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MD/VA brawl opinions

ZM2004

Smash Journeyman
Joined
Dec 6, 2006
Messages
205
Location
VA, USA
I don't like this game, and I'm not looking at it as a tournament smasher since I've quit, I'm just talking about the game in general.

This game was so-ridiculously hyped up to its release, and Nintendo magazines and interviewies and **** were all saying "Its the greatest game ever made..." and its not. Everything in this game has been a big letdown for me. The Subspace Emissary? Its the most repetative, boring six hour adventure I've played. Its like one of those Mortal Kombat spinoffs. The online play is atrocious.... Even with great connection I found myself suiciding because of ridiculous lagging (with good connection too). The character list was majorly disappointing. Other than Olimar, I dislike all the new characters.

Mostly though, I was very unhappy with the gameplay. The controls are clumsy, they feel glitchy, like the game can't read your input. I found myself several times in situations where my character is not moving, no matter how many times I push a forward smash. Honostly, I think if someone had never played Smash before, they would be surprised that this is actually the third game in the series, because of how faulty the controls. I will also say, an addition to this game that pisses me off is the tripping. This no ****, the first thing I ever did in this game was trip. I picked Mario, went to final, match started, I hit right on my control stick (I wasn't trying to do anything special, I was just trying to run to the right), and I fell on my ***.

Point is, the game is just not fun. I never got into tournament smashing for the 64 version, nor even looked up any tournament style matches for it, but I enjoy the 64 game a lot more than I enjoy Brawl. I've tried everything with brawl (other than tournament playing) including matches with items, without items, one on ones, free for alls, teams, random stages, same stage, all the characters, and all kinds of special brawls. I found all of these things to be boring. The only time I had found a source of fun in this game is playing with my sister on the gay stages that we build, and that's because all we do is laugh at how horrible of a stage it is.

What they did with this game, is they took out all the gameplay aspects, and replaced it with flashy cutscenes, another couple hundred trophies that nobody even looks at, hundreds of stickers, and a **** load of music. The point of a game is to have great gameplay. The gameplay is what makes the game, not the features, and with this game, the extra features strongly outweigh the gameplay.

I might go to one brawl tournament, just to see how it feels playing it in a tournament.
 

ZM2004

Smash Journeyman
Joined
Dec 6, 2006
Messages
205
Location
VA, USA
No, I know how to play this game, and I'm saying again, the controls suck, simply put. And that's not the only problem I was talking about. I was talking about the gameplay as a whole. Not just the gameplay, but the entire game.

There are a ****load of games (outside the smashworld) that I hate the controls for, that I love to play and know how to play.
 

g-regulate

Smash Hero
Joined
Apr 14, 2004
Messages
7,568
Location
ashburn, VA
i think itll be just like melee. unless you place well in tourney, you really just dont know how to play. im not saying you suck ZM, im just saying that certain people are getting better at the game, while others are simply dismissing the game altogether, claiming that the game is awful or that the controls are bad. however, the people who dismiss the game and hate it, are only getting their reasons for hating the game proven wrong, by the people who are already getting good at it
 

MASAHIROx

Smash Lord
Joined
Jan 8, 2006
Messages
1,856
Location
VIRGINIA TECH
i find new **** every day w/ toon link and others...and i love it when we are all playing brawl together and someone finds something new and the person is like "EVERYONE STOP! check this **** out"

like yesterday i found out that on PS1 w/ meta knight when the level comes with the big rock on the left, MK can go INSTANTLY from the bottom ledge to the ledge at the top of the rock simply by upbing. very cool looking.
 

UMBC Super Smasher

Smash Lord
Joined
Oct 12, 2006
Messages
1,077
Location
University of Maryland Baltimore County
I played SSE yesterday for an hour and nearly fell asleep during it. I had to switch to normal brawl cause of the repetitive and boring gameplay.

I haven't played against anyone who can beat my marth in brawl, so I dunno what u all have discovered, but I've learned tons of new stuff when playing with the people at my school (not that they helped me lol). There are times when brawl can be pretty fun, but overall it's still less fun than melee. I think once I play people that are better than me that I'll get more into it. I like competition; right now, brawl is just as easy to whoop at as melee. The best thing to do is jump on people's heads to push them down and edge guard them. :D Marth's spike also delivers a bit more satisfaction since it seems even harder to get off now.
 

Scissors Sir

Smash Ace
Joined
Jun 28, 2006
Messages
875
Location
Queens, NYC myspace.com/15453187
One of the things I've always liked about the smash series is finding out how to use certain characters from game to game

Certain things changed that made some old strategies useless. But other things came to the light to produce new ones.

If you were one of the people who enjoyed the 64->melee transition, you should have no problem with the melee->brawl one.

People who came to the game later after all of those "advanced techs" were found should really be the only ones complaining.

They didn't have a chance to experience the game evolve around them.

if you really can't get past disliking brawl, stay away from it. With or without you there will be plenty of people playing it.
 

meepxzero

Smash Master
Joined
Jan 7, 2005
Messages
3,039
Location
teaching the babies....
One of the things I've always liked about the smash series is finding out how to use certain characters from game to game

Certain things changed that made some old strategies useless. But other things came to the light to produce new ones.

If you were one of the people who enjoyed the 64->melee transition, you should have no problem with the melee->brawl one.

People who came to the game later after all of those "advanced techs" were found should really be the only ones complaining.

They didn't have a chance to experience the game evolve around them.

if you really can't get past disliking brawl, stay away from it. With or without you there will be plenty of people playing it.
best ***** post ive ever read :D
But in all seriousness get better at brawl or just go back to melee please.
 

ZM2004

Smash Journeyman
Joined
Dec 6, 2006
Messages
205
Location
VA, USA
With or without you there will be plenty of people playing it.
Best ***** post i've ever read too, :D

Kind of explains the whole problem with videogames these days in one sentence, doesn't it? Nintendo can put out whatever they want, with a whole lot of crap that really doesn't matter in the long run, tell you that its the greatest game ever made, and sure enough, there will be plenty of people playing it.
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
No offense to anyone, but:

No excuses. Play like a Champ.

I'm a gamer. I play games. I play competitively. If there are a large amount of people playing Pong, I'm going to play and one of the best if not the best. Why? Because that's what competitive gaming is about. Now I'm not going to sit down and play a game that's horrible, but let's be honest: Brawl isn't horrible. The problem most people have with Brawl is that it's not Melee. The adjustment is too much for them to handle, they get overwhelemed, and excuses pour from the mouth like a running faucet.

You see... fun is a state of being. I have fun with Brawl not because someone declared that it was a fun game, but because I declared it was a fun game. To me, this is a fun game because I enjoy competing with other people who also enjoy competing. For the people who don't think Brawl is fun, list the reasons why you don't think it's fun.
 

ZM2004

Smash Journeyman
Joined
Dec 6, 2006
Messages
205
Location
VA, USA
So Omni, you say its about fun, but demand that everyone play like a Champ.... Good ****ing job. Then you also state you only play the games that are the "in" thing. The games that everyone else is playing. Another good ****ing job.

Your whole ***** about how great a game brawl is sounds very much like a competative player's mindset, yet you have the nerve to ask others about the fun factor. What's more ****ing important? Competing, playing like a god**** champ, or the ****ing fun factor? You demand everyone play like a champ, but then demand reasons why the game is not fun. Maybe playing like a champ just isn't fun for everyone.

One reason why this game sucks, is because it doesn't live to the hype that the game developers themselves were building up. If your make that much hype (saying that its going to be the greatest thing ever made, in your own magazines, saying that everyone loves brawl, and disregarding anyone who doesn't) then you better ****ing live up to it.

Another reason. The Subspace Emissary is a letdown. Its a boring, six hour, repetative game that feels like something for Nintendo to exploit themselves. Hey, if we show people that we have an adventure where we tie in all the characters in the game, people will buy this. After the first ten minutes of SSE, I said, I hope the whole thing's not just doing this all the time.... It was....

One reason why this game is not fun is because the gameplay is poor. I can't imagine someone coming into this game, without knowledge of the previous two, wouldn't believe that this is the third game in the series. The controls are just bad. Its like, the game doesn't read your input. Here's a true story. I tried to a smash attack, and nothing happened. So I blew it off and short hopped into an up-air, and the instant I hit the floor, I pulled out a forward smash. Its like, not even on online, I'm talking about regular play here, the game has to take a second to actual read what you have done before it actually happens on the screen.

Another reason this game is not fun is because of the floatiness. It feels like, most of the match is just floating through the air, wondering when your going to face plant on the ground. If they wanted this to be an aerial (which they did), they wouldn't have allowed you to air dodge out of, generally everything.

Another reason why this game sucks is because the online play is atrocious. I was playing online today, ****** with my Olimar (and this was friend play with best connection strength) and then suddenly the screen freezes.... The music's still going, but the screen just holds on this image of me throwing a blue Pikmin at an up-b-ing Fox, then like five minutes later it says I've been disconnected from the network. I find myself suiciding a lot more in online play, where walking directly into attacks because of the atrocity of the online play.

Another reason that this game is not fun is because they've focused their ideas away from the gameplay (which is what makes a game) and turned them towards stupid things that won't matter in the long run. Now you can pose your trophies, now you can collect stickers. Oooh, you can photograph your trophies. Oh, don't forget that there are hundreds and hundreds of trophies now, each with really half-***** explanations written with them. And now.... there's cutscenes... Come on, cutscenes make a game, right???? RIGHT???? Like some stupid five year old behind me when I was in line to get this game said, this game is going to be awsome, there's a scene in the subspace emissary where Samus is getting torn apart by Ridley and then Pikachu zaps him with his lightning, that alone makes this game great. Because that seems to be what most people want in a game these days. People refuse to pay ten dollars to see a movie in a theatre, but they'll pay fifty dollars to watch cutscenes in videogames.

Maybe this game is really fun when your in a place with dozens of people you know and you talk to all the time and your probably good friends with. Unlike Omni, I'm not looking at this game with a competative mindset, I'm looking at this as a casual gamer, so I don't have a biased opinion about the way it should be played (hence I've tried all kinds of playing). I don't give a **** about the differences it has from the previous, and I didn't have a problem adjusting to it (it took me five seconds to stop trying to wavedash, I think in the two weeks of playing brawl, I've only tried to wavedash twice... it took me about one match to stop hitting "l" before I hit the ground), I'm talking about the game on its own. Maybe this game is fun at a tournament (I wouldn't know, and frankly I really don't give a **** about tournament brawling, I've quit tournaments for all smash games).

This game is just not fun. Here's the only time when I have fun around this game, when I'm doing free for alls with my friends at college, and its not because of the game that we're having fun. Its because of the bull**** we say about it. The same bull**** we say about all the games we play together.

Fun really is a state of being, and being demanded, with no excuses that is also not meant to be offensive, to play like a champ (even though I may not want to) doesn't sound like something that would put me in that state.
 

aho43

Smash Lord
Joined
Aug 9, 2004
Messages
1,352
Location
IN UR LOOPZ
brawl is fun, if you don't like it, no one cares. UMBC ill smoke your marth w ganon, edit: along w/ a slew of other characters
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
Such anger. Reeeelax. This is the Smashboards Atlantic Region Forum Thread. Normally I wouldn't read all of that, but since you seem to passionate about this subject, I'll respond.

So Omni, you say its about fun, but demand that everyone play like a Champ.... Good ****ing job. Then you also state you only play the games that are the "in" thing. The games that everyone else is playing. Another good ****ing job.
I didn't demand anything. Again, reelaaaaaax.


Your whole ***** about how great a game brawl is sounds very much like a competative player's mindset, yet you have the nerve to ask others about the fun factor. What's more ****ing important? Competing, playing like a god**** champ, or the ****ing fun factor? You demand everyone play like a champ, but then demand reasons why the game is not fun. Maybe playing like a champ just isn't fun for everyone.
I told you what was fun for me. I never said you had to adapt to my ideals. I also never said people have to have the same kind of fun as me.

One reason why this game sucks, is because it doesn't live to the hype that the game developers themselves were building up. If your make that much hype (saying that its going to be the greatest thing ever made, in your own magazines, saying that everyone loves brawl, and disregarding anyone who doesn't) then you better ****ing live up to it.
Who's fault is it for believing the hype? Hype sells. $$$. You'z a sucka.

Another reason. The Subspace Emissary is a letdown. Its a boring, six hour, repetative game that feels like something for Nintendo to exploit themselves. Hey, if we show people that we have an adventure where we tie in all the characters in the game, people will buy this. After the first ten minutes of SSE, I said, I hope the whole thing's not just doing this all the time.... It was....
Much better than any of the 1st player mode Smash games. Come to think about it, it was much better than the majority of most 1st player modes in any fighting game. I found the cut scenes entertaining. But you're entitled to your opinion.


One reason why this game is not fun is because the gameplay is poor. I can't imagine someone coming into this game, without knowledge of the previous two, wouldn't believe that this is the third game in the series. The controls are just bad. Its like, the game doesn't read your input. Here's a true story. I tried to a smash attack, and nothing happened. So I blew it off and short hopped into an up-air, and the instant I hit the floor, I pulled out a forward smash. Its like, not even on online, I'm talking about regular play here, the game has to take a second to actual read what you have done before it actually happens on the screen.
You don't understand the controls. If you hold a given direction when landing, you can't smash. Also, trying to spam certain movies like in Melee doesn't work in Brawl. The frames it takes for you to resume the next move or for the next move to register is based on timing, which is something you'd understand if you played the game enough to understand its mechanics.


Another reason this game is not fun is because of the floatiness. It feels like, most of the match is just floating through the air, wondering when your going to face plant on the ground. If they wanted this to be an aerial (which they did), they wouldn't have allowed you to air dodge out of, generally everything.
This complaint can only come from the fact that Melee was the opposite. Again, you're judging this game with its predecessor. You're still in Melee mode. The lack of gravity may remove combos, but it also creates new ideas, strategies, and tactics to be discovered. The air-dodging momentum in mid-air completely revamps strategy, and shield drop is too good.


Another reason why this game sucks is because the online play is atrocious. I was playing online today, ****** with my Olimar (and this was friend play with best connection strength) and then suddenly the screen freezes.... The music's still going, but the screen just holds on this image of me throwing a blue Pikmin at an up-b-ing Fox, then like five minutes later it says I've been disconnected from the network. I find myself suiciding a lot more in online play, where walking directly into attacks because of the atrocity of the online play.
If you're a gamer, you understand most new games have problems online in the earlier stages unless its a game made specifically for online play like Halo or Call of Duty. Either way, I've played many games that had little to no lag many times. I've also had moments where **** happens. Stop whining over it. It happens.


Another reason that this game is not fun is because they've focused their ideas away from the gameplay (which is what makes a game) and turned them towards stupid things that won't matter in the long run. Now you can pose your trophies, now you can collect stickers. Oooh, you can photograph your trophies. Oh, don't forget that there are hundreds and hundreds of trophies now, each with really half-***** explanations written with them. And now.... there's cutscenes... Come on, cutscenes make a game, right???? RIGHT???? Like some stupid five year old behind me when I was in line to get this game said, this game is going to be awsome, there's a scene in the subspace emissary where Samus is getting torn apart by Ridley and then Pikachu zaps him with his lightning, that alone makes this game great. Because that seems to be what most people want in a game these days. People refuse to pay ten dollars to see a movie in a theatre, but they'll pay fifty dollars to watch cutscenes in videogames.
This is Super Smash Bros. Believe it or not, its not the fighting gameplay that makes this game popular, but the concept of 36 Nintendo characters "brawling". You, ZM, have set your expectations way too high for this game as a fighting game. I bet you that 5 year older is having a lot more fun with Subspace then you. People pay to be entertained.


Maybe this game is really fun when your in a place with dozens of people you know and you talk to all the time and your probably good friends with. Unlike Omni, I'm not looking at this game with a competative mindset, I'm looking at this as a casual gamer, so I don't have a biased opinion about the way it should be played (hence I've tried all kinds of playing). I don't give a **** about the differences it has from the previous, and I didn't have a problem adjusting to it (it took me five seconds to stop trying to wavedash, I think in the two weeks of playing brawl, I've only tried to wavedash twice... it took me about one match to stop hitting "l" before I hit the ground), I'm talking about the game on its own. Maybe this game is fun at a tournament (I wouldn't know, and frankly I really don't give a **** about tournament brawling, I've quit tournaments for all smash games).
You're complaining about the game's gravity because you prefer Melee's gravity. The lack or excess of gravity doesn't make or break a game, but you obviously have a preference because of what you were use to.


This game is just not fun. Here's the only time when I have fun around this game, when I'm doing free for alls with my friends at college, and its not because of the game that we're having fun. Its because of the bull**** we say about it. The same bull**** we say about all the games we play together.
So you have fun by playing a game and talking about how horrible it is? Right. Maybe you should find a new hobby.


Fun really is a state of being, and being demanded, with no excuses that is also not meant to be offensive, to play like a champ (even though I may not want to) doesn't sound like something that would put me in that state.
Lol. If you don't like what I have to say, don't do it. No one's putting you at gunpoint forcing you to play this game or to follow my instructions. I'm not sorry if I was offensive because I stand by my point: No excuses; play like a champ. If you don't like the game, don't play it. What I'm tired of is people crying and whining all the **** time. If a person doesn't think the game is fun... fine. It's understood that you don't like the game. You don't have to try to argue to someone who likes the game that based off facts, their opinion is somehow incorrect.
 

Rebel581

Smash Champion
Joined
Aug 20, 2004
Messages
2,026
Location
College Park, MD
Wall of text'd.

Aho, I'm going to destroy you in this game. Bring it on. Ganon dittos.

I can't wait to play all of you. I already tried to play Omni online, but my online lags so I'm not going through that.
 

hova

Smash Champion
Joined
Jul 5, 2005
Messages
2,514
Location
Hiatus, MD
am i the only one who enjoyed SSE? maybe it's because I pretty much played the entire thing with a friend

the play mechanics aren't bad, just different. the game reads and responds to everything you input, you're just doing it wrong. the controls aren't as sensitive for smashes and dashing so you have to be a little more deliberate with your movements

i also find no problem comboing and hunting people down with the few characters I play. I did have a floaty gripe when i started playing, but i adjusted and don't even notice now

online is horrible at the moment, i hope it gets better
 

g-regulate

Smash Hero
Joined
Apr 14, 2004
Messages
7,568
Location
ashburn, VA
i enjoyed SSE, the final maze kinda gave players the shaft because its just a harder version of all of the levels, backwards, but the fact that you can upgrade you characters is cool.

also, did ANYONE BEAT SSE ON "INTENSE" SETTING like i did? if not, you havent truly beaten the game.
 

DragonCharlz

Smash Cadet
Joined
Dec 13, 2005
Messages
28
Location
Newport News, Va
Lol at ZM2004 for not being able to control the game. I control it just fine, I don't know what your problem is. And your complains about SSE are pretty lame too. I thought it was pretty cool not going through a lame Melee adventure mode that really had no point at all, atleast this one is a story. But then again, you're complaining about the 1 player mode... Honestly, Brawl gives you more 1 player content than nearly every fighting game out there. (all of them that I can think of at the moment, only VF 4/5 come close. I don't own them so I don't know exactly how much they have, but it is a lot)

So... I think Brawl is really awesome, and I do like it was better than melee. And my main reason is because the game is simpler to play. For those of you that don't know me, I'm not just some random Smash player who isn't good at any other fighting games. I play MvC2 a lot, given up on it now because it was just too much to learn and too annoying to practice. I played Tekken 5, but its overall silliness made me quit playing. They just don't bother balancing out certain characters... ever... Played Virtua Fighter 5, but since I don't have a PS3 I get behind in that, not to mention that is one of the hardest games to learn in general. Then Guilty Gear, which purposely goes out of it was to make itself horribly difficult to play and no character feels remotely similar to another. Then you got SSBM... honestly if I really enjoyed hitting a crap load of buttons I'd just play Meavis Beacon. SSBM not only requires a bunch of "techs," but coming from an actually fighting game player, SSBM is pretty backwards to learn. Combos being very specific, more buttons to hit than a random doujin fighter, weird sliding issues, grossly overpowered top tiers, and a game play speed that totally made no sense. Watching fox was about as confusing as figuring out why MvC2 is so ******** sometimes. Sure they're both fun to watch, but I really tired of trying to play competitively in games with just too much crap. Luckily SSBB seems to be the answer. Its slower, less buttons I gotta hit (and they do respond ZM2004), characters have more variety, and to me the game just makes more sense when I'm playing it. Now I will admit, tripping is stupid, but so are guard breaks in MvC2, and wave shine in SSBM, and everyone doing 1/2 life combos on a jab punishable launcher (some safe ones too), and invisible nets and tree traps in Guilty Gear, etc etc etc. Honestly I could go on and on about the crap I deal with in other fighting games. If tripping is all I gotta worry about, I'll take it. Just don't wave shine me anymore or ******** SHL spam. Honestly, you know they were dumb. I think Brawl is fun and I will play in tournaments... as soon as I know one close to me.

Sorry for the long post... I'm going to bed now... at 8:27 am.
 

hova

Smash Champion
Joined
Jul 5, 2005
Messages
2,514
Location
Hiatus, MD
that may have been the scrubbiest post i have ever read

'like omg, school was so hard with writing papers and all the test. i totally had to drop out."

you have put no effort into any of the fighting games you mention. you were a bum at those and you will be a bum at Brawl
 

Israfel

Smash Journeyman
Joined
Jan 31, 2006
Messages
237
I do like that brawl is intuitive, but it's starting to get old really fast. It just seems like the whole game comes down to common sense, spacing, and most sadly camping. I know the game is early in its development, but the offensive options are just too weak compared to defense in this game. Projectiles are stupid without a reflective powershield and the new base shield is just too good.

So without good offensive options, we get to play a lot of push and pull so we have more of a focus on mindgames. This would be all well and good, if we had more movement options to trick each other with, but instead we just get to run around and even then we don't get to really run around because of ****ing tripping. And then, when we actually mindgame someone into getting hit, it just ends up being either with a canned string of attacks like jab combos, or marth's forward b. Maybe if they DI poorly we can get some more hits of at low percents, but after 60% you can pretty much just DI and airdodge out of whatever. For the push and pull aspect of the game to be so important, there isn't enough you can do to punish your opponent's mistakes. Cactuar has made an excellent post on this aspect of the game here: http://smashboards.com/showpost.php?p=4127465&postcount=45

Plus there's the fact that the game wasn't meant to be competitive. Sakurai engineered brawl to be a party game, where you just **** around with your friends and have a good laugh. To quote Sakurai himself: "I set out to make sure the game did not over-emphasize the notions of victory and defeat. I won't go into too much detail, but the game was built so that if a player is strong in combat, just doing the same thing over and over again won't guarantee they'll always win over their opponents. There is a mechanism of accidents occurring, balanced so that the game's progress and results falter easily. Whether you win or lose, you enjoy a hearty laugh, and move on to the next round." http://forums.shoryuken.com/showthread.php?t=152758

Of course, we can still play brawl, keep messing around with it and hopefully in the coming months/years something will be discovered which makes the game more playable. I also understand that many people have been playing melee for a long time and brawl represents a nice change of pace. Brawl also made some improvements on melee's engine such as the new airdodge mechanics, but I feel it's a case of one step forward and two steps backward. We get a bunch of pretty levels, cool and intriguing characters, awesome soundtrack, and some novel mechanics, but we also have been handed a wrecked game engine. I really really wanted to like brawl, and I had a lot of fun the week it came out, but it's already boring. I can't stay motivated through even one whole match. The game is simply just not engaging as melee was.

I hope in the long run I turn out wrong here and brawl ends up being awesome. For now though, I doubt it's really anything more than a party game. ;_;
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
I think my post on push and pull vs punishment should be stickied to the front page of smashboards.

*starts a petition*
 

DragonCharlz

Smash Cadet
Joined
Dec 13, 2005
Messages
28
Location
Newport News, Va
that may have been the scrubbiest post i have ever read

'like omg, school was so hard with writing papers and all the test. i totally had to drop out."

you have put no effort into any of the fighting games you mention. you were a bum at those and you will be a bum at Brawl
well you obviously don't know me at all... I've played more fighting games than you ever had, and you can ask O-NO for confirmation on that. I've been through a huge amount and know alot about quite a few. I actually placed high in a bunch of them at one time, like T5 (until I quit because the game just isn't fun), SC3 (2nd my first tournament), MvC2 (always 5th or higher without top tiers), Third Strike I do pretty good in, KOF 11 I'm pretty good at, and Street Fighter 2 I managed to go 50/50 with a few tournament players from New York when they came down. So don't assume that I'm a "bum" at anything, especially without playing me in anything. thats just stupid. if you played as many fighting games as i have you'd be about at your limit, too. I was just trying to point out that games don't have to be about how "technical" they are or about how silly you can make it look when you're beating up a noob. Brawl from what I see seems to be easier to play so that a wider variety of people will actually be able to pick up the game and now have to go, "ok... wavedask... l cancel... shffl... waveland... sweet spots with ever character... etc." I have a bunch of friends who I play teams with on the weekends only, and it only demonstrates my point further. They don't own the game, but it's not overwhelmingly hard for them to get into like SSBM was, so they can actually have a good time. Besides, SSBM wasn't meant to be played like that, but it's rare for games to be played really like they're supposed to. Trust me, after MvC2, the ongoing glitch and exploit battle, I know when a game isn't being played how its intended. (Although it did make SSBM interesting, it made MvC2 just plain stupid)

Speaking of that, do you even know how hard some of those games I've mentioned are to learn? Most likely not... Ask people about Guilty Gear and Virtua Fighter...
 

CStick

Smash Lord
Joined
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I cant stand brawl. Too slow and restrictive. That being said, I didnt very much like the first one either. I'm not loyal to franchises as I am just to good individual games. Getting used to melee's competitive scene, then going back to try SSB a bit did not work out at all. I'll still see what brawl can offer, but so far, every brawl match I've played hasnt captured the exciting pace from melee, and I doubt it ever will. I hope melee stays as strong as it was before brawl's release.
 
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