-Kagato-
The Final Boss
Ha! That buff to Leaf Shield. Love it! Now if they could buff Crash Bomber as well... Regardless, I'm really excited to have my secondary back. He's going to get nice and cozy next to Bowser and Ridley.
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I've been looking, but unfortunately I haven't been able to find much. The most I've seen was an updated victory animation.Has anyone found any footage of someone playing Mega Man 1-on-1? There were a couple multiplayer matches, but those are not so helpful to watch.
It seemed like almost nobody played him at E3.
I’m so happy someone else on here is giving the GB Mega Man some love. One of my favorites is this ENKER song (obviously).Honestly, there's so much good Mega Man music (although I would still probably say that MM2 and MM3 have the best soundtracks of the classics) that they could have good music from most any era. It seems they mostly want to stick to the main series though (so Storm Eagle is pretty unlikely for example). I would say that Mega Man 8 has the weakest soundtrack by far and unless the soundtrack is massive I don't really care about hearing anything from it.
To throw out a more unusual suggestion, maybe they should have a track based on the Mega Man Game Boy games.
I always thought this one was very catchy:
Which forms the basis for Heart of Enker in MM10:
With all the buffs we've seen so far I doubt that will be an issue. For now at least. This is early development footage though, so who knows what will happen upon release.I just hope the team doesn't have any intentions of nerfing him specifically.
Fair enough. Either way I'm going to continue maining Mega.With all the buffs we've seen so far I doubt that will be an issue. For now at least. This is early development footage though, so who knows what will happen upon release.
But glide tossing Metal Blades is thing now.His reason that Mega Man looked boring was that footstool combos don't work anymore. Since I couldn't do them anyway, I guess I shouldn't really be worried... And there's time for balancing and more changes, so we'll see.
I'd be interested in how the changes to Leaf Shield affect things...
That really doesn't mean anything.Zero thought Mega man was boring....
yeah it sounds like he just isn't a mega man player.That really doesn't mean anything.
Don't worry, everyone! It's not the first time the Blue Bomber has dealt with a dragon - right, @NintendoAmerica? pic.twitter.com/64gcF5S9XJ
— Mega Man (@MegaMan) June 13, 2018
Because the Mecha Dragon is weak to it.Why is Mega Man using Quick Boomerang?
I just did a quick comparison between 4 and Ultimate. The speed of his DSmash animation seems the same, and the low knockback is just due to Ganon's heavy weight and being at only 2%. It is possible, though hard to determine because of the chaos on screen, that the active frames start slightly earlier on it now. I'm not sure yet.Does Mega Man's down smash look faster or is it just me? Also, either Ganondorf it's because Ganondorf is heavy and at low percents, or else it looks like down smash's knockback has been nerfed a bit.
No, he's not. But I guess a strategy I hadn't considered was that the Quick Boomerang has a higher rate of fire so it can damage it at a faster rate if you fire from the top block. But it looks like in that picture Mega Man might be too far away for the boomerang to connect...Because the Mecha Dragon is weak to it.
Screw what zero thinks. The man outright hates fun. I think it's fair to say most of us here are quite happy with our Super Fighting Robot who Fights for Everlasting Peace.Zero thought Mega man was boring....
I need to get my hands on it myself and see what does and doesn't work to decide completely, but from what I've heard and seen, it seems like these changes will be rather beneficial for Mega Man. The game's overall speed buff and dash cancel into tilts seem like they should make our air game and pellet pressure even stronger than before. Utilt also gets an extra chance to be used, especially with the vertical sweetspot range buff I've heard about.What do you guys make of the new mechanics in the game and how they affect Mega man?
I think the new dodge mechanics are really going to help him. If crash bomber works the same it's going to be a lot more useful. Since characters can only dodge once in the air now, they'll be forced to decide between dodging and dealing with whatever pressure MM has waiting for them or take the damage from crash bomb. Depending on the situation they may be able to directional dodge to safety, but in any case it's a dodge they'll have to use (and reduce their invulnerability frames).
As for using dodges defensively... I think they could be good for him, too. In the demo it seems like air dodging can be certain death for some characters if they don't make it to the edge. But since rush coil is such a vertical recovery, I could see air dodges being used to give a little more horizontal recovery (Of course this depends on how good rush coil is in this game, and recoveries in general in Ultimate). He could also use his dodges with leaf shield, so there's probably neat applications/gimmicks from that.
I'm not sure how good the dash mechanics will work for Mega Man. On one hand, I don't really see them adding much to his smash attacks (at least not as much as other characters). On the other hand, his tilts might benefit from the mechanics, but I'm not sure how they'd work? If you f-tilt when running, would it put you back in a walking state shooting pellets? If that's the case then that could be really good, reducing the execution barrier of maneuvering while using the mega buster. Also do we know how quickly you can do tilts in the other direction? His slide already seems like it'll have a little more utility, but if you could dash and then suddenly d-tilt in the other direction it could have potential IMO. And of course there's dash into up tilt.
Footstools are nerfed, but not completely useless. There are still the opportunities for tech chases. I don't know how the throw break mechanics work that are supposedly in the game, but leaf shield would probably help in that regard?
All in all, I think the mechanics help him more than hurt, but obviously it's too early to tell. Less landing lag might make swordies even more scary to fight, but at least Mega Man's own sword is a little better.