Tornado_Man
Smash Lord
So, um... MM4 medley preview!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm estatic about the fact that Jun Senoue remixed some Mega Man tunes. This track just sounds so... him! I'm so happy.
So, um... MM4 medley preview!
Seems like nearly everything's faster to me.Also is it just placebo or does it seem like some of Mega Man's projectiles are faster? It definitely looks like z-dropped MB falls faster.
About 55 seconds in to the fight with Sonic, you can see that the landing lag on Rush Coil is pretty much nonexistent. I guess it's not too surprising given the general reduction of landing lag across the board, but I must admit it caught me off guard him being able to act so quickly without having to land with pellets.Rare couple videos of SSBU gameplay with someone who seems to have an idea of what he's doing with Mega Man.
Unfortunately, he didn't seem to make any real use of Leaf Shield, since I was interested to see that in action. Hoping it's not true that Leaf Shield can't be combined with grabs or item tosses anymore. I suppose enough buffs would make up for it, but it's less clear what you'd use LS for otherwise... Is chip damage from leaves rotating around you better than pellets given that you'd have fewer options? It did look like maybe it also stuns the opponent more so it's safer to do but still, you're not going to get a ton of damage by running up with LS up. As a projectile, it's quite a bit slower than other options. One of my main uses for it as a straight projectile is against campers since it both goes through and absorbs a lot of opposing projectiles, but I'm not sure they sped it up enough for more extensive use. But to the extent it was useful as a projectile, it's because you can combine it with MB and also threaten to approach which can lead to a grab. If they know all you can do is throw LS...
(Also a little bit of interesting Ridley play there... that offstage side-B gimp...)
Also is it just placebo or does it seem like some of Mega Man's projectiles are faster? It definitely looks like z-dropped MB falls faster.
Maybe MM 9 and 10 can get some much needed attention, like the Wily Castles for example.So Central Highway from MMX is getting an arrangement in Ultimate. Guess this opens the door for the other subseries to get some love.
Also Street Fighter has 36 songs listed, so Capcom seems to be playing nicely. Hope MM can get similar treatment.
Ehhh.... I saw a bit of it on TV, wasn't particularly won over. Granted, I'm definitely not the target demographic. Was nice to actually hear a bit of Drill Man's theme thrown in there, but I really wasn't a fan of anything else.What does everyone think of Mega Man: Fully Charged?
I do. Hopefully by the time Ultimate has modding capabilities I can model swap MM11 Mega Man into it. Regardless, I hope Mega Man 11 has at least some form of representation.Any one else kind of wished they used the leaner taller design with a neck from megaman 11?
It's a very rare thing for X to utilize fighting game moves in his own series. Excluding the hidden Hadoken and Shoryuken from X1 and X2, I've only seen him use one of these moves once with an actual Special Weapon, that being the Rising Fire from X4. He performs the Shoryuken technique when charging the weapon, with the addition of shooting the fireball upward like normal.http://www.capcom-unity.com/capkel/blog/2018/08/31/impact-man-piles-in-to-mega-man-11
That's 5/8 down with 1 month to go. Pile Driver* seems like it could be used in a future Smash game should Mega Man return. I like how they mention it can be used for mobility as a pseudo-air dash.
*Am kind of bummed it's not a direct Final Fight/Street Fighter reference. Hopefully with the X9 tease we'll be able to see X perform something like the Hurricane Kick, Raging Demon, or a real Pile Driver someday soon.
We haven't gotten much Mega Man news, hell, not even much info about changes to him despite him being in the demo, so nice to read this.We gave priority to the composers’ choices, so we might’ve been biased in our selection, but including well-loved songs was by and large the most important factor. Castlevania and Mega Man are particularly popular, so we included a lot of new arrangements from those series.
I'm pretty sure you're expected to use Gear abilities if you want to catch Evil Eddie. Though it is tough either way if you don't have foreknowledge of him.I'm surprised, this board has been fairly quiet despite the recent news.
Demo Thoughts:
I beat the normal stage on my 4th try after learning the layout (used an E-Tank on the boss). I never used the Gear mechanic either. My TV cropped the meter and the rewards for using it didn't feel justifiable to have to manage an extra mechanic while on the fly; just more buttons to press. It's hard, but I don't think it's as hard as I've seen some complaints about.
- Is pretty much Powered Up if it was made for consoles.
- Is a little difficult to get adjusted to, not unlike 7/8/Bass/GB titles, but it is very much Classic Mega Man.
- Slide needs a few frame decreases. It didn't really feel up to speed with what the game throws at you. Ex. Block Man Phase 3
- Ladder needs to be sped up. It's difficult to use defensively as the Rolling Enemies prove.
- Evil Eddie is an jerk. It needs a smaller activation window & less HP.
- Rush Coil needs a larger hitbox. I died running off the higher platform while attempting to get the E-Tank.
- Knockback feels weird...the speed & distance feel off...but there does seem to be an edge detecting mechanic...IDK
- Screen size should be adjustable. Could just because it's a demo, but I had to fight Block Man without being able to see health bars.
- Needs to embrace Classic Mega Man a bit more. The Sound Effects need an extra kick.
- #BossGateGate
For the most part, I do like that design. Though the hand drawn art in Mega Man 7 is my favorite style of Classic Mega Man.Any one else kind of wished they used the leaner taller design with a neck from megaman 11?
That's pretty cool.The Robot Masters in 11 have a surprising number of quotes. You'd expect multiple openers like in 8 in the event of dying to them, but even in defeat they seem to have more than one line.
It'd be sweet if Rock got a Devil Trigger weapon or something in 11 on the receiving end. Or a Gilgamesh weapon.So in DMC 5, Nero can change his arm into a Mega Buster. It just had to be done, so I'm glad they did it.
Nero gets a slide and has standard and Charge Shots.
Make a new Mega Man X game, Mega Man X gets a Hurricane Kick with one Armor, He gets Rebellion with another. Zero gets Yamato, Axl gets Red Queen. All is right with the world.Acid Barrier looks sick. It looks even better than Jewel Satellite.
It'd be sweet if Rock got a Devil Trigger weapon or something in 11 on the receiving end. Or a Gilgamesh weapon.
Looks like it's most similar to Junk Shield where every use gives a shield that can take a number of hits. Giving it a semi-standard projectile to use on top of that is insane though. In fact most of these weapons look really useful, even before getting into Power Gear versions. The game is looking a halfway point between classic and X.Acid Barrier looks sick. It looks even better than Jewel Satellite.
Especially with an Air Dash weapon. I wonder if this'll be expanded on in other Mega Man titles or be a one and done gimmick like the alternate busters in MM8.Looks like it's most similar to Junk Shield where every use gives a shield that can take a number of hits. Giving it a semi-standard projectile to use on top of that is insane though. In fact most of these weapons look really useful, even before getting into Power Gear versions. The game is looking a halfway point between classic and X.
I suppose the plot behind the new mechanics could be seen as covering their rears in case they don't work out. "Oh, the double gear was too dangerous to continue using."Especially with an Air Dash weapon. I wonder if this'll be expanded on in other Mega Man titles or be a one and done gimmick like the alternate busters in MM8.