
Megaman
Nair: "Stuck" for 25 frames. Functionally similar to Smash 4, you can walk, shoot or jump instantly otherwise.
Fair: 10 frames
Bair: 20 frames
Uair: 20 frames
Dair: 15 frames
Fullhop height: 3.3 stage units
Shorthop height: 1.3 stage units
Interesting Notes: Megaman can airdodge after Up B. You must hold B to retain leaf shield now, and you can't hold onto it for as long. While you're doing leaf shield, you cannot do any attacks or grab the ledge. I do not think you can fastfall uptilt anymore. Because of the dash cancel system you can sprint away and do reverse jabs which is pretty neat, but otherwise Megaman is mostly the same. He cannot charge his Fsmash as long as the other fighters, who have all gained a few seconds of extra charge on smash attacks.