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Smash Journeyman
- Joined
- Sep 1, 2012
- Messages
- 427
a 90:10 matchup implies that the hard stats (things like, speed difference, power vs knockback susceptibility, vulnerability to character specific variables) are stacked heavily against/for the parties. Things that a player needs to be very aware of and proficient in their knowledge and application of the matchup to make it winnable against the implied odds. Which in this case would be 9:1.
The fluid variables of the two humans playing the specific match are not what a matchup chart has any possibility of quantifying. The chart itself is totally useless without reference material to explain why the matchup is ranked as nigh unwinnable (for dramatic flair) however if you are the type of person who is going to take the MU chart for a concrete finality, then you are ignoring all higher aspects of the mental game anyways, making the discussion moot anyways. Just like the tier list, these tools are rough indicators and do not hold any real weight over the two people playing's chances.
For scrubs, it means they might ask more questions or look for information on the matchup instead of taking the chart stats as finality. For anyone who knows their matchups and what they are up against and where their character's strengths and weaknesses lie, they could actually say "yeah i win about 3/10 matches against x character" and explain those ideas.
Aside from refuting the hard application of the MU chart (which while i completely agree with rejecting it as a final solution) I'm not sure what your stake is in arguing the difference of writing it as a ratio and as an integer is.
The fluid variables of the two humans playing the specific match are not what a matchup chart has any possibility of quantifying. The chart itself is totally useless without reference material to explain why the matchup is ranked as nigh unwinnable (for dramatic flair) however if you are the type of person who is going to take the MU chart for a concrete finality, then you are ignoring all higher aspects of the mental game anyways, making the discussion moot anyways. Just like the tier list, these tools are rough indicators and do not hold any real weight over the two people playing's chances.
For scrubs, it means they might ask more questions or look for information on the matchup instead of taking the chart stats as finality. For anyone who knows their matchups and what they are up against and where their character's strengths and weaknesses lie, they could actually say "yeah i win about 3/10 matches against x character" and explain those ideas.
Aside from refuting the hard application of the MU chart (which while i completely agree with rejecting it as a final solution) I'm not sure what your stake is in arguing the difference of writing it as a ratio and as an integer is.