boss8
Smash Hero
THIS WEEKS CHARACTER IS ending
Mario Match-up Guide Summary:
Metaknight:
Pros:
+Fairly easy to combo
+Can reliably kill at 100% +Dair out Prioritizes Tornado
+Lightweight
+Fludd can kinda push tornado
+Mario has fireballs
Cons:
- Metaknight is much faster
- Most of Metaknight's move out prioritize Mario's
- Metaknight has more range
- Hard to edgegaurd
- Mario is easily edgegaurded by Dair
- Hard to approach
- Tornado eats everything except Dair
-Gimps mario almost too easily
-Better combo ability
Mr.Game and Watch:
Pros:
+Game and Watch is lightweight
+Mario has have fludd and cape to gimp his B-up
+He is the perfect weight to combo on low percents. Fsmash and Usmash usually kill around 80-90 %
Cons:
-Game and Watch's aerial moves out prioritize Mario's
-Hard to space, and approach effectively against Game and Watch
-Vunerable to starting and ending lag punishment on some moves
-Turtle Shield Poke
-Disjointed hitboxes
-He can juggle you with neutral air and up air
-He has judgement, also can bucket fireballs killing you around 40%
-His up-b can gimp you if you edge stall
Marth:
Pros:
+Easy to edgeguard
+Fsmash competes with the range of his sword
+Vulnerable to KO at lower percents (110%-120%)
+Projectiles for safer approach and campy game.
Cons:
-Outranges you on most attacks
-SH Fairs are hard to punish as a recovery
-Racks up damage easily on Mario
-Quick kills with tippers
Some do's and don't against Marth
Do's:
1.Space
2.Use fireballs as an opening
3.Stay on marth if you keep your distance throw fireballs if your close attack dont give him a chance to breathe
4.Shield breaker will break your shield and it doesn't hafe to be half as charged so be careful
Don'ts:
1.Don't come in from above
2.Marth has more aerial priority over you so ground fighting is better for you.
3.Tipper-will kill you at 60% or more
Snake:
Pros:
+Easy to combo
+UP B easy to gimp
+Slow ending lag in tilts
+Sucks in the air
+Cape screws up Usmash edgeguard
+Easy to disrupt side B
+Vulnerable to fireball approach
Cons:
-More range and power
-More priority
-Very heavy and hard to kill
-Difficult to approach
-Caping his Up B gives a chance to do it again
Ice Climbers:
Pros:
+Nana isn't that smart, because of that seperating them prevents their chaingrabs
+Quite easy to combo and aren't better than mario in the air
+Fireball approach is good
+D-air seperates the Ice Climbers
Cons:
-Chain grabs 0 death kills
-Desyncing makes approaching them a little diffcult sometimes
-Popo is small but don't underestimate his strength.
-Watch out for Up B when you have high percent
-Popo by himself can still chaingrab Mario from 0-60%
Falco:
Pros:
+Very easy to gimp
+Low percentage KO's
+Cape screws up laser approaches
+Easy to rack up damage
+Fsmash outranges and outprioritizes many of Falco's attacks. An overall reliable KO attack against Falco
+Fireballs and high priority up-B during recovery to protect against Falco's edgeguarding
+Mario has less laggy aeiral attacks
Cons:
-Reflector screws up fireball approaches
-Nair spacing further screws up approach
-Falco racks up damage VERY quickly with CGs and good combo game
-Falco beats you in range and priority
-Falco has a better ground game
-Falco has more lag on his air attacks
Lucas:
Pros:
+Easy to 'gimp'
+Cape projectiles
+Better combo potential
Cons:
-Fsmash is fast and strong
-Dair is annoyng if used right
-Fireball camping doesn't work due to his Psi-magnet.
-Quite a few ledgeguard options
-Usmash kills at like 100% and has just plain silly range
-Fsmash comes out fast a kills quite easily
-Dsmash kills easily and the hitbox goes behind Lucas(Not nearly as powerful)-Nair last a while and autocancels and can go through some of Mario's attacks
Wolf:
Pros:
+Combo'd easily
+Wolf doesn't have much range
+Easily 'gimped' recovery
+Fireballs will help make approaching easier
+Wolf isn't so good in the air
Cons:
-More power
-Fsmash, and dsmash
-Quite heavy
-More priority
-More speed
Wario:
Pros:
+Mario can easily combo Wario
+Have a overall aerial advantage
+Can easily cape/gimp his up B
Cons:
-Wario's d-air
-Wario's bite stops Mario's air approaches
-Hard to K.O
-Wario's down throw can lead to chaingrabs
-Difficult to edgeguard due to his bike
Zelda:
Pros:
+Not to hard to edguard
+N-air, and cape goes through her Din Fire
+Easy to combo
+Can K.O. and around 100%
+Good D.I from fmsash can help you survive up to 150%
Cons:
-Outranges Mario
-Can K.O mario with upsmash at around 110%
-Neutral b can make it hard to fireball camp
-Dsmash can ko you due to the angle if your pushed off the edge
-Fsmash shield pokes
Peach:
Pros:
+Mario can rush Peach
+F.L.U.D.D can kill Peach if she's trying to float back to the stage
+Mario has a good combo ability
+Fireball is a safe way to approach
+Cape is a breeze
Cons:
-Hard to kill due to weak vertical K.O moves
-Auto cancelled aerials which make it hard to punish
-Her d-air can eat your shield and leads into combo's
-Hard to approach
-Turnip spam
Diddy Kong:
Pros:
+You can use his banana peels against him
+Good combo game
+Better priority
+K.O power
+F.L.U.U.D can wreck his spike
Cons:
-He can easily edgeguard you
-Diddy is better in the air
-His bananas are still a pain
-Better ground game
Zero Suit Samus:
Pros:
+Can easily predict her side B
+Laggy fsmash, dsmash, grab, and neutral b
+Can easily K.O her with a fresh fsmash or usmash
+Can last longer
+Fireballs prove annoying
+She's weak at fighting enemies below her
+Better priority
Cons:
-Can easily combo you
-Better range
-Hard to 'gimp'
-Easy to 'gimp' our recovery
-If you stay above her she can easily combo you
-Long grab distance
Olimar:
Pros:
+Can cape is Pikmin
+Easy to ledgeguard
+He's lightweight
Cons:
-Better at K.O'ing
-Aerials have good range and K.O power
- Olimar has more range/disjointed hit boxes on nearly every attack
- His grabs have more range and can kill
- Purples and Reds almost destroy your camping game
- Olimar has a near perfect edge guard on Mario with Fsmash
Pokemon Trainer (Squirtle):
Pros:
+He's light
+Laggy smashes
+Better ground game
+Less range
Cons:
-Hard to hit
-Good aerial game
-Semi-hard to 'gimp'
-Decent grab range
-Takes less knockback from fsmash
Pokemon Trainer (Ivysaur):
Pros:
+Easy to juggle
+Easy to 'gimp' recovery
+Fsmash has increased knockback
Cons:
-Good range on the ground
-Good grab range
-Better range
-Bullet seed will prove annoying
Pokemon Trainer (Charizard):
Pros:
+Large target
+Easy to juggle
+Easy to gimp
Cons:
-Can outrange Mario's attacks
-Hard to K.O
-Rock smash and shield grab our excellent defensive options against Mario
-Amazing grab range
Donkey Kong:
Pros:
+Easy to ledguard
+Easy to combo
+Easy to camp
+Racks up damage fairly easy
+Mario has more options then Donkey Kong
Cons:
-Can outrange you
-Can K.O Mario at around 60% with a fsmash
-Can release shield grab
-F.L.U.D.D is useless against his up-B
-Good grab range
-Hard to K.O due to his weight
-More priority
Pikachu:
Pros:
-the little mouse is lightweight
-fludd destroys recovery
-cape lightning.....or neutrual B
-comboing is decent
Cons:
-The mouse has more range then you
-more combo reliabilty
-QAC (quick attack cancel)
-Dsmash is tough to DI out of
Mario:
pros:
-can be comboed
-has eventually no lag
-can fireball
-gimp
-combo speed is on point
cons:
-he can copy your pros >_>
-he is you O_o
Samus
Pros:
Samus isn't too difficult to gimp and her KO power is lower than yours.
Samus is easy to combo
You can reflect her projectiles
Fireball helps with her z-air approaches
Cons:
Approaching Samus is just a pain, between the missles, the charge shot, and that godly Zair.
Samus can do some serious damage very quickly though
She can gimp you just as easily
Overall match-up. 50-50.
Sonic
Edit: *ShadowLink84, posted the pro's and cons, thanks the list wouldn't have been possible without your input. Also special thanks too all the other Sonic mains for their contributions. I took some information out of their Match up thread as well (thread link; http://www.smashboards.com/showthread.php?t=161598) I remember their being the Sonic export match-up discussion thread on our board, but I can't find.
Pros:
Mario has a good amount going for him though. FLUUD can ease the pressure.
Fireballs can help pressuring though overuse may lead to getting b-aired from behind as he spinshots.
Faster attack speed overall.
Faster Dsmash and Usmash, with the Usmash being more powerful.
Stronger ground game.
Pros:
Has a better aerial game.
Breaks through fireballs easily.
Can approach Mario easily.
Has a really nasty 32% combo up to higher percents.
Said nasty combo can do 42% when done correctly even if proper DI is done.
Has overall better grabs (he can follow from an Fthrow, Dthrow and Uthrow)
Can chase you to the ends of the earth.
Recovery that makes it hard to get a gimp K.O/kill him.
The overall match-up was 55:45 Mario's favour.
Kirby:
Pros:
+Kirby is affected by FIHL.
+Kirby is fairly easy to juggle.
+Kirby has bad approach options.
+Fireballs can prove annoying.
Cons:
-Mario is easy to combo.
-Mario is not hard to K.O.
-His recovery is predictable.
-Better priority.
-Disjointed hitboxes.
Pit
Pros:
+Pit range isn't impressive at all but, he has more range than Mario. (Unless Mario throws out a shutter steped Fsmash)
+Cape outranges all of Pit's aerials
+Smash and tilts are punishable by all of Mario's moves.
+Pit's moves are quite punishable
+Pit isn't too hard to 'gimp' either.
+Pit is really easy to combo and kill.
+Mario's air game is better than Pit's
Cons:
-Pit's Arrows can prove annoying.
-Better priority.
-He has better ground speed.
-Better aerial mobility.
-Pit's F-smash is relaitviely strong if it's fresh.
-Pit's ground game beats Mario's.
-Pit is keeping the pressure.
-Pit's smash attacks come out relatively quick.
-Pit can reverse Mario's Up-B with his shield.
-Disjointed Hitboxes.
Overall Match-up.
50:50? I've seen quite a debate over this.
Pro's:
+Ike's fairly slow.
+Recovery is easily thwarted via cape & Fludd.
+Very easy to juggle, even easier when he's in the air.
+B-air is really nice for approaching.
+F-tilt/U-tilt are very handly when on the ground. They come out quickly.
+D-air is a very safe approach to use.
+Fireballs help Mario with approach.
+Mario's Usmash out of shield works really good on a lot of Ike's approaches.
+Up B works against Jab Cancel's.
Con's:
-Jab combo is annoying at times. And racks up nice damage.
-He's powerful. Can KO you at ridiculously low percents if you get hit at the edge of the stage.
-His U-air/N-air have a somewhat decieving hitbox.
-If he's good at perfectshielding, his weak grabs can be annoying at times.
-Ike has good pressure at the ledgeguarding, making hit hard for Mario due to his small range.
-Difficult to approach.
-Grab release F-air combo on Mario.
Over-all Match-Up: 55:45 Mario's Favour.
R.O.B
Pros:
+R.O.B. is very easy to juggle.
+Cape neutralizes R.O.B.'s projectile spam and such.
+FIHL affects all his aerials.
+Mario is much faster in the air than R.O.B.
+Fireballs help a a lot to create openings for easy juggles.
+Jab outspeeds all of his attacks.
+More Reliable KO Potiential (fix'd)
Cons:
-Beastly recovery.
-More priority.
-Better reach.
-His Shield grab is annoying.
-KO Power is even with Mario's. (added)
Pros:
+Mario's combo game is good against Fox, due to his 'fast fall' physics.
+Mario has better combos.
+Mario can edgeguard Fox better then Fox can edgeguard Mario.
+Mario has a better air game then Fox.
+Fox is very light, making it easier to K.O him.
Cons:
-Fox has better priority range.
-Fox deals with fireballs effectively.
-His combo game isn't bad either.
-His Usmash is easy to land, and can K.O very early.
-Fox's ground game is better then Mario's.
55:45 in Mario's favour.
Sheik
Pros:
+Her lightweight makes it easier for us to K.O her.
+Mario has better priority.
+Better Disjointed hitboxes compared to Sheik.
+Mario can't be Ftilt locked conventionally.
+Mario can stop Shiek's combos with N-air or Up-B
+Mario can gimp Shiek decently well.
Neutrals
+/ They both can edgeguard eachother very well.
+/- About the same K.O power.
Cons:
-She can easily 'run' around Fireballs.
-Sheik is very fast making it quite hard to land an Fsmash.
-Sheik has superior mobility in approach
-Sheik is faster in almost every category (ground speed, air speed)
-Shiek can stop Mario's combos.
-Shiek's tether helps her recovery pretty well.
-Sheik has insanely good combo options.
50:50 Even
Sheik and Zelda
45:55 Shiek/Zelda
Mario Match-up Guide Summary:
Metaknight:
Pros:
+Fairly easy to combo
+Can reliably kill at 100% +Dair out Prioritizes Tornado
+Lightweight
+Fludd can kinda push tornado
+Mario has fireballs
Cons:
- Metaknight is much faster
- Most of Metaknight's move out prioritize Mario's
- Metaknight has more range
- Hard to edgegaurd
- Mario is easily edgegaurded by Dair
- Hard to approach
- Tornado eats everything except Dair
-Gimps mario almost too easily
-Better combo ability
Mr.Game and Watch:
Pros:
+Game and Watch is lightweight
+Mario has have fludd and cape to gimp his B-up
+He is the perfect weight to combo on low percents. Fsmash and Usmash usually kill around 80-90 %
Cons:
-Game and Watch's aerial moves out prioritize Mario's
-Hard to space, and approach effectively against Game and Watch
-Vunerable to starting and ending lag punishment on some moves
-Turtle Shield Poke
-Disjointed hitboxes
-He can juggle you with neutral air and up air
-He has judgement, also can bucket fireballs killing you around 40%
-His up-b can gimp you if you edge stall
Marth:
Pros:
+Easy to edgeguard
+Fsmash competes with the range of his sword
+Vulnerable to KO at lower percents (110%-120%)
+Projectiles for safer approach and campy game.
Cons:
-Outranges you on most attacks
-SH Fairs are hard to punish as a recovery
-Racks up damage easily on Mario
-Quick kills with tippers
Some do's and don't against Marth
Do's:
1.Space
2.Use fireballs as an opening
3.Stay on marth if you keep your distance throw fireballs if your close attack dont give him a chance to breathe
4.Shield breaker will break your shield and it doesn't hafe to be half as charged so be careful
Don'ts:
1.Don't come in from above
2.Marth has more aerial priority over you so ground fighting is better for you.
3.Tipper-will kill you at 60% or more
Snake:
Pros:
+Easy to combo
+UP B easy to gimp
+Slow ending lag in tilts
+Sucks in the air
+Cape screws up Usmash edgeguard
+Easy to disrupt side B
+Vulnerable to fireball approach
Cons:
-More range and power
-More priority
-Very heavy and hard to kill
-Difficult to approach
-Caping his Up B gives a chance to do it again
Ice Climbers:
Pros:
+Nana isn't that smart, because of that seperating them prevents their chaingrabs
+Quite easy to combo and aren't better than mario in the air
+Fireball approach is good
+D-air seperates the Ice Climbers
Cons:
-Chain grabs 0 death kills
-Desyncing makes approaching them a little diffcult sometimes
-Popo is small but don't underestimate his strength.
-Watch out for Up B when you have high percent
-Popo by himself can still chaingrab Mario from 0-60%
Falco:
Pros:
+Very easy to gimp
+Low percentage KO's
+Cape screws up laser approaches
+Easy to rack up damage
+Fsmash outranges and outprioritizes many of Falco's attacks. An overall reliable KO attack against Falco
+Fireballs and high priority up-B during recovery to protect against Falco's edgeguarding
+Mario has less laggy aeiral attacks
Cons:
-Reflector screws up fireball approaches
-Nair spacing further screws up approach
-Falco racks up damage VERY quickly with CGs and good combo game
-Falco beats you in range and priority
-Falco has a better ground game
-Falco has more lag on his air attacks
Lucas:
Pros:
+Easy to 'gimp'
+Cape projectiles
+Better combo potential
Cons:
-Fsmash is fast and strong
-Dair is annoyng if used right
-Fireball camping doesn't work due to his Psi-magnet.
-Quite a few ledgeguard options
-Usmash kills at like 100% and has just plain silly range
-Fsmash comes out fast a kills quite easily
-Dsmash kills easily and the hitbox goes behind Lucas(Not nearly as powerful)-Nair last a while and autocancels and can go through some of Mario's attacks
Wolf:
Pros:
+Combo'd easily
+Wolf doesn't have much range
+Easily 'gimped' recovery
+Fireballs will help make approaching easier
+Wolf isn't so good in the air
Cons:
-More power
-Fsmash, and dsmash
-Quite heavy
-More priority
-More speed
Wario:
Pros:
+Mario can easily combo Wario
+Have a overall aerial advantage
+Can easily cape/gimp his up B
Cons:
-Wario's d-air
-Wario's bite stops Mario's air approaches
-Hard to K.O
-Wario's down throw can lead to chaingrabs
-Difficult to edgeguard due to his bike
Zelda:
Pros:
+Not to hard to edguard
+N-air, and cape goes through her Din Fire
+Easy to combo
+Can K.O. and around 100%
+Good D.I from fmsash can help you survive up to 150%
Cons:
-Outranges Mario
-Can K.O mario with upsmash at around 110%
-Neutral b can make it hard to fireball camp
-Dsmash can ko you due to the angle if your pushed off the edge
-Fsmash shield pokes
Peach:
Pros:
+Mario can rush Peach
+F.L.U.D.D can kill Peach if she's trying to float back to the stage
+Mario has a good combo ability
+Fireball is a safe way to approach
+Cape is a breeze
Cons:
-Hard to kill due to weak vertical K.O moves
-Auto cancelled aerials which make it hard to punish
-Her d-air can eat your shield and leads into combo's
-Hard to approach
-Turnip spam
Diddy Kong:
Pros:
+You can use his banana peels against him
+Good combo game
+Better priority
+K.O power
+F.L.U.U.D can wreck his spike
Cons:
-He can easily edgeguard you
-Diddy is better in the air
-His bananas are still a pain
-Better ground game
Zero Suit Samus:
Pros:
+Can easily predict her side B
+Laggy fsmash, dsmash, grab, and neutral b
+Can easily K.O her with a fresh fsmash or usmash
+Can last longer
+Fireballs prove annoying
+She's weak at fighting enemies below her
+Better priority
Cons:
-Can easily combo you
-Better range
-Hard to 'gimp'
-Easy to 'gimp' our recovery
-If you stay above her she can easily combo you
-Long grab distance
Olimar:
Pros:
+Can cape is Pikmin
+Easy to ledgeguard
+He's lightweight
Cons:
-Better at K.O'ing
-Aerials have good range and K.O power
- Olimar has more range/disjointed hit boxes on nearly every attack
- His grabs have more range and can kill
- Purples and Reds almost destroy your camping game
- Olimar has a near perfect edge guard on Mario with Fsmash
Pokemon Trainer (Squirtle):
Pros:
+He's light
+Laggy smashes
+Better ground game
+Less range
Cons:
-Hard to hit
-Good aerial game
-Semi-hard to 'gimp'
-Decent grab range
-Takes less knockback from fsmash
Pokemon Trainer (Ivysaur):
Pros:
+Easy to juggle
+Easy to 'gimp' recovery
+Fsmash has increased knockback
Cons:
-Good range on the ground
-Good grab range
-Better range
-Bullet seed will prove annoying
Pokemon Trainer (Charizard):
Pros:
+Large target
+Easy to juggle
+Easy to gimp
Cons:
-Can outrange Mario's attacks
-Hard to K.O
-Rock smash and shield grab our excellent defensive options against Mario
-Amazing grab range
Donkey Kong:
Pros:
+Easy to ledguard
+Easy to combo
+Easy to camp
+Racks up damage fairly easy
+Mario has more options then Donkey Kong
Cons:
-Can outrange you
-Can K.O Mario at around 60% with a fsmash
-Can release shield grab
-F.L.U.D.D is useless against his up-B
-Good grab range
-Hard to K.O due to his weight
-More priority
Pikachu:
Pros:
-the little mouse is lightweight
-fludd destroys recovery
-cape lightning.....or neutrual B
-comboing is decent
Cons:
-The mouse has more range then you
-more combo reliabilty
-QAC (quick attack cancel)
-Dsmash is tough to DI out of
Mario:
pros:
-can be comboed
-has eventually no lag
-can fireball
-gimp
-combo speed is on point
cons:
-he can copy your pros >_>
-he is you O_o
Samus
Pros:
Samus isn't too difficult to gimp and her KO power is lower than yours.
Samus is easy to combo
You can reflect her projectiles
Fireball helps with her z-air approaches
Cons:
Approaching Samus is just a pain, between the missles, the charge shot, and that godly Zair.
Samus can do some serious damage very quickly though
She can gimp you just as easily
Overall match-up. 50-50.
Sonic
Edit: *ShadowLink84, posted the pro's and cons, thanks the list wouldn't have been possible without your input. Also special thanks too all the other Sonic mains for their contributions. I took some information out of their Match up thread as well (thread link; http://www.smashboards.com/showthread.php?t=161598) I remember their being the Sonic export match-up discussion thread on our board, but I can't find.
Pros:
Mario has a good amount going for him though. FLUUD can ease the pressure.
Fireballs can help pressuring though overuse may lead to getting b-aired from behind as he spinshots.
Faster attack speed overall.
Faster Dsmash and Usmash, with the Usmash being more powerful.
Stronger ground game.
Pros:
Has a better aerial game.
Breaks through fireballs easily.
Can approach Mario easily.
Has a really nasty 32% combo up to higher percents.
Said nasty combo can do 42% when done correctly even if proper DI is done.
Has overall better grabs (he can follow from an Fthrow, Dthrow and Uthrow)
Can chase you to the ends of the earth.
Recovery that makes it hard to get a gimp K.O/kill him.
The overall match-up was 55:45 Mario's favour.
Kirby:
Pros:
+Kirby is affected by FIHL.
+Kirby is fairly easy to juggle.
+Kirby has bad approach options.
+Fireballs can prove annoying.
Cons:
-Mario is easy to combo.
-Mario is not hard to K.O.
-His recovery is predictable.
-Better priority.
-Disjointed hitboxes.
Pit
Pros:
+Pit range isn't impressive at all but, he has more range than Mario. (Unless Mario throws out a shutter steped Fsmash)
+Cape outranges all of Pit's aerials
+Smash and tilts are punishable by all of Mario's moves.
+Pit's moves are quite punishable
+Pit isn't too hard to 'gimp' either.
+Pit is really easy to combo and kill.
+Mario's air game is better than Pit's
Cons:
-Pit's Arrows can prove annoying.
-Better priority.
-He has better ground speed.
-Better aerial mobility.
-Pit's F-smash is relaitviely strong if it's fresh.
-Pit's ground game beats Mario's.
-Pit is keeping the pressure.
-Pit's smash attacks come out relatively quick.
-Pit can reverse Mario's Up-B with his shield.
-Disjointed Hitboxes.
Overall Match-up.
50:50? I've seen quite a debate over this.
Pro's:
+Ike's fairly slow.
+Recovery is easily thwarted via cape & Fludd.
+Very easy to juggle, even easier when he's in the air.
+B-air is really nice for approaching.
+F-tilt/U-tilt are very handly when on the ground. They come out quickly.
+D-air is a very safe approach to use.
+Fireballs help Mario with approach.
+Mario's Usmash out of shield works really good on a lot of Ike's approaches.
+Up B works against Jab Cancel's.
Con's:
-Jab combo is annoying at times. And racks up nice damage.
-He's powerful. Can KO you at ridiculously low percents if you get hit at the edge of the stage.
-His U-air/N-air have a somewhat decieving hitbox.
-If he's good at perfectshielding, his weak grabs can be annoying at times.
-Ike has good pressure at the ledgeguarding, making hit hard for Mario due to his small range.
-Difficult to approach.
-Grab release F-air combo on Mario.
Over-all Match-Up: 55:45 Mario's Favour.
R.O.B
Pros:
+R.O.B. is very easy to juggle.
+Cape neutralizes R.O.B.'s projectile spam and such.
+FIHL affects all his aerials.
+Mario is much faster in the air than R.O.B.
+Fireballs help a a lot to create openings for easy juggles.
+Jab outspeeds all of his attacks.
+More Reliable KO Potiential (fix'd)
Cons:
-Beastly recovery.
-More priority.
-Better reach.
-His Shield grab is annoying.
-KO Power is even with Mario's. (added)
Pros:
+Mario's combo game is good against Fox, due to his 'fast fall' physics.
+Mario has better combos.
+Mario can edgeguard Fox better then Fox can edgeguard Mario.
+Mario has a better air game then Fox.
+Fox is very light, making it easier to K.O him.
Cons:
-Fox has better priority range.
-Fox deals with fireballs effectively.
-His combo game isn't bad either.
-His Usmash is easy to land, and can K.O very early.
-Fox's ground game is better then Mario's.
55:45 in Mario's favour.
Sheik
Pros:
+Her lightweight makes it easier for us to K.O her.
+Mario has better priority.
+Better Disjointed hitboxes compared to Sheik.
+Mario can't be Ftilt locked conventionally.
+Mario can stop Shiek's combos with N-air or Up-B
+Mario can gimp Shiek decently well.
Neutrals
+/ They both can edgeguard eachother very well.
+/- About the same K.O power.
Cons:
-She can easily 'run' around Fireballs.
-Sheik is very fast making it quite hard to land an Fsmash.
-Sheik has superior mobility in approach
-Sheik is faster in almost every category (ground speed, air speed)
-Shiek can stop Mario's combos.
-Shiek's tether helps her recovery pretty well.
-Sheik has insanely good combo options.
50:50 Even
Sheik and Zelda
45:55 Shiek/Zelda