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Luma is a rough matchup. I basically try to bait out the luma to be vulnerable. Kill the luma with CS or other attacks while opposite of Rosalina, then get agro on Rosalina. She is tall at least so you can hit with Usmash on the ground and Zair pretty easily.I also feel like the Rosalina and Toon Link are rough matches for Samus, although it might just be me. Luma is really a pain when it comes to projectiles and Rosalina has a solid close range and aerial game that Samus has trouble with. I come across similar issues with Toon Link, with his solid projectile and air game.
I'm just going to address the zoning matchup.Question...
How on earth is Samus supposed to beat Falco or Fox? ESPECIALLY Fox. Fox has everything he needs to basically invalidate Samus.
- Better/faster recovery
- faster on the ground
- easier to land moves/moves don't have tiny hitboxes
- can reflect all her projectiles
- basically can just run away and blaster the whole match and reflector to make Samus approach with one of her godawful hitboxes, then punish.
So.... what do?
I freely admit I'm not "competitively" good so I can't speak to it the same as other better Samus players.For the record, I'm not talking about For Glory Foxes. I'm talking about ones that actually know what they're doing and stop using lasers the instant you try to close any gap at all.
Dash grab is super punishable by all characters, which kinda sucks, but if I think they are going to shield a homing missile from the short hop earlier it should be able to land. I wouldn't abuse this approach. I don't feel like the dash attack is that punishable if you try to hit in the early frames. Maybe I'm crazy and just haven't played against a good enough Fox IRL.I've tried dash attack and dash grab. Both are horribly punishable by Fox, don't have great hitboxes, don't last long at all, and usually get dodged/shield grabbed. I try to mix it up but it's like... what else do I approach with? I can't CC dtilt in this game, trying for an up-close charge shot is dangerous against Fox, and all ftilt does is reset the neutral.
I don't know how I feel about a retreating aerial against fox, seems like he could dash in on anything other than a zair for a punish. Landing is harsh in this game.Most of what I do is mixing up dash attack, fox trots, dash grabs, pivot ftilts and retreating aerials.
They do have a lot of change ups to their recovery, but once you have them recovering low, the bomb becomes much more practical.The fact of the matter is, though, all those moves combined leave massive holes in Samus' typical wall. And yeah you can kinda gimp Fox with fair while he's recovering, but it's not going to be at a low enough percent to where it makes a difference. Plus, if Fox predicts the fair, he can simply opt for up B if he's close enough, or airdodge > side B > up B. Bombs hardly work since they explode on a timer unlike PM (Idk about Melee) which explodes on contact and actually is capable of gimps.
That is the cost of having CS. I know it's always dangerous to use against fox and falco, but you can still use it to punish some moves and recoveries.The problem with Samus is, even if you get a read, it's more likely than not that your hitboxes are too small to reach. It'd be like if Marth's/Lucina's best way of punishing/killing was their neutral B and if fair took like 3 times as long to end. At least, I feel that's the case in the Fox MU. Thinking about it, their animations are pretty similar. Hell, even shield breaker has advantages over Samus' Fsmash. It can be done in the air, for one, used for recovery, and actually breaks shields. Samus' Fsmash has all the startup and endlag and like, half of the reward for using it.
Careful with this combo, it stales your b-air which is one of Samus' few kill options. A clean fresh b-air is almost as good as fsmash.That crazy 0 -> 50% string RC taught me does work on Ness incidentally, I got some jaw dropping mileage out of it yesterday. dash attack -> cross up-air -> jump -> b-air -> b-air. Really upped my game.
Still trying to land those d-air strings. Many hundred attempts in training. D-air can actually true combo into itself...! This is probably old news for some. The hitboxes are weird and all varying priority. 14-10-11.
As someone who has played some very good FG foxes, I feel it is safe to say that you better switch to a secondary character for that MU. Samus is just easy prey for the pesky spacies. Don't pick Samus if you can help it.For the record, I'm not talking about For Glory Foxes. I'm talking about ones that actually know what they're doing and stop using lasers the instant you try to close any gap at all. I've tried dash attack and dash grab. Both are horribly punishable by Fox, don't have great hitboxes, don't last long at all, and usually get dodged/shield grabbed. I try to mix it up but it's like... what else do I approach with? I can't CC dtilt in this game, trying for an up-close charge shot is dangerous against Fox, and all ftilt does is reset the neutral.
Most of what I do is mixing up dash attack, fox trots, dash grabs, pivot ftilts and retreating aerials. The fact of the matter is, though, all those moves combined leave massive holes in Samus' typical wall. And yeah you can kinda gimp Fox with fair while he's recovering, but it's not going to be at a low enough percent to where it makes a difference. Plus, if Fox predicts the fair, he can simply opt for up B if he's close enough, or airdodge > side B > up B. Bombs hardly work since they explode on a timer unlike PM (Idk about Melee) which explodes on contact and actually is capable of gimps.
The problem with Samus is, even if you get a read, it's more likely than not that your hitboxes are too small to reach. It'd be like if Marth's/Lucina's best way of punishing/killing was their neutral B and if fair took like 3 times as long to end. At least, I feel that's the case in the Fox MU. Thinking about it, their animations are pretty similar. Hell, even shield breaker has advantages over Samus' Fsmash. It can be done in the air, for one, used for recovery, and actually breaks shields. Samus' Fsmash has all the startup and endlag and like, half of the reward for using it.
What's with the meteor warning? Oh, wait. I see. So...are you saying Falco's Dair takes forever to spike or that it's hard to hit with?Attention all personnel. Meteor impact will occur in four minutes.
Hello Samus players, the Falco boards have a Samus MU discussion thread up. I would love it if we could have input from you all. Here's a link to the thread: http://smashboards.com/threads/ssb4-falco-matchup-discussion-06-samus-shoot-first.390326/.
And yes, it does take Falco 4 minutes to land Dair and meteor someone in SSB4 now.
I like putting in random quotes from a character's franchise or something that relates to them or maybe not. I've been to the Mega Man, Captain Falcon, and Fox boards for MU introductions and they had something similar to that like "Mega Man, Mega Man, blah blah, blah".What's with the meteor warning? Oh, wait. I see. So...are you saying Falco's Dair takes forever to spike or that it's hard to hit with?
Also what's with the smiley? 4 minutes sounds like an eternity in a fighting game.
No wonder I didn't recognize that quote. Hello! I am the samus main who doesn't like Metroid as a series! (any metroidvania really).I like putting in random quotes from a character's franchise or something that relates to them or maybe not. I've been to the Mega Man, Captain Falcon, and Fox boards for MU introductions and they had something similar to that like "Mega Man, Mega Man, blah blah, blah".
I believe the meteor warning is from Metroid Prime 3: Corruption. I think it's the phazon meteor... Man, I really need to finish the Prime trilogy. I looked up Metroid countdowns and saw it and I felt it was appropriate since people complained and still complain about SSB4 Falco's Dair. So, self-deprecation as a Falco main and a cool quote from an awesome franchise?
Eh, to each their own I suppose. For one, I don't like Marth or Roy, but I like Ike, Lucina, Robin and Chrom. Marth, I don't know why, but I just do not like him even though I learned more about him in Fire Emblem: Shadow Dragon and how he impacted the world in Awakening. As for Roy, I think it's more of the voice clip inconsistencies where he would sound like a pre-teen in-game, a BAMF for his victory quotes, and a truck horn when he got hit.No wonder I didn't recognize that quote. Hello! I am the samus main who doesn't like Metroid as a series! (any metroidvania really).
For a second I thought you were gloating about Falco's dair. Didn't know I was the only person to hate that move too.
I've been over to that MU thread you introduced. I like you. You humor is appreciative and your info useful. Thanks for including use in that thread.
So...does that mean everyone NOT bowser and Ganon?Man its so frustrating to play characters that have really low end lag on their moves, it just feels so unfair that you're so punishable whereas theyre able to apply constant pressure at little risk to themselves, Sakurai pls
That depends on how you play. If you wanna go ham with aerials and landing lag... Then you chose the wrong character, but you knew that already. You chose Samus, knowing full well what you were in for, right? A patient game was always the way to play Samus. Though now we have a bit of leeway since punishing is easier in this game. Parry is applicable for every character, but Samus has the tools to use it very, if not most, effectively with the crazy fast and powerful, yet disgustingly short ranged forward smash, up b, jab, etc. I suggest learning parrying to punish attacks out of shield. While many low landing lag aerials will lag them a bit, if done too high on shield and isn't multi hit, parry forward smash can typically do what you need it do. And I wouldn't say that low landing lag aerials are the best shield pressure. Have we forgotten up b out of shield? That gets people who go in too close. Samus in this game has a fantastic out of shield game, I am glad I stuck by her for this long, and hopefully you can learn to deal with low landing lag aerials better. It is just a part of the game which we have to learn to adapt to just as every other character must (in varying degrees of course, tho we might never have a chance on the aggressor's end of things).Man its so frustrating to play characters that have really low end lag on their moves, it just feels so unfair that you're so punishable whereas theyre able to apply constant pressure at little risk to themselves, Sakurai pls
Or you can stay in shield and wait for the roll and then jab or whatever is fast enough and can reach. People who roll to cross up shield do so a lot and if you pick up on that, the punishment timing can be a bit tricky, but is totally possible.The fsmash -> cross up roll -> fsmash -> repeat that some characters can simply get away with (yoshi) is almost criminal. The solution is reverse charge shot but I'm not good enough yet to pull this off in clinch.
To compensate for the grabs, either use them earlier (not exactly a viable solution) or dont grab versus those characters.The start up to the grab has really been frustrating me lately. I've been getting reads but the startup is so slow, that I'll often miss anyway because they roll or spot dodge a second before it connects. I know I'm kinda making a John, but I honestly feel like having such a slow startup to the grab is an poor trade-off for being a tether grab.
Also, any suggestions for the Greninja matchup? I've been struggling with that one lately.
Late, but can this be explained? Mario definitely has the advantage but I don't see it as that bad for Samus.I'm thought I'd go through all characters and list how good/bad the match up, feel free to disagree!
30/70
All his attacks are fairly lagless, and he's one of the best at approaching with SH aerials, which he finds easy to land on Samus's tall stature, and good spacing can avoid oos punishes. Then theres cape to make sure hes not subject to missile pressure and makes using Charge Shot risky, and finally his Up B seems to have hella priority which makes off stage gimping difficult. Leading with fireballs can force shields which lead to his grab combos too.Late, but can this be explained? Mario definitely has the advantage but I don't see it as that bad for Samus.
I feel like Mario is one of the easier characters to gimp because he has limited options and up b doesn't cover much distance. Got a great zair gimp on a good mario today plus a nice dair kill. Zair is your best friend against mario. Zair>SH Fireball too. Hit that same mario with ~10 dairs on one stock (maybe just lack of MU knowledge). Otherwise he was comboing me like a fiend. Traded sets with him 2-2. Tried to shoot one of his fireballs with a super missile and missed, he caped it and I didn't shield in time for the last kill of one set. Very embarrassing.All his attacks are fairly lagless, and he's one of the best at approaching with SH aerials, which he finds easy to land on Samus's tall stature, and good spacing can avoid oos punishes. Then theres cape to make sure hes not subject to missile pressure and makes using Charge Shot risky, and finally his Up B seems to have hella priority which makes off stage gimping difficult. Leading with fireballs can force shields which lead to his grab combos too.
Not impossible by any means obviously, I'd say he has a fairly large advantage though
Low blow.Just make sure you don't lose all your power-ups in the way.
fine by us. We're far too sexy to be seen with our helmets off (that and we don't want lemon juice in our eyes...)Just... keep your helmet on.
I can relate to this big time, I have a friend who's a solid Luigi main and I can relate to this so much. Your post perfectly describes my experience, with the fireball approach, throw combos, and my only kills coming from lucky charge shots, haha.Any tips against a good Luigi? I just got bodied 6 or 7 matches against one. His slow fireball approach honestly negates any zair spacing I can throw out, he had me in jab to throw to air combos sending me at 50% in no time, and the only kills I had were from lucky charge shots. There seemed to be no way to approach and no way to effectively defend for long. I'll never underestimate that green guy again.