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MBR's Reasoning on the Stage List

Sinji

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Dudes in the spiral obeying the rule set. (this is only in tourneys). They wont stop you if play on any of the banned stages at home.

See how thinking outside of the box makes life easier.
 

Battlecow

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My personal concept dug back to "preserve as much of the original game as possible in a competitive setting."
Why? Almost no one actually likes melee the way it was "intended to be played" (i.e. time). They like the game that melee can be- and that means the game that they've made it into via careful rule-pruning. The reason why people don't want to play against the stage is simply that they have more fun playing against opponents. They have more fun when they don't get ****ed by stages. Maybe people like neutrals in tourney because they play them in friendlies- but they play them in friendlies because they quickly tire of the gimmicky, shallow stages. It goes without saying that there's no objectively "right" way to play smash.

Surprisingly enough, the tournament players are actually the ones "playing for fun." It's just that their idea of fun revolves around playing a certain type of melee, and yours revolves around playing a different type. The votes of the BR and so forth are just ways to decide which stages will, in fact, be the most fun.
 

Kal

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To call them gimmicky and shallow is exactly the problem. What makes the gimmicky or shallow?
 

MT_

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There was a poll taken for each stage back in 2007 to try to make the game as balanced as possible before brawl was released.

This data is visible as the pre-brawl melee backroom is actually archived and viewable by all at the bottom of the forums.

Here are the links to the stages you asked about:

Brinstar
Corneria
Green Greens
Jungle Japes
Kongo Jungle
Mute City
Poke Floats
Rainbow Cruise

Additionally, here is a link to a discussion I believe led to our current stage-striking setup.

As for the more recent decisions of the MBR, I cannot speak for them (I'm not in the backroom, after all), but I assume their discussions were along similar lines. There had been talk of de-privatizing more recent closed threads on the MBR, but I suspect that sentiment is not widely shared or those measures have not yet been implemented.

I hope that answers some questions at least.

edit: More stage-banning debate.
Thanks for all of the links. I'm going to look through them when I have more time. But is there any way to get the discussions for the current ruleset? (Since that's the one that is being used right now...)
 

Battlecow

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To call them gimmicky and shallow is exactly the problem. What makes the gimmicky or shallow?
I'm glad you asked. Every stage is, in a sense, infinitely complex for all relevant intents and purposes. But with (and I'm not familiar with the details of what makes melee stages banned or not banned, so I'm making something up here), for example, a stage where there was Zebes-esque lava that rose to the top platform every 10 seconds, the players would focus on ways to avoid the lava and to get their opponent to get hit by the lava, and then you have a game that is, in some sense, "shallow," even though you can still always get better on it and at it.

This is because you're making tiny adjustments and then watching things happen, as opposed to playing a game of high-octane decisions and lightning-quick adaptations. Everyone knows this at some level, which is why even the scrubbiest scrubs won't play for very long on ice mountain or whatever that stage is called with hammers on very high and a 10 minute timer.

The differences become smaller as the stages get fairer and fairer, but IMO (and I don't know **** about melee) stages like jungle japes are still too "shallow" to be as fun as "fair" stages (hell, I don't even like Zebes/Rainbow Cruise, but my opinions don't matter).

Do you like playing on Ice mountain or whatever? If not, why not?

Or, hell, how about time? Do you support that as well?
 

Kal

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I'm glad you asked. Every stage is, in a sense, infinitely complex for all relevant intents and purposes. But with (and I'm not familiar with the details of what makes melee stages banned or not banned, so I'm making something up here), for example, a stage where there was Zebes-esque lava that rose to the top platform every 10 seconds, the players would focus on ways to avoid the lava and to get their opponent to get hit by the lava, and then you have a game that is, in some sense, "shallow," even though you can still always get better on it and at it.

This is because you're making tiny adjustments and then watching things happen, as opposed to playing a game of high-octane decisions and lightning-quick adaptations. Everyone knows this at some level, which is why even the scrubbiest scrubs won't play for very long on ice mountain or whatever that stage is called with hammers on very high and a 10 minute timer.
I don't really buy this argument, and the analogy at the end just seems insulting. To compare stages like Brinstar with those of Icicle Mountain and with things like "Hammers on very high" is pretty ridiculous.

However, the specific example you give of lava which rises every 10 seconds is not equivalent to the lava on Brinstar. Moreover, to suggest that the metagame would devolve into players trying nothing but to avoid the lava and to hit each other into the lava does a disservice to the actual metagame on these stages, which is absolutely nothing like this. If you watch high-level play on these stages, it's not some gimmick where both players waste time not doing anything but trying to hit each other into the lava. There is a serious depth to the level.

The differences become smaller as the stages get fairer and fairer, but IMO (and I don't know **** about melee) stages like jungle japes are still too "shallow" to be as fun as "fair" stages (hell, I don't even like Zebes/Rainbow Cruise, but my opinions don't matter).
I don't really care about how much fun you have on certain stages. "Fun" is a subjective concept, and I would never ban anything on the premise that its existence removes "fun" from the game. Playing to Win is not about having fun, nor is it fair in the least to force your perspective on what is fun upon other players.

Do you like playing on Ice mountain or whatever? If not, why not?

Or, hell, how about time? Do you support that as well?
I don't like playing on any stages but Pokemon Stadium, honestly. But that's sort of beyond the point. I also don't like playing against Falco or Sheik. But there's a distinction between what I personally want to ban and what I should ban. Even if we disagree on what we "should" ban, we can all agree that boiling it down to preference is a bad idea; we need some sort of agreed, objectively measured, criteria by which we determine whether a stage is banned.
 

KishPrime

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Why? Almost no one actually likes melee the way it was "intended to be played" (i.e. time).
No one ever said we were going for "intended to be played." Whose intention matters in that case? There is no such thing in a game full of options, and it's completely different from "preserve as much of the original game as possible." In the case of opposite rules (Time/Stock, TA On/Off), you've got to pick a standard, but stages aren't like that.

And again, if one group of people wants to play under whatever ruleset, they can. My point and I think Kal's point is that it doesn't make them "right" about what the game should be.

That said, I really don't understand your argument, either. It doesn't really have anything to do with what's being discussed.
 

Kal

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I seriously do want to discuss Finite Abelian Groups if anyone is interested.
 

0Room

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STAY OUT OF MY COMBOS, YOU STAGE
I love this

But I can tell what you're saying, and I've been on both sides.
Sometimes I really hate the stupid things about some stages and sometimes I love them. It's just part of the game for me.
 

Battlecow

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I don't really buy this argument, and the analogy at the end just seems insulting. To compare stages like Brinstar with those of Icicle Mountain and with things like "Hammers on very high" is pretty ridiculous.

However, the specific example you give of lava which rises every 10 seconds is not equivalent to the lava on Brinstar. Moreover, to suggest that the metagame would devolve into players trying nothing but to avoid the lava and to hit each other into the lava does a disservice to the actual metagame on these stages, which is absolutely nothing like this. If you watch high-level play on these stages, it's not some gimmick where both players waste time not doing anything but trying to hit each other into the lava. There is a serious depth to the level.
You're missing the point. Icicle mountain with hammers on very high is much worse than brinstar, but both of them introduce "stage-fighting" elements that most players hate. If Brinstar is OK but Icicle mountain isn't, what's the difference? The difference is how much the stage ****s with your game. And if the stage ****s with your game even a little bit, you've got a little of that Icicle mountain vibe. This is why people like to play with relatively few stages.


I don't really care about how much fun you have on certain stages. "Fun" is a subjective concept, and I would never ban anything on the premise that its existence removes "fun" from the game. Playing to Win is not about having fun, nor is it fair in the least to force your perspective on what is fun upon other players.
So why ban Icicle mountain, unless you're doing it because it's not fun? Someone would still win the match if it were on IM. The stage list is there to standardize play, so that the majority (people who like the standard stages) don't have to play by the rules of the minority (people who like "jank" stages) when they go to tourneys.

I don't like playing on any stages but Pokemon Stadium, honestly. But that's sort of beyond the point. I also don't like playing against Falco or Sheik. But there's a distinction between what I personally want to ban and what I should ban. Even if we disagree on what we "should" ban, we can all agree that boiling it down to preference is a bad idea; we need some sort of agreed, objectively measured, criteria by which we determine whether a stage is banned.
Not personal preference. Community preference. There's no objectively "right" or "wrong" way to play the game.

And Kishprime, what I'm saying has everything to do with this. What don't you get? It's simple stuff, and I'm sure that I'm not the first one to say it.
 

Kal

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You're missing the point. Icicle mountain with hammers on very high is much worse than brinstar, but both of them introduce "stage-fighting" elements that most players hate. If Brinstar is OK but Icicle mountain isn't, what's the difference? The difference is how much the stage ****s with your game. And if the stage ****s with your game even a little bit, you've got a little of that Icicle mountain vibe. This is why people like to play with relatively few stages.
The reason I ban Icicle Mountain isn't because it "****s with the game." It's not "how much" it ****s with the game. My criteria for banning a stage is dependent on how broken the stage, i.e., whether playing on that stage causes degenerate gameplay, and how random the stage is (i.e., if the stage has random elements which both occur too frequently and which strongly impact a match's outcome). You're equating two different standards here:

1) That we ban **** because it "****s with the game."
2) That we ban **** because it's either broken or too random

Sure, how much something "****s with the game" can influence whether it's broken or too random, but to suggest that it's the sole reason for banning the stage is incorrect. If there were a single-strategy or single-character brokenness to FD, I would ban it, and it could have nothing to do with how much it "****s with the game."

This entire idea of "****ing with the game" isn't even well-defined. What's the difference between lava favoring Peach and FD allowing Marth to chaingrab? If neither stage is broken, we should ban one just because the hazard is in the form of lava rather than a result of the stage's layout, particularly the lack of platforms?

So why ban Icicle mountain, unless you're doing it because it's not fun? Someone would still win the match if it were on IM. The stage list is there to standardize play, so that the majority (people who like the standard stages) don't have to play by the rules of the minority (people who like "jank" stages) when they go to tourneys.
Again, we don't ban things based on whether it's fun. What some people find fun, others do not, and vice-versa. To force the majority's opinion of what's fun down the throats of those who dissent is unfair. This is why we create a strict criteria for banning things.

Not personal preference. Community preference. There's no objectively "right" or "wrong" way to play the game.
I didn't call it "personal preference." I said "preference." Because I maintain that boiling it down to preference at all, regardless of how many people share this preference, is unfair. You don't even address the final part of my post, which says that we should have an agreed upon, objectively measured criteria by which we determine whether a stage is banned.
 

KishPrime

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I just disagree with your entire premise that gameplay degrades on Brinstar, Mute, etc. Options are still plentiful when stage hazards enter the picture, they just are not the same options. And no one's talking about Icicle Mountain, so you're using an extreme case example (that no one is suggesting should come back) far too often.

So that's that.
 

Kal

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I need to learn this succinct response style KishPrime uses.
 

KishPrime

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Hey now, I can Wall of Text with the best of them. I'm just lazy/busy right now.

Don't accuse me of being short-winded!
 

Kal

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Succinct is a good thing. However, your above post is rather terse.
 

KishPrime

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I'm just joking. Most people get annoyed when people call them long-winded, ergo...
 

Massive

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Part of KishPrime's point is that stages like brinstar are restricted in their randomness.

There's already some randomness inherent in characters (luigi's misfire, G&W 9-hammer, Peach with bombomb/death turnip/beam sword) that can drastically off-balance gameplay upon occurrence.

In his ruleset thread, KishPrime infers that there is little reason to ban a stage if the randomness has a lower enough frequency or is less disruptive than the risks we incur just playing with the full roster of characters (the "turnip threshold"). I am inclined to agree.
 

Kal

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Kish, I'm just joking too. Most people don't like their writing to be called terse.
 

Battlecow

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The reason I ban Icicle Mountain isn't because it "****s with the game." It's not "how much" it ****s with the game. My criteria for banning a stage is dependent on how broken the stage, i.e., whether playing on that stage causes degenerate gameplay, and how random the stage is (i.e., if the stage has random elements which both occur too frequently and which strongly impact a match's outcome). You're equating two different standards here:

1) That we ban **** because it "****s with the game."
2) That we ban **** because it's either broken or too random

Sure, how much something "****s with the game" can influence whether it's broken or too random, but to suggest that it's the sole reason for banning the stage is incorrect. If there were a single-strategy or single-character brokenness to FD, I would ban it, and it could have nothing to do with how much it "****s with the game."
When I say that something ****s with the game, I mean that it's too broken or too random. Anyways, most people don't like the stages you're talking about because they're too broken or too random. What's the cutoff? It depends totally on peoples' preferences.

This entire idea of "****ing with the game" isn't even well-defined. What's the difference between lava favoring Peach and FD allowing Marth to chaingrab? If neither stage is broken, we should ban one just because the hazard is in the form of lava rather than a result of the stage's layout, particularly the lack of platforms?
We ban one because we like it less. That's my entire point.

Again, we don't ban things based on whether it's fun. What some people find fun, others do not, and vice-versa. To force the majority's opinion of what's fun down the throats of those who dissent is unfair. This is why we create a strict criteria for banning things.
What about these strict criteria is non-arbitrary? Why should we use these criteria as opposed to different criteria?

Oh, right, it's because you enjoy playing more when we use your criteria. Why not just skip the crap and play on the stages you want to play on?

I didn't call it "personal preference." I said "preference." Because I maintain that boiling it down to preference at all, regardless of how many people share this preference, is unfair. You don't even address the final part of my post, which says that we should have an agreed upon, objectively measured criteria by which we determine whether a stage is banned.
You can play however you want. Hell, I don't even have a problem with you hosting strange-rules tourneys. But you can't pretend that everyone has to play by your rules. Most people favor a stagelist that resembles the BR one more than it does yours. It would kind of suck, then, if these people all had to go to tourneys with "jank" stages.

And to your last point, I say once again- there is no objectively right or wrong way to play the game. Any criteria you choose will be based upon how much you like certain things, and is therefore just as arbitrary as the current stage list.

Kish- I'm talking about Icicle Mountain because it demonstrates a point. "If you don't like X, why do you like Y?" is a legit arguing technique. I'm using an extreme case because unless you can find the critical difference- not just a difference in degree- between IM and, say, Jungle Japes, your argument doesn't hold water.
 

KishPrime

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I use the Turnip Threshold as my point of differentiation - in other words, if the amount of random effects caused by a stage exceed the commonly accepted amount of random effects induced by Peach's Turnip Pull (or substitute Luigi's misfire, G+W Hammer, Randall, etc., whatever you choose as your "accepted community standard"), then it should go. If it is less than that, there's no logical reason to ban it.

So I do have a standard. I think Icicle Mountain exceeds that standard. Japes does not.
 

Kal

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When I say that something ****s with the game, I mean that it's too broken or too random. Anyways, most people don't like the stages you're talking about because they're too broken or too random. What's the cutoff? It depends totally on peoples' preferences.

We ban one because we like it less. That's my entire point.
No, people don't like the stages because they're "janky." Arguments are rarely put forth for how they are too broken or too random, and I would love to hear an argument for why these stages are broken. Instead, we hear arguments about "standardizing gameplay" or about how it should be "player vs. player, not player vs. player vs. stage." These arguments hold not water, and they're just manifestations of people's preference. Literally, it's just "I don't like these stages, let's ban them" put forth as some absurd argument.

What about these strict criteria is non-arbitrary? Why should we use these criteria as opposed to different criteria?
You'll note that my criteria does not prevent players from playing how they wish on the sole premise that I dislike it. However, the point is that we need criteria which doesn't fall upon preference. It's absurd to suggest that things should be banned just because the majority wants it that way.

Oh, right, it's because you enjoy playing more when we use your criteria. Why not just skip the crap and play on the stages you want to play on?
No way. I ****ing hate my criteria. If I have to play on Brinstar again I might murder my friends and family. It's not about what I ****ing enjoy. It's not about how I want to play. It's about fairness, and, as far as I've seen, the fairest set of criteria is one of minimalist banning; we simply can't play (in any reasonable way) when there are broken strategies available, so we limit those. But we are wary to ban things, because banning things on preference is inherently unfair. Thus, we limit bans to those things which are broken.

Moreover, banning things which are not broken impairs the metagame and its development. That, along with simply trying to avoid forcing my personal preference, regardless of who agrees with me, down other players throats, is why I choose this set of critiera. If you can find me fairer criteria, which similarly keeps the game deep (obviously "play how you wish" is fairer, but the game would degenerate into Fox on Hyrule counterpicks), then by all means, let me know. I'm not married to Sirlin's criteria, but I'm not going to equate a set of justified criteria with one which simply creates bans based on preference.

You can play however you want. Hell, I don't even have a problem with you hosting strange-rules tourneys. But you can't pretend that everyone has to play by your rules. Most people favor a stagelist that resembles the BR one more than it does yours. It would kind of suck, then, if these people all had to go to tourneys with "jank" stages.
How is this relevant in the least? I don't recall saying anyone had to play by my rules. We're not talking about enforcement in any way, here. All we're discussing is what ruleset "should" be used. It's not like I'm going to call in the National Guard to enforce the ****ing ruleset.

And to your last point, I say once again- there is no objectively right or wrong way to play the game. Any criteria you choose will be based upon how much you like certain things, and is therefore just as arbitrary as the current stage list.
I don't disagree that there is no objectively right way to play the game. But that does not equate to "all criteria are equally arbitrary." I didn't just choose my criteria out of a class of sets at random; I chose it because it maximizes fairness while maintaining depth. The fact that there needs to be some deliberation within the criteria to decide whether things are actually worth banning does not make the criteria itself arbitrary.
 
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