A1lion835
Smash Champion
Overview:
Fox McCloud is in the Brawl! With his laser, scouter, and high power level, the matchup isn’t a ridiculous 70-30, as many Kirbies once believed.
Kirby’s Advantages
+ Stronger offstage game gives potential for gimps
+ Low % strings
+ Strong Fsmash for horizontal KO’s
+ Many attacks (such as Dthrow and DA) leave Fox in an awkward position.
Fox’s Advantages
+ Usmash is great for vertical KO’s
+ Lasers can rack on damage quickly
+ Good combos at most percents
+ Very fast overall
Watch out for:
Utilt – Utilt can combo into itself repeatedly at the beginning of a stock and can easily rack on 25% .
Kill Set-Ups – Fox has a godly Usmash and an great DACUS. At high %’s, Fox may go for a DACUS kill. Dair will also lead to a Usmash/Dsmash if Kirby doesn’t SDI down and buffer shield.
Lasers – These can be used to tack on a significant amount of damage throughout the stock. A predictably recovering Kirby should expect to eat a lot of these.
How to win:
Rack on Damage Early in Stocks – This should be a given in any matchup, but it's especially important in this one. Kirby should use almost solely his grabs, tilts and aerials to rack on damage at low %'s. This encourages Fox to go aggro, where Kirby can punish even more.
Don't Get Hit...By Lasers – Lasers are one of Fox's most useful tools. A few of them could be the difference between recovery and death.
Get Fox Offstage – Fox's recovery might be decent, but he feels awkward offstage against a Kirby. A down-angled fsmash at 80% could lead to a significant amount of damage or a gimp.
Spit out or Swallow?
Lasers are good for putting on an extra 2% here or there, but they must be carefully snuck in around reflectors. If Kirby lands an inhale close to the edge of the stage, he should Kirbycide because of his guaranteed footstool out of an inhale break. Otherwise, take the lasers. Inhale shouldn’t be tried for that often in this match, because it’s highly punishable.
What NOT to do:
Expect Lots of Gimps – Fox’s recovery might not look to good, but with shinestalling, rising fair, Fox Illusion, and Firefox, Fox is trickier offstage than he looks.
Spotdodge and Roll – An occasional one is okay, but Fox's Usmash hitbox outlasts the invincibility.
Stages (in order of priority):
Frigate Orpheon – The small stage gives Fox less room to camp, the ceiling is moderately high, the sides are close, and the absence of a right ledge can make recovering difficult for Fox.
Lylat Cruise – The shifting stage makes recovery awkward for Fox and can also mess up his camping.
Pokemon Stadium 1 – Always a good Kirby CP, but in this matchup, there are better.
Brinstar – The stage is good for Kirby, but the low ceiling will give Fox ridiculous KO's, and any potential gimps could be stopped in their tracks by the lava.
Halberd – The low ceiling and wide sides do nothing for Kirby, and everything for Fox. Ban it.
Synopsis:
Fox is by no means a sure win, but the matchup is a slight advantage for Kirby. If he doesn't eat lots of damage from lasers and can rack on a good amount of damage at low %'s, the game shouldn't be too hard to take.
Major Contributors: Asdioh, t1mmy
Fox McCloud is in the Brawl! With his laser, scouter, and high power level, the matchup isn’t a ridiculous 70-30, as many Kirbies once believed.
Kirby’s Advantages
+ Stronger offstage game gives potential for gimps
+ Low % strings
+ Strong Fsmash for horizontal KO’s
+ Many attacks (such as Dthrow and DA) leave Fox in an awkward position.
Fox’s Advantages
+ Usmash is great for vertical KO’s
+ Lasers can rack on damage quickly
+ Good combos at most percents
+ Very fast overall
Watch out for:
Utilt – Utilt can combo into itself repeatedly at the beginning of a stock and can easily rack on 25% .
Kill Set-Ups – Fox has a godly Usmash and an great DACUS. At high %’s, Fox may go for a DACUS kill. Dair will also lead to a Usmash/Dsmash if Kirby doesn’t SDI down and buffer shield.
Lasers – These can be used to tack on a significant amount of damage throughout the stock. A predictably recovering Kirby should expect to eat a lot of these.
How to win:
Rack on Damage Early in Stocks – This should be a given in any matchup, but it's especially important in this one. Kirby should use almost solely his grabs, tilts and aerials to rack on damage at low %'s. This encourages Fox to go aggro, where Kirby can punish even more.
Don't Get Hit...By Lasers – Lasers are one of Fox's most useful tools. A few of them could be the difference between recovery and death.
Get Fox Offstage – Fox's recovery might be decent, but he feels awkward offstage against a Kirby. A down-angled fsmash at 80% could lead to a significant amount of damage or a gimp.
Spit out or Swallow?
Lasers are good for putting on an extra 2% here or there, but they must be carefully snuck in around reflectors. If Kirby lands an inhale close to the edge of the stage, he should Kirbycide because of his guaranteed footstool out of an inhale break. Otherwise, take the lasers. Inhale shouldn’t be tried for that often in this match, because it’s highly punishable.
What NOT to do:
Expect Lots of Gimps – Fox’s recovery might not look to good, but with shinestalling, rising fair, Fox Illusion, and Firefox, Fox is trickier offstage than he looks.
Spotdodge and Roll – An occasional one is okay, but Fox's Usmash hitbox outlasts the invincibility.
Stages (in order of priority):
Frigate Orpheon – The small stage gives Fox less room to camp, the ceiling is moderately high, the sides are close, and the absence of a right ledge can make recovering difficult for Fox.
Lylat Cruise – The shifting stage makes recovery awkward for Fox and can also mess up his camping.
Pokemon Stadium 1 – Always a good Kirby CP, but in this matchup, there are better.
Brinstar – The stage is good for Kirby, but the low ceiling will give Fox ridiculous KO's, and any potential gimps could be stopped in their tracks by the lava.
Halberd – The low ceiling and wide sides do nothing for Kirby, and everything for Fox. Ban it.
Neutrals: Ranked and Explained
Key: Good, Bad.
Lylat Cruise – The shifting stage makes recovery awkward for Fox and can also mess up his camping.
Pokemon Stadium 1 – The strange ledges and changing stage both work against Fox. The only thing to worry about is the shine infinite between the rocks.
Yoshi's Island – This is mostly personal preference. Go by how you like the stage and how you know your opponent does.
Smashville – The stage is relatively small, but the platform can help Fox recover.
Battlefield – The low ceiling only benefits Fox.
Key: Good, Bad.
Lylat Cruise – The shifting stage makes recovery awkward for Fox and can also mess up his camping.
Pokemon Stadium 1 – The strange ledges and changing stage both work against Fox. The only thing to worry about is the shine infinite between the rocks.
Yoshi's Island – This is mostly personal preference. Go by how you like the stage and how you know your opponent does.
Smashville – The stage is relatively small, but the platform can help Fox recover.
Battlefield – The low ceiling only benefits Fox.
Synopsis:
Fox is by no means a sure win, but the matchup is a slight advantage for Kirby. If he doesn't eat lots of damage from lasers and can rack on a good amount of damage at low %'s, the game shouldn't be too hard to take.
Major Contributors: Asdioh, t1mmy