say his Spin Dash, and maybe moves from his fighting games. maybe the homing attack. maybe a boost. With Megaman, you would immediatly think of Robot Master weapons. What about Pac-Man? Maybe a FS, but that's about it. Maybe his moves from World, but other characters do this.

2. He appeals to the casual gamers and younger players (children of this age don't know who megaman is)
"Appeal" doesn't determine what characters get in. Mario would appeal to young players. Even Lucas could appeal to young players. That's not an argument.
3. He doesn't have to be severely demanded due to his lovability and status (ask snake) from that experience, all we need is for Namco to push him in since like you said, they are trying to put him in everything (they wanted him in soulcalibur)
Snake is not a valid argument because Snake was specifically asked by Kojima who is also a friend of Sakurai. Sakurai has confirmed that no one else has asked him for characters. The talk inside Namco is that they are not going to influence Sakurai and Sakurai will not add a Namco character "just because they are making the game."

There really is no substance to Pac-man as a character. This is why your arguments are just fluff. If we were discussing Megaman, you'd have no problem justifying him and making a unique moveset. You can't do that with Pac-Man.
 

Starphoenix

How Long Have I Been Asleep?
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To be honest, I don't really care enough about Pac-Man to really be excited about his potential inclusion. Never really wanted him. He just isn't that exciting a character. Megaman and Sonic the Hedgehog were all I wanted. And finally, they're both playable.
 

Aqua Rock X

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I'll admit, if there was ever a time to have those four in one game, now is the time to do it. However, I think Megaman and Sonic are enough right now. My belief is that, as it is, the game is a tribute to Nintendo and its history with two very special guests who've contributed to or revolutionized that history in some way. When you throw in Pacman, the focus quickly shifts to "That game with Mario, Sonic, Megaman, and Pacman." It goes from "Super Smash Bros." to "Super Gaming Legends Bros."

I mean, Pacman could happen, but I think he's too much. If we were to have a third 3rd Party I'd rather just have Snake return and call it a night.
 

Nu~

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I'll admit, if there was ever a time to have those four in one game, now is the time to do it. However, I think Megaman and Sonic are enough right now. My belief is that, as it is, the game is a tribute to Nintendo and its history with two very special guests who've contributed to or revolutionized that history in some way. When you throw in Pacman, the focus quickly shifts to "That game with Mario, Sonic, Megaman, and Pacman." It goes from "Super Smash Bros." to "Super Gaming Legends Bros."

I mean, Pacman could happen, but I think he's too much. If we were to have a third 3rd Party I'd rather just have Snake return and call it a night.
But pac-man represents the rivalry in the arcade age. I still wouldn't put megaman on par with the other gaming legends, but he and sonic represent the change in the 90s. Namco has contributed to success, it just want blatant. After all, he did have a crossover with mario.
 
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