itsthebigfoot
Smash Lord
ok, this board has no matchup thread, since ripple stopped running his and brahma disappeared (forever, he's dead, never coming back, and its probably your fault) I'll make the new thread, and hopefully a mod will come by and sticky it (i'd prefer to do this on AiB cause i can mod the threads there)
so here it is, super official matchup thread, right now it'll be a bunch of characters with *covered later under them
Bowsah
Captain Falcon
*covered later
Diddy
I don't agree with it, even the diddy boards said dk adv until ninjalink inflated there heads
DK ----
Falco
he will camp the hell out of you because it's all he can do.
if he cgs you, save your second jump until after the spike, you will survive
he cannot spike you out of upb, if you see him going for a spike, upb right there
if he hits you with a nair, SDI back and punish with an upb
don't rely on bair approaches, the laser wins, go for ftilt instead.
he is gimpable, stick a dair in front of his sideb trajectory
don't roll behind the fsmash, thats where the sweetspot is
cp luigis mansion or brinstar
Fox
* covered later
Ganon
* covered later
Ice climbers
two things you should note are 1. downb separates nana from popo 2. the main objective in this match is to separate them, throw nana off the ledge, and hit her until she goes away. fair works best. after you gimp nana, the matchup becomes MUCH easier, so the objective in this match is to gimp nana ASAP, because, if you can, the matchup is in your favor.
http://www.smashboards.com/showthread.php?t=193883&page=55 ussi's long post
Jiggs
* covered later
King Dedede bad
Kirby
Link
* covered later
Lucario
Tips: ftilt clanks with the aura sphere until very late (the 100s range)
you out range him a bit, use that to your advantage
wiggle out of the sideb cg, you an break out before 20%
use the SA punch a lot, it helps in this matchup
you will get combo'd, don't let it get to you
try to get the first hit, it helps a lot
your usmash has more range than his dair, challenge him, you'll win.
go for early kills, don't let him live past 110
he has startup lag on most of his ground stuff, use that to your advantage.
rely on your ledge pressure game, it can help you get the early kills you need
Lucas
* covered later
Luigi
commence with the talking and such
Mario
* covered later
Martha
you kill him very early
watch out for dairs off the ledge
bairs in the air work well
cp brinstar, japes if they ban brinstar
Metaknight
SDI is important, if you can sdi the fair, you can punissh with a punch or a fast falled upb,also ftilt if you're near the ground.
Specials are important, the SA on your neutral b breaks a lot of his attacks, downb forces him to approach from the air, which is good because his air speed is terrible. (he can technically run at you and fair, but if you SDI it and punch him, he kinda stops doing that). GFSC headbutt allows you to punish the glide attack with 14% and a kill move.
Watch out for dair gimps, if he gimps you you lose your weight advantage
don't be afraid of him, your bair beats his aerials, and you outrange him on the ground.
DI properly and you'll live forever, you're really heavy, he's pretty light, don't be surprised to see your stock last past 160 if you di
Gdubs
tips:
use SA a lot
you can gimp him, which is rare for gdubs matchups
if he dthrows, move, you can make it out before he leads into something else if you're quick
start using kill moves when he's in the 50's-60's, they'll work
If you lose, counterpick Jungle Japes, Luigi's Mansion, or maybe corneria if you're gutsy and it's legal. do not pick brinstar
Ness
* covered later
Oli
Peach
Pikachu 45-55 for now, unfortunately pikachus live were dks don't, get more later, once we actually find out wtf we're doing
Pit
* covered later
Pokemon Trainer
* covered later
ROB
Summary: remember those blowup clowns that you got as a kid? the ones that kept popping back up no matter how hard you hit them, with that big stupid grin on there faces. the ones that infuriated you so much that you started throwing rocks at it until one punched a hole in it and the thing deflated. thats rob for you, no matter how many time you land a bair square in his robot face, he's gonna recover. luckily for you, you don't die for longer, and fair can kill him. you will get camped in this matchup, and if you haven't learned to deal with it, this match can be quite hard, but once you learn to get around it, the matchups not so bad.
Tips
Grab the gyro, your glide toss is a free approach.
juggle him, he can't do anything when you're below him
powershield the laser, this helps a lot
plan for him to spotdodge, stay back a bit and downb or sideb
gimp with fair, its the only thing that can actually gimp him.
DI, di the dsmash up, di nairs and upsmash away, you won't di for a long time
watch out for bairs, they're pretty easy to see coming though
Counterpicks
Japes
Brinstar
Samus
* covered later
Sheik
* covered later
Snake
Stages: Jungle Japes, Brinstar, and Rainbow Cruise
Sonic
* covered later
Tink
* covered later
Wario
Wolf
Yoshi
* covered later
Zelda
* covered later
Zamus
* covered later
I'll update it with a nice format later
so here it is, super official matchup thread, right now it'll be a bunch of characters with *covered later under them
Bowsah
6-4
Captain Falcon
*covered later
Diddy
45-55
I don't agree with it, even the diddy boards said dk adv until ninjalink inflated there heads
DK ----
Falco
4.5-5.5
Summary: he will camp the hell out of youhe will camp the hell out of you because it's all he can do.
if he cgs you, save your second jump until after the spike, you will survive
he cannot spike you out of upb, if you see him going for a spike, upb right there
if he hits you with a nair, SDI back and punish with an upb
don't rely on bair approaches, the laser wins, go for ftilt instead.
he is gimpable, stick a dair in front of his sideb trajectory
don't roll behind the fsmash, thats where the sweetspot is
cp luigis mansion or brinstar
Fox
* covered later
Ganon
* covered later
Ice climbers
4-6 w/nana alive 7-3 when she dies, slight dk advantage all around.
two things you should note are 1. downb separates nana from popo 2. the main objective in this match is to separate them, throw nana off the ledge, and hit her until she goes away. fair works best. after you gimp nana, the matchup becomes MUCH easier, so the objective in this match is to gimp nana ASAP, because, if you can, the matchup is in your favor.
Ike 6-4alright guys let me first say that this match up is most likely 55-45 for the ICs and we probably know why its slightly in their favor. *coughchaingrabtospikecough* you may be thinking that this match up is impossible and if your inexperienced, it is. you must limit the moves you use in this match up very strictly.
the order of most to least movers used in this match are as follows.
1st. Down B
2nd. D tilt
3rd. SA Punch
4th. Grounded Up B
5th. bair
6th. F smash
do not use any other move unless circumstances call for it such as the ICs being on a platform(up smash) or the shield is severely diminished(side b). you must make sure to hit with these attacks or you may be heavily punished for it.
move discussion and explanation
you're probably wondering to yourself "why do we have to limit our move set so much Rip?" well, I'll tell you why. its because you MUST use attacks that don't have much lag or they have an insane about of shield pressure otherwise you are going to get grabbed, and the above moves are the only ones that are good enough for the job. lets discuss each one now.
1. Down B: this move should basically be spammed as a back the hell away and as a tech chase after you hit them with another move. It has an insane amount of pressure and can be punished, but only from the air. very nice damage(14%) and hits them up into the air, the worst place for the climbers. also out spaces the blizzard by ICs. this is your saving grace in this match up.
2. D tilt: another very important move in this match up. starts fast, ends fast does about 9% and has the possibility of tripping which leads to Down b or tech chased grounded up which is 40% right there. I do not recommend using F tilt because there is more lag for that 1% more. stick with the d tilt.
3. SA Punch: the perfect move in this match but sadly, it must be charged and you are not going to get much charging done in this match. This move has SA, insane reach, insane shield pressure, 29% damage, can be pivoted, and kills around 90% and can hopefully hit nana if they power shield it. any chance you get to charge this, do it. it will save your *** many times.
4th. grounded UP B. What do Ics love to do to us that make us pissed off? they approach shield our attacks and grab. not anymore my friends. if you ever see an ICs player running at you the first thing that I should see is a grounded up b moving towards them.(or ground pound)
5th. bair: you should know when to use this by now if you play DK
6th. F smash: yeah crazy right? not so much. while this attack is slow. if you charge it, it gets good. if you ever find yourself to close for comfort CHARGE a F smash about 1/4 to 1/3 of full. this for some reason adds a ridiculous amount of knock back and shield pressure. it basically becomes a little worse version of SA Punch. ALWAYS, ALWAYS CHARGE THIS WHEN YOU USE IT!
what can Ics do to litlle ol' DK?
They can **** and Pillage you in the face!
you should know the drill by now, don't get grabbed or you will most likely lose a stock. you really need to focus on what you do and when. Don't not think for even a second. always think about what he can do to you. and what limited move you have that can stop that. general problems I here are...
that blizzard does like 30% and can be spammed by desyncing them and alternating short hopped down B's that basically make a impenetrable wall of destruction.
DK can not jump over the ICs and punish them instead DK must use down b or SA punch to hit them or you can just jump over them anyway and let it go unpunished to get better spacing. this is your call
These ICs know how to play DK, they play using aerials!
good, that's how we want them. every move becomes available when they realize they can't grab you. which turns the match into your favor.
Should I try grabbing and cargo tossing? it seems like a good idea to get them separated
I honestly never go for the grab them unless they are already desynced. and when I do it is usually a pivot grab so its not so obvious.
How do I punish their side b when it is used?
Don't try. I'm serious. for some reason when they are both together this thing has almost no lag and anything you do out of shield will be power shielded by them including d smash.
when there is only one using it and you get hit you can still punish with a grab or d smash for some reason.
when I get grabbed they just spike me. help?
learn to Smash DI. this will let you live until 180% against them and will also allow you to hit the stage when they attempt to spike you. allowing you to tech.
I would have some videos of me vs chewyy that were done today but most of them were just black because part of the cable to record fell out. I do however have 2. I'll get those later
http://www.smashboards.com/showthread.php?t=193883&page=55 ussi's long post
Jiggs
* covered later
King Dedede bad
Kirby
5-5
Link
* covered later
Lucario
6-4
Summary: This is a match between the two most momentum based characters in the game, keep that in mindTips: ftilt clanks with the aura sphere until very late (the 100s range)
you out range him a bit, use that to your advantage
wiggle out of the sideb cg, you an break out before 20%
use the SA punch a lot, it helps in this matchup
you will get combo'd, don't let it get to you
try to get the first hit, it helps a lot
your usmash has more range than his dair, challenge him, you'll win.
go for early kills, don't let him live past 110
he has startup lag on most of his ground stuff, use that to your advantage.
rely on your ledge pressure game, it can help you get the early kills you need
Lucas
* covered later
Luigi
commence with the talking and such
Mario
* covered later
Martha
6-4
Summary: you outrange him, abuse thatyou kill him very early
watch out for dairs off the ledge
bairs in the air work well
cp brinstar, japes if they ban brinstar
Metaknight
5-5
The tornado hurts a lot, however, if he approaches with it, you have 4-5 options to take it out (punch, ftilt, fsmash, dtilt, sometimes downb). if he uses it up close, you can SDI up and escape. if you do get caught in it, hold up and mash b, you're upb will break out, try to find somewhere safe to land.SDI is important, if you can sdi the fair, you can punissh with a punch or a fast falled upb,also ftilt if you're near the ground.
Specials are important, the SA on your neutral b breaks a lot of his attacks, downb forces him to approach from the air, which is good because his air speed is terrible. (he can technically run at you and fair, but if you SDI it and punch him, he kinda stops doing that). GFSC headbutt allows you to punish the glide attack with 14% and a kill move.
Watch out for dair gimps, if he gimps you you lose your weight advantage
don't be afraid of him, your bair beats his aerials, and you outrange him on the ground.
DI properly and you'll live forever, you're really heavy, he's pretty light, don't be surprised to see your stock last past 160 if you di
Gdubs
6-4
tips:
use SA a lot
you can gimp him, which is rare for gdubs matchups
if he dthrows, move, you can make it out before he leads into something else if you're quick
start using kill moves when he's in the 50's-60's, they'll work
If you lose, counterpick Jungle Japes, Luigi's Mansion, or maybe corneria if you're gutsy and it's legal. do not pick brinstar
Ness
* covered later
Oli
4-6
i don't agree with it, you all need to play more olimars, spam upb and downb, ko early, ggPeach
5-5
Pikachu 45-55 for now, unfortunately pikachus live were dks don't, get more later, once we actually find out wtf we're doing
Pit
* covered later
Pokemon Trainer
* covered later
ROB
5-5
Summary: remember those blowup clowns that you got as a kid? the ones that kept popping back up no matter how hard you hit them, with that big stupid grin on there faces. the ones that infuriated you so much that you started throwing rocks at it until one punched a hole in it and the thing deflated. thats rob for you, no matter how many time you land a bair square in his robot face, he's gonna recover. luckily for you, you don't die for longer, and fair can kill him. you will get camped in this matchup, and if you haven't learned to deal with it, this match can be quite hard, but once you learn to get around it, the matchups not so bad.
Tips
Grab the gyro, your glide toss is a free approach.
juggle him, he can't do anything when you're below him
powershield the laser, this helps a lot
plan for him to spotdodge, stay back a bit and downb or sideb
gimp with fair, its the only thing that can actually gimp him.
DI, di the dsmash up, di nairs and upsmash away, you won't di for a long time
watch out for bairs, they're pretty easy to see coming though
Counterpicks
Japes
Brinstar
Samus
* covered later
Sheik
* covered later
Snake
5.5-4.5
Summary: dk can do a lot of dumb things against snake, go for throws, all your throws, this is the one matchup where dthrow is not as good as uthrow. the point of the throws is to get snake off the stage so you can run him down, bthrow works best. you got a weight/kill power advantage as well, especially since you can get a kill at around 60% with a grab remotely near a ledge, simply cargo - dthrow - spike. Also, Downb works very well against campy snakes, if he's dropping nades, downb, he has to jump or run away.Stages: Jungle Japes, Brinstar, and Rainbow Cruise
Sonic
* covered later
Tink
* covered later
Wario
4-6
Summary: it's not because of the cg, I could write an essay explaining the effects of his aerial movement when combined with his combo potential and killing power, but that can wait. update laterWolf
6-4
Yoshi
* covered later
Zelda
* covered later
Zamus
* covered later
I'll update it with a nice format later