Sage JoWii
Smash Champion
Lawlimar isn't as easy to gimp as it would seem?
DISCUSS!
DISCUSS!
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Pleeeease CP to Halberd. I love stages where I can vastly out camp my opponent and kill him at 50-60. lmfao.The person who posted above me is completely useless.
BTW, CP to Halberd.
Kirby loses if he plays defensive or offensive, but he at least has a better chance with the later.This is almost a completely defensive match IMO but olimar isnt a very diverse person his attacks are all pikmin that the bair kills all you have to know is how to bait certain attacks
FC is decent at getting rid of Pikmin, but it's also really punishable, so I wouldn't rely on it.I like FC when he starts trying to attach pikmin because it kills the ones on you and the beam cuts through all but the purple. The biggest problem is using it without either hitting him on the way up or being close enough to where he can dash grab you, you need to be very close and unexpected or very far away to just kill the pikmin after hes thrown them
Olimar does not get ghost Pikmin from you killing his Pikmin. LMFAO!!! I love how helpful the post is XD.His Usmash is dangerous but also the easiest attack to bait. If hes running low and you kill one he gets a ghost for his second attempt and thats when hes most vulnerable. a full hop dair seems to work well against most pikmin sending them to the ground and avoiding taking damage yourself
Fact: kirby's copy ability makes the match-up unwinable for Olimar. elohelThe pikmin power is good especially against new olimars(ive been down 3 to 1 and came back with just spamming b lol) each color pikmin has a different angle and length so while its really predicatble it looks like its not, it is up to kirby to know the lengths to use this at for ledge guarding for those close games where you dont want to go off the ledge and get uaird or upbd FTL
I'm also wondering why PS1 is listed as a CP stage. Halberd, Delfino and PS1 seem like Olimar's best stages in the match-up. Halberd has that low ceiling and that center platform, Delfino gives lots of purple Pikmin, and PS1 gives lots of blue Pikmin. Considering Olimar's entire goal in the MU is to just camp Kirby until he approaches and punish with a grab, blue and purples seem to be the most valuable Pikmin.I'm a bit confused about why the Water and Rock transformations of PS1 provide Kirby with a greater advantage.
Would you mind explaining that?
EDIT: Umm... Before you say anything, I'm not implying that Olimar should have the advantage there.
I just really don't understand what advantages it provides for Kirby. ^^;
I'm a bit confused about why the Water and Rock transformations of PS1 provide Kirby with a greater advantage.
Would you mind explaining that?
EDIT: Umm... Before you say anything, I'm not implying that Olimar should have the advantage there.
I just really don't understand what advantages it provides for Kirby. ^^;
Well, considering PS1 is a time-out stage by design... I see no problem with Olimar stalling this transformation out like every other character does. I'm not sure why you feel Olimar would have to approach, lol.Rock transformation will force Olimar to approach since it's difficult to gimp with two large walls in the way, you would have no choice but to attack or stall until the transformation is normal.
Olimar does well with slants depending on whether or not the stage slants down or up from Olimar. Both can be beneficial but in completely different ways. For example if the stage is slanting down from Olimar, fsmash can be abused a lot more, while if it's slanting up from Olimar usmash and grab can be abused more. Slants in general increase the length of Olimar's grab though.Kirby advantage? His attacks go well with slants, not sure if Olimar does well on slants. Also it's dangerous to get trapped in the corner with Kirby, especially the middle. Either D-Tilt or Jabs lock will raise your damage, with a follow up attack. As you know there are three areas you can get trapped in, unless Olimar can grab release Kirby to raise damage, it's bad for him to be near a corner. It's also easy to abuse U-Throw and Stone in Rock field.
What if Olimar is in kill percent? I think the windmill preventing KOs is advantageous to both characters, so that argument kind of falls weak, imo. Sure it may occasionally mess with my Pikmin, but I'm safer from losing a stock.As for Water field, staying on the left side is bad, it's hard to KO, the windmill can interrupt your Pikmin when attacking or grabbing and Kirby like Olimar is short being able to take advantage of the Water field. You will have to bring the fight to the right side, but thanks to the platforms and windmills, gimping will be an annoying task, but not impossible.
Doesn't that have to be used in conjunction with the windmill tilting at the right angle? I'm not 100% sure about the mechanics of it, so I'll stay quite about it for now. Could you explain it a bit more please?Also Kirby's Ninja Spike, (suicide version) can be performed on the far left side of Pokemon Stadium. It's like Kirbycide, except it's performed with an U-Throw, which you can't break from, bad for the opponent if Kirby is at an advantage.
Youuuuuu have to take the fun out of everything. :<Stuff
Olimar isn't helpeless off stage, but it's really the only point in the MU where you have a clear advantage over him.Otherwise, I find it very easy to take olimar offstage, once you get him in the air, chain Bairs and then edgehog, it's really quite easy seeing how Olimar REALLY can't do anything about it, he sucks offstage.
You know battlefield is only slightly smaller (apx 1/2 Olimar's roll distance) than FD right? Smashville is the smallest starter stage.Now, on certain stages, like BF, there is like NO ROOM at all, so the match will go back and forth.
It's not lagless... lol, trust me ;ohis lagless grab with incredible range
Kirby's sharking is incredibly easy to beat. Just the act of walking to the other side of the stage negates it almost entirely, lol. idk why you guys have this notion that Olimar is going to approach or just sit there and let you hit him XD. But I'll entertain you a bit in saying if Olimar does just decide to take action against Kirby's sharking, Olimar's red, purple, and yellow dair noticeably out range kirby's uair.On Delfino, you got the definite advantage seeing how you can shark, and his pikmins die in the water, easily giving you the chained up-bs / dairs / bairs for more damage.
I've gotten hit with both fair and upB. You'd be amazed at how safe a grounded upB is for Olimar, especially if you're just floating there unaware, expecting a grab instead. It can even kill, it's pretty dangerous... And fair hurts too, but the reason I said it is so you stay out of their maximum aerial range, but close enough to open up their option pool and harass them.Honestly, I've never seen an Olimar use fair or upb when I approached as Kirby. If they miss it puts them at a disadvantage where they could be potentially hit into the air (or already are in the case of fair).
That's why you stay out of their maximum range, so they can't smash you away. If they try to smash you, try and make it so they're whiffed smashes, what you want t do is force reactions where you can take advantage of to punish.Other than that, they will just bait your jumps with smashes and wait till you land to get a grab -> fair or usmash. I was told that inhaling Olimars power would make the match-up better since you can trap him between the ledge and pikmin toss, so he would have to jump which puts him in a bad position, or shield while you approach. Also fair might be better than bair agianst Olimar since you can get in more hits per jump.
1. If the first part of hammer hits, Olimar can aerial dodge immediately to avoid the second hit. I do believe I did this against you when we playedStuff.
Yeah.So...you're saying you eat the first hit and dodge the second?
Delfino gives Olimar lots of purple Pikmin, which are amazing in the match-up. Also, certain parts of it gives Olimar they other types beneficial against Kirby (blues and yellows). The only part of delfino Olimar has trouble with is the pillars section, but he does well on all other parts.Also, how is Delfino a good Olimar stage? It doesn't HAVE to be the place to go, I preferably would choose Brinstar or Smashvile against Olimar. Sharking doesn't have to be used 24/7, so that way you could just use it as a suprise advantage to get olimar in the air, and from what I've learned, just like snake, if you get Olimar in the air you got an edge on him.
No I don't... <.<2) Fino tells everyone that their character loses to Olimar
No I don't... <.<
2) Fino tells ALMOST everyone that their character loses to Olimar
Despite there being no tether-able edges, the left side has plenty of platforms to land on if he misses the first one. Also, RC is one of the lowest, legal ceilings. The only part being a problem for Olimar is the pendulum, which he probably just runs away / avoids contact until the platform on the right goes away.RC seems like a good choice at first, but Olimar is better than you'd think there. I can't really explain how.
Also I noticed that he aerialHammer'd Oli's recovery and after whistling through the first hit, Oli eats the second.
*sighduck*
If the first part of hammer hits, Olimar can aerial dodge immediately to avoid the second hit.