Here we go
forward said:
what if you are getting hit by more power shielded laser then the damage you are doing with them?
Also what do you do when you get pushed towards the ledge? Or should you just try to avoid the edge altogether?
What do you do on small stages like Yoshi Story? Or how do you deal with lowered platforms on Fountain of Dreams?
As a disclaimer these are just my beliefs which may be argued
The idea of lasers are to stop your opponent from advancing or to enable you to advance unharmed. Lasers are supposed to be a nuisance for your opponent making it hard for them to advance. Most people believe that the lower the lasers are the better. They are correct in the fact that the lower the laser the easier it is to hit the person. Every once and a while I get someone who thinks that they can powershield successfully. But what I try to do is time and space my lasers so that I have the highest laser while still SSFFling them. If done correctly Falco should land as laser is going above his head. That laser will still be effective by allowing advancement and halting the opponent. That is the best kind of laser.
Falco is not a character that should be afraid of the ledge. Most of the modern game is about edgeguarding and getting quick kills. With Falco's arsenal of lasers, shine, spike, bair, and fsmash Falco is one of the best edgeguarders in the game. On top of that, Falco's near unlimited ways to get back to the stage should not make Falco have fear of the edge.
I believe Falco performs extraordinarily better on platform stages then those without platforms. Each stages platforms perform different functions: higher platforms allowing combos on lighter floaty characters, whereas lower platforms help combo fastfallers and allow cover. Unlike other stages, the lower platform stages unlike Yoshi's Story and FOD halt mobility of many characters. The idea of lasers make an opponent come from above Falco, however on the lower platform stages you can't come from above. Therefore opponents have to one of 2 things: Come from straight on which is what most opponents don't want to do because it causes potential for pillaring and spike shines combos, or have to land on a platform which causes great vulnerability because the opponent is right above you. Most people believe that flat long stages is where Falco needs to be to allow for efficient lasering. But I don't think this is true at all, because flat long stages allow for more mobility for your opponent. The idea of laser to halt mobility therefore I don't think these stages are as good for Falco. Futhermore, many lower tier characters have too many advantages over Falco there (i.e. Chain throws and combos on only flat stages). Flat stages are a thing of the past, platforms are where its at.
There! Now my post is complete. I must say that this is one of the best post I've ever made. So infactual. Hope you all actually read it all, it looks pretty overwelming.